Category: league of legends (Page 135 of 163)

LoL: Shaco deceive is broken once again

Mad Hatter Shaco.

I’ve said plenty of times that I love Shaco. That frenetic, crazy playstyle just suits me. I’m also in love with all the control Shaco brings to the map. He is one of few characters that has a very easy time dealing with Warwick by himself in the early game.

Unfortunately Shaco is also fraught with bugs. The most current is one that shows up time and time again. Deceive isn’t granting the proper amount of bonus damage. Instead of dealing critical damage (200% of your base) + a bonus 40 percent at rank one, it’s only dealing base damage +40 percent. That sucks. A lot. It takes him from being one of the strongest early game characters to a fairly mediocre pile of excrement for the first ten minutes. His jungling potential is still there, and once you get a Madred’s you’ll hardly notice the difference, but as an avid Shaco fan I’m hoping they fix this one relatively soon. He’s so well-dressed now, how could you not want him to be a real contender again.

LoL: Invisible Udyr bug going around

Invisible Udyr post game.I had the misfortune of experiencing one of the craziest bugs I’ve seen since release. While rounding my enemy’s lizard camp on SR, I found that that lizard was down but the little minions were attacking something. I couldn’t see any hero, though, so I started to kill them so I would know when the camp respawned.

Suddenly, I heard Udyr’s Bear Stance and I got stunned, though I couldn’t see him. I thought it was lag, but I had full control of my character. Udyr…was invisible. I’m talking completely invisible, not even towers could see him. It was a terrible bug to experience, especially as an opponent. He could run around during teamfights and attack us and there was almost nothing we could do. I did manage to kill him once by attack moving near his location. Worst of all, our team was stomping theirs, but with such a strong hero permanently invisible, there was little we could do.

At one point my teammate started furiously pinging the enemy healing pad. There was Udyr, running and changing stances in place, just as he surely would have been on the field were this not massively glitched. This is horribly gamebreaking, and unfortunately Riot says it has been difficult to address because it’s hard to reproduce. Apparently it can happen with multiple champions, though my forum searches seem to find more instances of it happening with Udyr than anyone else.

LoL: Olaf Impressions

Glacial Olaf.

I was fortunate enough to catch a couple games with Olaf today so I wanted to share my impressions, as usual. Olaf is definitely a strong champion – potentially too strong, though I think his lack of a initiator/gap closer will be his weak point.

For starters, Olaf is insanely strong in the early game. My first match with him I managed to bait a Kayle/Nasus combo down my lane a bit before creeps had spawned. They had me to about 60 percent when I turned and my lanemate (another Kayle) and I rocked them. Olaf’s attack speed gets so high he is just unmanageable if you have to be close to deal damage.

Unfortunately, his passive is his one great strength. Yes, it is awesome, but I wish his other skills offered a bit more. Ghost is pretty much a necessity, because you just aren’t fast enough otherwise. If someone is toward the edge of your axe range, the distance they cover while you cast is enough that they’re out of range by the time your axe lands.

Olaf is very strong in the jungle, which is good considering his ability to burn through mana. Most of his skills are cheap, but they’re up often so you can really churn through that blue bar. It’s also really nice to have lizard buff early in the game for the slow. That means you can rely less on your somewhat sporadic axe and more on your heavy-hitting Reckless Swing.

The fact that Reckless Swing is pure damage is another strength. It deals what it deals, regardless of your enemy’s resistances. It can also hit you pretty hard in the early game, so be sure you’re going to live through the encounter before spamming this too hard.

As for the rest, it feels a little early to talk about Olaf’s position as a part of the ongoing metagame. Patch Day always encourages odd choices, and I saw more Kayle players today than I care to remember. I also seemed to see Ashe in every game I played, which meant I was getting kited all over the map. If you’ve enjoyed heroes like Pantheon or Mundo, give Olaf and go and let me know what you think.

LoL: Patch Day 06/08 – Shaco, Jax, and Sivir get skins

Mad Hatter Shaco skin.

Among the goodies in today’s patch are three oft-rumored skins – Angler Jax, Mad Hatter Shaco, and Spectacular Sivir. I’m a particular fan of the Shaco skin – glad to see they finally put together the tech for his clone to get the skin. I will be buying the Shaco skin the moment I log in to the servers, even though I’m sure it will be the legendary skin for him (goodbye 1200+ RP).

Riot also finally made Angler Jax, a fishing pole wielding pile of unbalanced excrement (though they did finally fix his self-healing bugs). It looks pretty fantastic, despite my thinly veiled distaste for Jax. Spectacular Sivir is a bit…expected…but still pretty cool for the Sivir players of the world (wherever they are).

LoL: Patch Day 06/08 – Olaf

Forsaken Olaf.

What do you know – the day I write a post about the general lack of LoL-related news we get a patch announcement and a preview Champion Spotlight. There is much to cover so I’ll be making several posts to try to wrap everything up.

Let’s start with the obvious: Olaf. The viking champion will be making his live debut some time tomorrow afternoon (for those of you on EST like me). He’s a tanky melee DPS champion, not entirely unlike…well, okay, he’s unlike most melee champions in the way his damage scales up with his health and the fact that his attack speed goes up as his health goes down. Overall, I think he will be a dangerous character to tangle with anywhere past level eight or so. For more on Olaf’s abilities check out my earlier post.

Aside from the new champion, the most notable change is a big fat nerf to support healing toons. Nidalee finally caught a heal nerf that should significantly reduce her ability to play like a crazy fool in the early game and heal through it all. Her heal is down nearly 30 percent at all ranks, though it did get an ability power bump from .8 to 1.25. That sounds big, but it will mean a weaker early game and about the same mid to late for her, which is just what she needed.

Ezreal caught a similar (and long overdue) nerf. The heal from his Essence Flux is now down to 50 percent of the damage dealt and has had the attack speed debuff reduced as well. Trueshot Barrage had its AP ratio down from 1.0 to 0.7, which should keep him more in line with other highly escapable champions.

The rest of the champion changes are fairly minor barring the Kayle remake, which I’ll cover in another post. TF caught a bit of a nerf and Shen’s shield was indeed reverted to work like a regular shield, which is sure to bring a lot of tears from Shen players (honestly, those guys are starting to sound like Jax players to me).

As for the rest of the game, there’s a new, ability power equivalent to the BF Sword called the Needlessly Large Rod. For 1600g you can get 80 AP. It’s a nice boost for those AP Kat players and frankly, it’s been a long time coming. Twisted Treeline got a few gold generation changes and some rework on the Lizard, but none of that stuff is really going to change the game too much.

I’ll be covering the rest of the patch throughout the next couple days. Keep an eye out for the new skins. They are oh-so-sweet.

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