Category: league of legends (Page 159 of 163)

LoL: The upcoming Twisted Fate remake

Jack of Hearts skin.I stopped playing Twisted Fate a while back. Sure, he’s a lot of fun – you can rack up kills so quickly that your enemies are likely to surrender, if not beg you to march it down main street around the 18 minute mark. He is undeniably broken, offering more map control than any character should rightly have.

As you can see from the pic, I’ve regained a liking for him. It’s not always fun to stomp through your opponents, but this new skin is so cool I find myself unconcerned with the quality of gameplay for a few days. I especially love the detail on the back, which looks like a card sporting the letters C and M where you might normally find a card’s rank. That’s not what this post is about, though.

This post is about the upcoming TF change. It’s been a topic of red posts for months now, and Phreak finally said it will be coming “very soon.” I have to say, I’m excited. He could potentially get nerfed through the floor, but I do like his character design, and putting him somewhere in that range of deadly-in-the-right-hands but not oh-my-god-legendary-in-anyone’s-hands would suit me just fine. I’m willing to bet he’ll lose the global slow/visibility, and he might even lose his port. As for the other skills, I’d say anything is possible. Part of the problem with TF as I see it is his range of skill and the potential for nukes. Wild Cards has a crazy-low cooldown, which, when paired with Pick a Card turns into a lot of opponents getting 3-shot. There’s also the fact that Gold Card is a stun, a slow, AOE damage and has the potential to crit. It’s pretty tough to keep TF from scaling to unmanageable levels very early in the game.

LoL: The community take on queue dodging

Rawr-pendragonThe forums have been riddled with posts about queue dodging for as long as I can remember. Riot has made official that it will be penalizing queue dodgers with a time limit between joining games. As someone who admits to queue dodging, albeit rarely (the queue dodging, not the admission), I can’t think of a worse thing for the game. The matchmaking system is so far from providing reasonable results that the player has to have some option for managing his/her teammates. I’ve included my own post below but be sure to keep up with the thread.

My problem with the queue dodge penalty is that it prioritizes finding a game over quality of gameplay. The simple fact is that matchmaking is not accurate enough to ignore player discretion when it comes to team composition. Why should players be encouraged to play games with teammates who have a clear misunderstanding of the game.

Case in point – I joined a lobby the other day in which my team was a bad mix of casters, including a Heimerdinger (sorry Heimer players, the vast majority I see are poor players) and a Katarina (with rally, which, unless she specced for it, won’t help this team). I mentioned our need for a tank and offered to play one if we could switch someone out for ranged physical DPS. Katarina insisted that she was both physical DPS and a tank. I tried to reason with her and explain the mechanics and was met with, “Do you even see my character?!?!?”

As others in this thread have mentioned, the time wasted by queue dodging is regrettable, but the time spent playing a game with severely under-skilled players is typically at least 25 minutes for all players involved. I’d much rather spend 10 minutes finding a decent game that might last 35-45 minutes than 3 minutes finding a game I will not enjoy.

As for the “artificial ELO inflation,” you have to realize it’s a two-way street. As matchmaking functions now, I would guess that my ELO is artificially seesawing, based on the skill level of my teammates. One game everyone plays as I would expect and at least attempts to coordinate. The next I watch as a player on my team dies 3 times in 8 minutes – this is someone with a fundamental misunderstanding of the game mechanics. My only assumption can be that a similar player is on the opposite team for some sort of balance, in which case my loss (if my team happens to feed more than the other) unfairly penalizes my ELO because I was “beaten” by a player with a much lower ELO than my own. I’m then bumped down to playing both with and against players who are below my skill range, hoping my team manages to die less and we pull out a victory, which will likely not award the same amount of ELO I’ve lost to get to this point.

My solution is that we leave queue-dodging and reevaluate the lobby system. I realize this is something you have probably already discussed and others have obviously mentioned. Really, though, as the game grows it seems it would get easier to fill that one spot than drop all players and restart the search. In many cases I’m seeing the same 2-4 people in my lobby queue dodge after queue dodge. Wouldn’t it be easier if we just never left?

LoL: Olympic skins edition

The_Mighty_JaxI don’t know about you, but I was shocked to see a patch dropping today. Maybe all the downtime distracted me enough that I didn’t see it coming. It’s here, though, and packed full of Winter Olympic themed content for our enjoyment.

The big news this patch, at least the stuff Riot is touting most, is the eight Olympic-themed skins and the Olympic event that will take place over the next two weeks. As with the Snowdown Showdown event, the patch includes a special version of Summoner’s Rift and themed runes. Here’s the list of skins set to be available:

    -The Mighty Jax
    -Curling Veigar
    -Vancouver Amumu
    -Ice Toboggan Corki
    -Whistler Village Twitch
    -Team Spirit Anivia
    -Festival Kassadin
    -Union Jack Fiddlesticks

There will also be a special “Jack of Hearts” skin for Twisted Fate, available in celebration of Valentine’s Day.

Even though I won’t buy it, that Jax skin is one of the best skins out there. If only the hero was worth the RP. It’s nice to see some lesser heroes get a little skin love, though I’ll have to see how much they cost before passing judgement on whether or not they’re worth it.

Check the wallpapers for the rest of the skins at Pendragon’s forum post.

LoL: My frustration with matchmaking

Match that should never happenI hate to make this post so soon after my “avoid your matchmaking woes” post, but I’ve been in some seriously frustrating matches lately, and it’s worth stating the reason. I think matchmaking prioritizes finding a game within the estimated queue time too highly.

Here’s the deal: I queue up in Arranged Team with two friends, both of whom have less than half my games played. As a long time DotA player, I’m also willing to assume that my ELO from solo queuing is a bit higher than theirs. Because matchmaking can’t find a perfect match for our composition, it instead attempts to account for my high ELO by placing someone with very low ELO on my team. As a for instance, I played a game last night in which my opponents were all around their mid twenties. My friends and I received a level 11 as a teammate. She played Annie. She went 3-14 and cost us the game. Consider also the image I used for this post. This was an actual game I played. The other team didn’t have a player above level 12. In case you’re wondering, I’m “The Wiggin Boy.”

I understand that fast games are better on the whole. Players want to experience the game as quickly as possible, not sit in the lobby waiting to find a match. As ELO improves, though, I think it’s fair to assume that players are more invested in each game, more concerned with winning. To put those players at a disadvantage just because a match couldn’t be found in 60 seconds or less doesn’t make sense. I would gladly sit in queue for 3 minutes before each game if it improved matchmaking results.

For a game that has been downloaded over a million times, LoL has a long way to go before it provides a smooth playing experience.

LoL: Did Riot patch too soon?

Server Unavailable.On the whole, I’ve been pretty impressed with Riot for its support. The servers are rarely down, and when they are, it’s typically for short periods of time. Until recently, anyway. It’s no secret that there’s been a lot of server trouble since the last patch. I won’t blame today’s issues on the patch, not in full anyway, but there have been red posts confirming that the latest patch included at least one crash bug. Couple the server-crippling problems with glitches like double spell casting and I have to ask, did they patch too soon?

My answer is yes. Absolutely. Frankly, I don’t know why it wasn’t broken into to two patches. There was so much content that something was bound to go wrong, particularly on a rushed schedule. Granted, the community was getting restless for Pantheon and Gragas, but both in one patch? Why? Pantheon was obviously ready – the only complaint I see about him is his ultimate, which needs very little change in my mind – but Gragas is a confused mess of AP, physical damage, and tanking skills. He doesn’t scale well and fits poorly into most team comps. Why not save him for a later patch.

I wouldn’t bother writing this if it didn’t have me worried about later patches. My hope is that the Twisted Treeline patch will get plenty of testing before it flies through. On the whole, I’d be much happier with six hours of scheduled maintenance each week to roll out small patches than the 10+ hours we’ve had this week to fix the blunders of the latest patch.

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