Category: league of legends (Page 95 of 163)

I hit 1600 ELO (and I don’t want to be there any more)

1600

It took almost 500 games but I finally managed to push my way through and break the 1600 ELO barrier. I’m now officially among the top 1000 players in the ranked Solo 5v5 queue and, I’ll be honest, I had hoped it would be different, though I’m not really sure why.

I think the thing I expected most from high-tier play was more coordination/communication and less finger pointing. It has actually been quite the opposite. In most games I’ve played since 1550+, where I’ve been for a while now, players rarely talk, sometimes to the point that you can’t get a response about comps, picks, and builds in champion select. Believe it or not, it’s really important for the team to know if you’re playing AP Twisted Fate. It’s also disconcerting when a player takes smite on an atypical jungle toon if your team already has a strong jungler. For whatever reason though, whether it’s the arrogance that comes from having proof of success or something else, high-tier players rarely want to talk about this stuff.

Another strange phenomenon at high ELOs are the players who think they can prove that the underplayed champions are actually strong, but that they just require skill. This isn’t just a few people, either. A ton of players do this. In particular, I can think of a guy I see on occasion who picks Gangplank regardless of his team’s composition. I’ve tried reasoning with him, saying things like, “Hey, how about someone else. We already have three melee,” or, “Gangplank isn’t a very strong mid these days,” to which the response has always been some form of “fuck off.” I can understand his frustration. Sometimes it’s fun to play guys like Gangplank, and in some comps, Gangplank fits very nicely. But when you’re locking a niche character the moment the champion selection screen lights up with complete disregard for your team composition, you’re making it infinitely less likely that your teammates have a chance of winning. The fact that I’ve seen him (the player, not Gangplank) in several games, not one for which Gangplank has made sense, and that he’s not only had a bad attitude but then blamed everyone possible for our inevitable loss dissolves any sympathy I might have for the guy.

He’s not the only one, either. A lot of high-level players share this sort of delusion about their level of skill with a given champion. The reality is, some champions just aren’t fit for high-level competitive play. You might see some marginal success with them, but it will almost always be anecdotal, an exception to the rule.

There is one problem with high-tier ranked that I knew would happen. As your ELO improves, there are fewer and fewer people at your rank to be paired with. A couple things start to happen. On the rare occasion that there are ten people of a wide ELO spread from 1600 and up online and looking for game at the same time, you get paired with and against people anywhere from 1600 to 1900. That’s not so bad, because a lot of those players seemed to be very similarly skilled. What happens more often, though, is that you become the balancing factor for someone’s duo queue. Shortly after hitting 1600 I played a ranked game in which I got Corki for another player with my first pick. He ignored my requests and picked me Rammus, even though we had a jungler (lane Rammus is a nightmare). I got stuck bottom with Kayle, who I begged for the first five minutes to “PLEASE STOP PUSHING THE LANE.” I got no response, and the player spammed Righteous Fury until we were slammed up against the enemy turret with Shen and Malphite in front of us and their jungler working up increasingly violent and creative ways to orchestrate our demise. I got out of the game only to find that he was nearly 200 ELO my junior. Either he or someone on the other team was in a wide disparity duo queue and I was there to hopefully balance things out.

At this point, I find myself enjoying normal games at least as much as, if not more than ranked. There’s more champion diversity and players are generally more friendly. I’ll still likely play ranked, but I think that will become increasingly rare. The experience just hasn’t been very fun lately, even since improving my ELO.

Irelia is on release notice

Right on schedule, Riot has released the official pre-patch skill list for the newest champion, Irelia. Her skill list looks interesting, and has the potential to be viable in the jungler, which would be a nice addition to the league.

Here’s what we’re looking at:
Bladesurge: Irelia dashes forward to strike her target. If it kills the target, Bladesurge’s cooldown refreshes and half the mana cost is refunded.

Hiten Style: Irelia is skilled in the art of Hiten, passively giving her physical attacks health restoration. Activating Hiten Style adds true damage to her physical attacks for a short duration.

Equilibrium Strike: Irelia’s attack balances the scales, dealing damage and slowing the target. However, if the target has a higher Health % than Irelia, then the blow stuns the target instead.

Transcendent Blades (Ultimate): Irelia summons four spirit blades which she can fling at her enemies. These blades deal magic damage to enemies that they pass through, siphoning life from them and healing Irelia.

Ionian Fervor (Passive): Each nearby enemy champion (to a maximum of three) reduces the effectiveness of Crowd Control on Irelia.

Definitely an interesting passive, though I wonder how useful it will be. In a teamfight situation, it’s rare for CC to be the thing that actually kills a melee DPS. The problem is usually being in the middle of the AOE-fest and taking more damage than you can handle. Building her as a tank could make the passive really interesting because she’d be think enough to withstand some burst and then able to make use of Equilibrium for some stuns.

Personally, I’ll be looking into her jungling capabilities first. Inherent lifesteal is always good, and the active on that skill could make it very easy to bring down the buff camps.

I’m also curious to see how that ult will work. From the wording, it sounds like you cast to summon the blades and then perhaps cast again to throw one at an enemy? Or do they all throw at once? Is it targeted or a skillshot?

My biggest concern for Irelia is that she’ll make Katarina obsolete. Kat already has a tough time in most games due to the prevalence of silences and stuns. Giving what sounds like a similar character a slow/stun, true damage, lifesteal, and Kat’s dash ability could take Kat off the radar for most players.

Hextech Singed, Galio and Scuba Gragas on sale this weekend

chemicalman_splash_2

Hell to the yeah. I’ve been waiting for a sale on Hextech Singed since the day that skin came out. There are very few skins that I’m willing to pay 975 for – Coral Reef Malphite is my most recent exception, but he’s awesome – so it’s nice to see a lot of them hit the 50 percent sale.

If you’re into Galio or Singed, those skins will run you 487 RP, while Scuba Gragas gets a 75 percent sale at 243 RP.

FG LoL Mondays tonight! – 9:30 PM EST

We’re on for tonight guys – 9:30 PM EST. As always, anyone and everyone is welcome and the more the merrier. Just join the chat room “Fearless Gamer” a little before 9:30 and we’ll get set to go.

The more players we have, the closer we get to running in-house games, which are always a lot of fun. Lately we’ve been running a ban system where anything goes in the first game, but in the second, no one can play a toon from the previous game, regardless of team. After a couple games you start to see some really weird comps, which is always fun.

Anyway, tonight, 9:30 EST – hope to see you there.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑