Category: league of legends (Page 126 of 163)

Season One blog posts will be on a few hours delay

I couldn’t really have planned this worse. An opportunity arose for my girlfriend and I to get out of town and go see family and it’s about the only chance we’ll have this summer so instead of playing Season One tomorrow during the day, I’ll be driving from North Carolina to Ohio.

As you can imagine, that’s going to delay my Season One coverage by a few hours. We’re leaving pretty early, so hopefully I’ll be up and running at my parents’ house by mid-evening and blogging as I go. Just so you guys know, I haven’t fallen off the face of the planet or fallen so in love with Xin Zhao that I can’t even spare the time to write.

If anyone wants to celebrate the launch of Season One in style, check in around 9:30 PM EST. I’ll be there, ready to play with anyone that wants to. You can add me at “The Wiggin Boy.” Hope to see you guys there!

Looking back at the beginning

Nasus splash.

My post last night about our first characters made me a little nostalgic. One thing I love about video games in general, especially those with a longer arc, is looking back to see where you came from, as cheesy as it sounds.

Though I first played Kassadin, I really got my start with Nasus, the first character I picked up with IP. I was bad with him – awful, really – but I’ve come to enjoy Nasus in the right team comps. From there I picked up Twisted Fate because I loved his ability to port around the map. It was something completely new from DotA and dear god was it fun to exploit (TF is still on my top played because of my early obsession with him).

My real come-from-behind story is with Shaco, though. I had started playing LoL just as Shaco launched, and I loved the idea behind him. I had also seen him do well in games but every time I played him, and I mean every single time I just couldn’t get anything going. My farm would be terrible, my item build was all over the place, and at the end of the game I just felt like I couldn’t do anything right. My brother actually used to laugh as he watched me struggle to put together some semblance of a decent game.

Shaco has since become my most played character, and one of my better played toons, and I’ve come to enjoy a majority of the characters, each for their own reasons.

Who was your first champion?

Kassadin.There’s a thread running in the forums right now about the first champion a player chooses. With Season One right around the corner, it seems appropriate to take a look back at where we all came from.

Personally, I activated my LoL account sometime in early December and have been playing since. I want to say my first game was with Jax, but it may have been Kassadin. I can’t seem to find the email, but I remember writing to the two guys that got me into the game about how much I liked Kassadin. Coming from DotA, I thought, “Hey, it’s Magina! I’ll build him just like that.” So I went all out and bought a Wit’s End (maybe two – yikes) to try to burn down the other player’s mana and keep up my ability to Rift Walk. It worked at the time, even though it probably shouldn’t have.

Where did you guys get your start? Any champions you used to love that have fallen from grace? Anyone remember when it seemed like Yi could hit 6 and rock an entire team?

How bad is the kiting metagame?

Janna.There has been a lot of talk, and frankly a lot of action on Riot’s part, aimed at fixing the kiting/healing metagame that has become so popular. There are a lot of people, though, who would tell you it isn’t really a problem, just that the game has taken a shift and people haven’t quite figured out how to fight it. In a way, I think those people are right, at least when it comes to arranged team fights, but the kiting metagame is brutal in solo queue, which is why I think we see it so often.

Phreak recently responded to a post about kiting with the following advice:

The average matchmaking game doesn’t have everyone picking A-tier champions, as Janna and co. are. The average matchmaking game doesn’t have “perfect” team comps (tank, ranged dps, mage, support, support). This team relies heavily on Ashe’s ability to carry the game. Certainly Heimer can deal lots of damage, but it’s very inconsistent: Grenade can miss, Rockets may not hit champions, and the same with Turrets. Meanwhile his ultimate actually deals no damage.

Certainly you can make the case that the team comp revolves around Ashe very well: Heimer’s turrets, Janna, Alistar all can babysit her. However, I want to bring up a counter-example:

Amumu, Morgana, Fiddlesticks, Pirate, [insert champion]. Primarily this comp focuses on the first 3. Fiddlesticks + Black Shield is going to be able to easily Crowstorm onto the enemy team, Fear/Silence the Janna, and mop up all the squishies (Heimer, Ashe, Janna). While this is happening, Amumu and Morgana Ults keep everyone in place. The 2.5 seconds on Amumu lets Morgana finish her channel, and everyone’s just been stunned during the entirety of Crowstorm. Certainly all of Heimer’s turrets and Janna are dead at this point. The disables don’t do enough damage to punch through Black Shield, so Janna can’t bounce Fiddlesticks away with her ult. Great success! Pirate adds to the mix of course, etc.

Thing is, the 5man ultimate Press-R-And-Win was flavor all through late 2009. I’m surprised it hasn’t come back, because it seems to me that if you can kill everyone in 5 seconds, you win.

First, he makes some really valid points. When things go as he described, you’ll beat any kite team in basically any game. The problem, of course, is that things never go like that for anyone not in a 5-man premade, and even if you play it perfectly, there’s still the fact that the kite team could also be full of good players, in which case the likelihood of a perfectly timed Fiddle ult drops significantly (wards, CV, general map awareness).

The other point about kite teams is simply that they don’t have to be grouped up to be totally effective. In fact, they’re usually better off when they’re spread out, forcing you to take at least one extra teammate to ensure the kill (remember, kiters are great at escaping). The kiting comps are also made up of the best pushers in the game so when you leave lane to help other folks deal with the early game pain that a lot of kiters have (zoning, general lane control), you’re leaving your lane open to the push.

In the end, it takes crazy coordination to beat most kite comps, and that’s just not something you get in the average game. Hopefully draft mode will help some of this, but for the time being, kite comps are a safe and fairly easy way to guarantee yourself some wins.

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