Category: league of legends (Page 157 of 163)

LoL: Learning to play mage

Ryze putting a hurt on Singed.We’ve all been on the receiving end of an ability power beatdown, the kind where you can’t seem to leave your tower without getting insta-gibbed. There are few things that make me want to play mage more, but it’s not always a walk in the park. Mages walk a very fine line between blowing up the opponent and dying themselves because of low defense and a tiny health pool. Played well, though, mages can be very rewarding.

Playing a mage well requires you to plan further ahead than any other toon in the game. You should have a constant awareness of how much damage your skills will do by the number, not just how much you think you can pull off you enemy’s health bar. A Malphite at half health is very different from a Tristana at half health. For Malph, you have to break his shield before he actually takes damage. Trist, on the other hand, can jump away in most cases. Whichever you choose, you better be confident your spells can either take them down or hurt them badly enough that they’ll run. Part of being a mage is putting yourself into compromising positions for kills. If the kill doesn’t go off, be assured that you’re the next target.

If you’ve come up through the ranks playing mostly physical DPS toons or tanks, I would highly recommend making a smurf account to learn your mages. The playstyle is radically different from the other champions in the game, and learning at a high ELO can be difficult. Once you have a general feel for being the squishiest thing on the map, pick up a few games with friends before heading into the solo queue. The extra experience will give you the edge necessary to enjoy early success

LoL: Winter Games map is live

Winter_Games_map_1Alongside the double IP weekend, Riot has released the Winter Games map to celebrate this year’s winter olympics. If you haven’t seen it yet, it’s like a flag monster went and puked all over Summoner’s Rift. It’s actually pretty cool – I like to see developers constantly updating their games to fit the times.

The official Riot post for the maps also reminded me that you can actually get quadruple IP this weekend if you’re willing to part with a few of those Riot points. The company is offering its IP boosts for 20% off this weekend, and since the double IP is done passively, you can apply an additional boost for 4x the IP. For those of you keeping track at home, that’s like 500 IP per game. Time to get those rune pages going.

Source: Official Forums

LoL: Mordekaiser sneak peak

MordekaiserByronicHero dropped by the forums to give us another teaser for the weekend. This time, it’s a new champion by the name of Mordekaiser. He appears to be something like a death knight, covered in plate and wielding a giant spiked mace. Though there’s no official word on his skillset, the community has done some digging in the game files to find out what it could.

The abilities are funny in that they’re all heavy metal themed. His passive, Iron Man, converts 20% of the damage he deals from abilities into a shield that absorbs incoming damage (whaddaya know, another damage mitigation skill). His Q ability is called Mace of Spades and deals attack damage plus bonus damage to 3 targets. If the target is alone, the damage is doubled. It’s pretty much an exact replica of Pantheon’s Heartseeker Strike. His W skill, called Creeping Death, is a targeted ally shield (increased armor and MR) that deals damage to nearby opponents. His E skill, Siphon of Destruction, is another cone damage spell that charges his shield based on the damage he deals. His ultimate, Children of the Grave, leeches life by percentage from an enemy target. If the target dies while under the effect, it follows Mordekaiser around granting him half of that champion’s ability power, attack damage, and health, though the ghost is unable to attack.

I’m pretty turned off by his similarity to Pantheon. I think Pantheon is in a great spot and will obviously improve if he gets some of the suggested buffs. That leaves Mordekaiser feeling like they really wanted to build a heavy metal toon so this is what we get. It’s also hard to understand why the character development team is churning out new champs when so many other toons need fixing. TF is still grossly overpowered, even when the big nerfs he’s getting on the Test Realm. If different departments handle creation and balance, it’s time to give the balance team some of creation’s man hours.

I’ll probably still play this guy, especially if he looks as big and badass as he seems. I just wish I understood the development strategy here.

LoL: Get double IP this weekend

Gangplank pointing his piece at the sky.As though you needed another reason to play LoL through the weekend. Yes, LoL managed to stay ahead long enough in the latest reader’s choice poll that Riot is giving everyone double IP this weekend. I know last time they granted the double IP boost I made enough to pick up a few cooldown quints along with a champion or two.

Though the official forum post is corny and invokes Abraham Lincoln about what is essentially a popularity contest, I’ve included the full text here:

Once again, the League of Legends community has shown their incredible ability to rise to the occasion. Despite being behind in the election not so long ago, we’re now leading the MMOSite contest in the running for Best MMORTS of 2009 and Best New MMO of 2009. Maybe it’s the spirit of the Winter Games, or maybe it’s the fact that you’ve catapulted us to the front of another two Game of the Year polls, but we really feel like celebrating, and we hope that you do, too. That being said, without further ado, it is my pleasure to announce that this coming weekend, from Friday the 19th through the end of Sunday the 21st, Riot Games will be awarding double Influence Points for all games played. Oh, and if you have an active IP boost or are planning on purchasing one, not to worry. You’ll still earn bonus IP from both your boost and the double IP weekend. You’ve all earned it, and we hope that you will celebrate with us this weekend by spending a lot of time out there on the Field of Justice.

That being said, while you’re waiting for that next queue to pop, please don’t forget to take a moment to show your continued support for League of Legends. President Abraham Lincoln once said: “The ballot is stronger than the bullet,” which is no small proclamation despite the fact that he never had to spend a game staring down the barrel of a solo-mid Tristana. There’s still time to cast those important votes, so let’s make that we stay ahead. Keep up the voting!

LoL: What’s the Nidalee consensus?

Nidalee.Phreak dropped by the forums today to ask for a little feedback on Nidalee. I was pretty interested in the topic, mostly because I think Nidalee occupies a very weird spot in the LoL spread of champions. She’s definitely a support toon, but she’s capable of carrying a team to victory and utterly terrifying in any 1v1 situation. The most surprising part of the discussion? People think she’s balanced.

I don’t have huge gripes about Nidalee, just minor issues that I think could be tweaked. The real problem I see is that Nidalee can fill every gap a team may have. She heals (one of the most mana efficient in the game), has map awareness, provides a great pushing buff, has incredible escapability and, as such, is one of the best chasers in the game. Add to it all that cat form is excellent for farming with virtually zero consequence and you have a champion that feels far from balanced. It’s not that any of these in and of itself is OP, but that giving them all to a single character results in a team slot that heavily tips the scales. Consider a well played Nidalee versus a well played Nasus (support DPS) or Morgana (support DPS/CC) and I think you’ll find she offers most of the other’s benefits, with the exception of snare/slow, plus a whole lot more.

You can find the full contents of the post in the general discussion forums.

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