Category: league of legends (Page 142 of 163)

LoL: More Gentleman Cho laughs

Riot gave us yet another Gentleman Cho’Gath teaser in the form of an interview with the offender from the Riot Cafe Caper. It’s a pretty funny interview, if only because it makes use of so many of the Cho’Gath memes from the forums. Yes, the words ‘nom nom nom’ are actually spoken on microphone.

While I love the funny skins, like Urf, I probably won’t be getting the Gentleman. It’s a rare day that I feel like playing Cho, and even rarer to enjoy him. Unless you can get ahead he feels boring and underwhelming without much recourse. Any of you guys serious Cho’Gath players?

LoL: Akali Sneak Peek

Akali, the Fist of ShadowI don’t know about you guys, but I’ve been not-so-patiently waiting for news on Akali, the last of the ninja trio. After the long wait, we finally have…concept art! Okay, this isn’t exactly the news I was hoping for but it’s something, and with the other champions release has followed shortly after this kind of preview showed up. I’m really hoping for a Wednesday evening TR launch, but I kinda doubt it. I’m content to wait another week, though.

I do wish the image told us a little bit more. From what I can gather Akali is melee and will likely be some sort of assassin. I would not be surprised to see some kind of stealth mechanic. She is a ninja, after all. Really, with all the community complaints about the ninjas not really being very ninja, Riot kinda has to pull through on this one.

In any case, I’ll be ready when she launches. I’m sitting on a couple thousand IP and I’ve played everyone else (except Eve). Anyone else excited about this chick?

LoL: Throwing out the rules

TT Matchmaking.I’ve never been great at moderation – when I get interested in something I tend to be completely absorbed, which is why I usually only give my time to a single game at a time. That also means I want to get the most out of whatever game I’m hooked on, if only because I don’t focus my time on any other titles. For LoL that’s meant developing a set of rules for my playtime to hopefully maximize my enjoyment. I’ve written about some of those rules here – avoiding TT when I don’t have a full premade, trying to choose the best team comp possible, playing toons with strong CC – but the rules don’t always work. I had my worst losing streak a few weeks ago and I’ve been struggling to bring up my ELO ever since. I took a week off to visit with my family, but having come back, I realized I had to try something new – I had to throw out all the rules.

So far, I haven’t seen huge success. I’ve still had the mix of good and bad players, both on Summoner’s Rift and Twisted Treeline, but I think I’m having more fun. I’m playing some toons I haven’t played in a while, including Shaco, who I used to be completely addicted to, and trying to play some new strats to pick up some wins. I had forgotten how much I love Twisted Treeline – the pace is just so much more enjoyable than SR – which was easy to do with that last losing streak.

Moral of the story is this, though. When the rules stop working, it’s time to get some new rules. I could beat my head against a wall all day trying to play the most OP toons in the most favorable situations but the bottom line is that there are too many variables outside my control for the variables within my control to make much of a difference. I know I’m a solid player, and as long as I’m playing smart every game and focusing on assisting my team and farming as heavily as possible, I’m sure I’ll be just fine.

LoL: Patch impressions part 1

Desert Trooper Garen.It’s been a crazy week. My sister and brother-in-law were in town for the early week and I had a crazy workday today. Luckily I have the night in, so I’m going to be doing some serious testing with all the changes with the new patch. So far I’ve made some decent progress so I’ll start with those and make another post either late this evening or tomorrow.

First, Katarina. I have to say, I’m impressed by how much improved she feels. She is by no means dominant, but she’s plenty strong if you play smart and safe with a good lanemate. Her early game harass has been slightly improved with the change to KI and the added durability from KI -> Shunpo is really nice. Personally, I think damage is the way to go now. AP just doesn’t scale as well any more and the farm required to get damage to that scary level feels much lower than the AP threshold.

Next up is Nunu. I’ve never been a big Nunu fan, but he feels much stronger than he did. The Blood Boil change is enough to make him an excellent addition to most teams. I was also noticing the Visions change much more than I thought I would. Maybe it was just the team I was against, but I felt better about my contribution to the team than ever before with the Yeti Rider.

Of course I have to talk about Garen. After a few matches I remain on the fence. Building him as a tank can be fun; his W skill makes him next to unkillable in most situations. Unfortunately, tank Garen doesn’t do much damage, and other than the long cooldown on W he doesn’t really have any other tanking skills. I’d still much rather have Shen in the mix. He does deal excellent early game damage, but if you can’t get ahead he can be very frustrating. You pop Judgement waiting for big numbers that never come. There’s also a bit of a bug with his Decisive Strike wherein critical strikes don’t appear to apply the bonus damage from the skill and don’t benefit from critical damage bonuses. In one game I was critting for 500+ with normal strikes and just over 300 with Justice rank 5, which I believe is 120 bonus damage. Something is a little off there. His ult is fine, but it’s really a kill-stealer/finisher, a type of skill that has never impressed me. Mordekaiser’s ult is very similar and provides the added benefit of a pet to go tank towers or last hit creeps and champions.

That’s it for now folks. Feel free to add me at ‘The Wiggin Boy’ for some in-game madness.

LoL: Patch day (Garen)

Red Riding Annie and Grandma Warwick.The Garen patch is finally upon us and with it comes a load of changes to both the client and the game system. On the whole, I think this will be one of the better patches for the game, even if Garen is a bit underwhelming.

For starters, we obviously need to cover the new champion, Garen. He’s going to run you 3150 IP or 585 RP so I hope you saved up. It’s a long, slow crawl to 3k for most people. His skill list remains essentially unchanged, which leaves him in a weird sort of melee DPS/hybrid role with very low utility. He’s still highly susceptible to hard CC (stuns/snares) but he does have a slow immunity, which will be nice for chasing. Unfortunately, chasing is usually a bad thing, unless you’re running cleanup after a teamfight, in which case its usually best to just push.

Healing got some massive nerfs this patch. Alistar now has greater self healing by 20 percent at all levels, but his allies will now only receive half the heal value. Ouch. Taric got cooldown and value buffs to his heal, but radiance no longer heals allies. Radiance also costs more mana for both startup and upkeep so you’ll probably have to break out that mana regen rune page if you still want to play him. Rally also got its ally heal removed, though the cooldown came down a full 90 seconds.

Katarina caught a big rework, giving her more base health and some survivability in the form of new Killer Instincts mechanics. The active Shunpo effect now reduces incoming damage by scaling percentage per level, giving her the durability to jump into a fight and ult when it’s actually useful instead of waiting until it’s over like she’s basically had to recently. Killer Instincts now adds a persistent damage buff and the damage ratio on her ultimate got a 10 percent buff. Overall, she should be decent now, though I doubt she’ll be great.

Morgana got some nice cooldown and mana efficiency buffs for her skills as well as the addition of a stacking MR debuff from Tormented Soil. Having played as her and also against her on the TR I can tell you she is truly horrifying. Just pray she doesn’t ever catch you alone.

Shen got reworked a bit, which will hopefully bring him out of the godlike tier on TT. The feint damage block will be excellent, but I think the cooldown increase, duration nerf, and nerf to damage blocked (now 180 at max rank) will be enough to keep him in line. AP Shen may be a bit more viable though. I’ll have to check on his AP ratios and relay what I can after some testing. Stand United also caught a nerf, bringing down the shield value, duration, and removing the refund if the ult is cancelled for some reason.

Other than that most of the changes were fairly small. Nunu got some buffs. Mordekaiser received some shield tweaks. Fiddlesticks got a long overdue nerf. Sion and Rammus got some small efficiency buffs. Tryndamere got a bit of a buff and Jax caught another small nerf (which still isn’t enough).

As for the game on the whole, there are two new items – one for tanks, one for physical damage dealers – and the assist system got a rework for debuffs on the target and buffs to the attacker. It should give support some much needed love. Matchmaking also received some changes to make things a little more smooth. Players should now be matched more appropriately by both level and ELO (it scares me that this wasn’t always the case) and full premades should be facing other premades more often (again, why wasn’t this happening or being discussed?).

Last but not least we got some skins. Garen gets the typical duo treatment, while we have yet another silly skin for Warwick (Grandma), a corresponding Annie skin (Red Riding Hood), and a skin for Sivir. I have to say, I hate Sivir – I think she is one of the most poorly designed toons in the entire game – but the Warrior Princess skin makes her look hotter (yeah, bangs are hot) and the extra armor makes her look kinda badass. If it didn’t cost 975 RP I would totally buy it and potentially right click my way to a huge winning streak with her.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑