Category: league of legends (Page 118 of 163)

Urgot makes his official debut

Urgot concept art.Sorry for the absence of posts yesterday. I was fairly busy in the morning and then we ended up losing power in the afternoon due to some monstrous storms and I didn’t get my net back until this morning. There is good news, though! Urgot has made his official forum debut, which could mean he’ll be ready for release next Tuesday.

Here’s his text:

Some stories bring new meaning to the phrase: “cautionary tale,” and I’m pretty sure that this one qualifies. Meet Urgot, the Headman’s Pride. As you might be able to tell, this bloke’s seen a few scrapes in his life and, by this point, is a bit the worse for wear. While he may not be winning any beauty contests, you’re really got to admit it, the guy’s got style. Unless, of course, you’re an arachnophobe. Then the two of you might have issues. Be on the lookout for Urgot as he scuttles his way onto the Field of Justice in the coming patch.

The concept art offered just reinforces the fact that he is super freaking creepy. You can find his skill list at my original Urgot post.

Inaugural FG LoL Monday was a great success

Blitzcrank lookin good.Despite the short notice, lack of an advertised time, and general disorganization on my part, last night was a lot of fun. We started with just three people and ramped up to five by the end of the night so we stayed in the regular matchmaking queues.

The first game was myself, zebano, and bojamba in threes. We played Tryndamere, Garen, and Poppy respectively and utterly dominated the game. For the next game, the three of us went into a 5v5 match as Amumu, Ryze, and Nasus. We were getting torn up early game by the heals on Taric and Janna, and our opposing Gragas was getting pretty thick. It didn’t take long, though, to turn things around. Sometime toward level 15, the Amumu/Nasus/Ryze ult combo became way too much for them to handle. We started winning every team fight and eventually just pushed straight to nexus.

For the final game we had a full five and went Galio, Blitzcrank, Twitch, Fiddlesticks, and Garen. MVP for the game went to Zirze with his Blitzcrank grabs. He was all money, all the time that game. Imbri also had his time to shine when he got caught alone as Galio against three opponents. Somehow he stayed up for what felt like a year, got his full ult off, dropping three of them below 50 percent health. By that time our whole team was right behind them for cleanup. The surrender followed shortly after.

Hextech Singed, Annie in Wonderland released today

Hextech Singed.

Singed players, rejoice! Your long wait for a great skin is finally over. Today, Riot released Hextech Singed, a steampunk version of your favorite mad chemist that looks like something straight out of the movie ‘9’ (as does the Hextech Galio). It’s an incredibly kick-ass skin.

Today we also get access to the legendary Annie in Wonderland skin. Once you see Tibbers in a bunny suit, replete with a cummerbund, I’m sure you’ll fall in love. That thing is just hilarious.

This new batch of skins also included Tundra Hunter Warwick. Let me just warn you, the loading screen is much cooler than the skin in game. In game he looks like a Warwick paint job, but damn if that loading screen isn’t cool.

The Warwick skin is 520 RP while the Singed and Annie skins are 975 and 1820 RP respectively.

PTR update shows significant Kennen/Malphite buffs, Kog’Maw tweaks

The latest PTR update patch notes are out and hold some interesting info for some of the lesser played characters. It looks like Kennen will be getting a buff, as will Malphite, and Kog’Maw is getting some work that should make him a little more viable.

Kennen.For Kennen:

Electrical Surge
Ability Power ratio increased to 0.55 from 0.45.

Lightning Rush
Energy cost reduced to 100 from 110.
Can no longer be slowed during Lightning Rush.
Now provides 10/20/30/40/50 Magic Resistance and Armor for 4 seconds.

Slicing Maelstrom
Ability Power ratio increased to 0.4 from 0.33.
Number of bolts increased to 6/10/15 from 6/8/10 (still retains the cap of 3 hits per target).
Removed the cap of applying only 1 Mark of The Storm per target.

Have fun laning against him. I’ve maintained since the beginning that Kennen is one of the strongest laning toons in the game with great teamfighting capabilities. His ultimate was a little underpowered in some situations, but it most cases I thought it got the job done. Now that Surge hits harder, he can’t be slowed in Rush, and his ult hits harder, you will be very hard pressed to outplay him in the laning phase. That ultimate will also devastate team fights. For the mathematically challenged among you, 15 hits at rank three means the entire enemy team is stunned if they stay in for two ticks – yes, two, because of Surge. Granted, that won’t always happen, but it also increases the likelihood that you’ll catch and kill two players, and still have plenty of ticks to chain stun another opponent if he steps in halfway through the ult.

Malphite.Malphite:

Seismic Shard
Reduced the cooldown to 10 seconds from 12 seconds.
Reduced the duration of the slow to 4 seconds from 5 seconds.
Reduced the mana cost to 70/75/80/85/90 from 80/90/100/110/120.

Brutal Strikes
Changed the active effect to increase Malphite’s armor and damage by 20/25/30/35/40% instead of increasing his damage by 30/40/50/60/70%.
Reduced the cooldown to 16 seconds from 20 seconds.
Fixed a bug where the cleave percent would double dip on bonus attack damage.
Increased the passive cleave percent to 30/38/46/54/62% from 30/35/40/45/50%.
The cleave passive will no longer proc while hitting towers.

Ground Slam
Reduced the mana cost at all ranks to 60 from 60/70/80/90/100.
Updated the tooltip to display how much bonus damage Ground Slam gains from armor.

Unstoppable Force
Malphite should no longer be subject to CC’s while charging with his ultimate.

Granite Shield
The shield now recharges after 8 seconds instead of 10 seconds.
The shield will now automatically restore to full after 8 seconds of not being hit. Previously it would not replenish until a new shield activated.
Fixed a bug where the particle would not appear for a second after the shield activated.
Fixed a bug where the shield strength would not update after buying a health item until a new shield activated.

This is exactly what Malphite needs to make him more fun. Shorter cooldowns, lower mana cost, and a little better synergy between Brutal Strikes and Ground Slam. I also love the cleave removal during tower attacks, as you won’t pick up aggro just from trying to down a turret.

Kog'Maw.Kog’Maw:

Caustic Spittle
Spell Remade. Now grants:
Passive: Increase Attack Speed by 10/15/20/25/30%.
Active: Deals 60/110/160/210/260 damage and reduces the target’s armor by 5/10/15/20/25 for 4 seconds.’

Bio-Arcane Barrage
Cooldown reduced to 15 from 20.
AP ratio removed.

Void Ooze
Cooldown reduced to 12 from 13.

Living Artillery
Now has a 0.5 AD ratio in addition to the AP ratio.

I’m not sure how I feel about this. It’s obviously tilting him toward AD build, or at least Maldred’s with the passive attack speed buff. I think his real problem, though, was high mana costs, extremely low survivability, and one of the longest attack animations in the game. It forced you to blow skills to last hit creeps, if only because the delay between your attack command and the projectile landing was so damn long.

Riot has been pretty good about leaving vastly overpowered tweaks on the TR until they seem balanced, despite the release of some seriously OP toons recently. I wouldn’t be surprised if we only get one or two of these in the next patch. Personally, I’m hoping for Kennen.

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