Category: Development (Page 24 of 51)

Painful reminders that Riot is young, still growing too fast

Evelynn is dodge-worthy.

Today we got another patch, this one full of bug fixes and small tweaks to existing characters. It also brought some painful reminders that Riot is still a very young company and growing to fast to handle its exploding community.

I’ve written a lot, both here and on the official forums, about the queue dodge penalty system. It sucks. It doesn’t work. People still dodge and troll and do whatever they can to avoid playing with certain players or champions or whatever. This most recent patch actually increased increased the queue dodge penalty. Instead of rewording things, I’ll copy my thoughts from a forum thread I created today.

No one likes to get queue dodged. It sucks. Adding a penalty doesn’t encourage players not to queue dodge, though. It encourages people to attempt to force a teammate to queue dodge. Increasing the time penalty will only make this problem worse.

The whole point of the penalty was to encourage players to make an informed decision about whether or not to drop queue. An informed decision shouldn’t force you to always make a bad decision. I don’t want to join a game with an AFK player or a player who chooses revive/smite Eve and threatens to feed if he doesn’t get mid solo. I also don’t want to wait six or a ridiculous fifteen minutes for another game while that player gets dumped right back into queue.

And let’s say I actually start the game and our friend leaves or goes AFK or feeds or any number of things trolls do just to get to the next game – what’s the penalty for that player? He has effectively ruined the game for 9 other people and in most cases wasted at least 25 minutes of time for 9 players. Even if he leaves it doesn’t count against him in any fashion whatsoever. He gets a leaver mark that can’t be seen until he has likely already ruined a game? That’s like covering up the scarlet letter until Hester Prynne has nailed every married man in town and then telling their wives they should have seen it coming.

Get rid of the queue dodge penalty. It didn’t fix anything when the penalty was two and ten minutes. It made the game creation process much, much worse. I realize the queue dodge system sucks but this little band-aid won’t stop the bleeding. Figure out something new (new lobby system, perhaps?) that will actually address the problem.

In short, the dodge penalty is not doing its job – improving the game experience by reducing dodged games. It’s actually making things worse by incentivizing players to troll, which is terrible for a community.

The reason I think this all points to Riot’s immaturity as a company is that they’ve remained quiet about it, responding to few if any of the posts regarding the dodge problem, and there are a lot of them (posts). Riot is trying to force this system, which is a crap solution, to work when it just doesn’t, instead of implementing a new lobby system or some other player management system that accounts for things like dodging and leaving.

Granted, they might be working on something, but the dodging has been an issue for months. I wrote about my first experience with the queue dodge penalty back in February. The development cycle for these kinds of fixes is way too long, most likely because Riot is understaffed, so the company comes up with these bandages when what they really need is surgery.

Thankfully the community has started to turn around. When the queue dodge system first came out, anyone willing to speak out against it was downvoted into oblivion. Players are starting to realize, though, that the current system sucks and it really needs to be fixed. There’s a lot of support in the forums for reverting the change. Even if the old system wasn’t any better, it certainly wasn’t this bad.

Get on the forums and show some support.

Is character balance the real matchmaking problem?

Shaco.

I had this thought the other day when I got into a game with a Shaco player. That’s not really a story in and of itself – Shaco is appearing in almost every game since Zileas labeled him OP. The story is more in the way this Shaco decided to play.

Like most Shaco players, ours ran off to golem first thing to set himself up for the rest of the game. He was packing Smite, so I figured he’d spend a little time in the jungle and then, as most Shaco (and most jungle) players tend to do, hit up the lane that was pushed furthest for some early game killing. That wasn’t the case. Despite my pleading (and explanations that our lanes were suffering/being pushed and really needed to be ganked), Shaco continued jungling and only offered a phrase that completely blew my mind: “The fucking point of jungle Shaco is not to gank.”

I…was…floored. I understand that the primary advantage of a jungler is the exp. bonus for a teammate, but the secondary – and only secondary by a tiny margin – advantage is the element of surprise and opportunity to gank in any lane, thereby increasing the experience given to the ganked lane as well. My first reaction was, wow, I should not be paired with a player who so fundamentally misunderstands the game. I realized, though, that this could just as easily be a result of Shaco’s imbalance as it is the player’s ignorance.

I don’t know what your hero spread looks like, but mine is pretty wide. I play a lot of different champions, despite the bursts of new champions around patch time. I don’t think that’s the case for a lot of players, though, and I definitely don’t think that’t the case for the Shaco player in question.

This guy clearly misunderstood Shaco on a level that only someone fairly new to Shaco would. If he had been playing, say, Ashe – one of the strongest characters in the game – he could easily storm his way to a bunch of wins. That doesn’t make him good at the game, though. That makes him good at playing Ashe. The problem is that when he tries to transition to a toon like Shaco, most of his skills are lost. There isn’t the same kiting, the stun, the range advantage, the necessity to stay and farm. The game is almost entirely different, but the average player might not have that understanding about that game.

When I first started playing LoL I really liked that you could slowly build up and unlock champions. I’m starting to realize, though, that the champion unlocks coupled with the rune system means that most players will choose just a small number of champions to master and then fill out their rune pages accordingly. I actually played with a guy the other day that didn’t know Nidalee’s cat form skills don’t cost mana.

I would blame this on the character selection system, but I don’t think it would really be a problem if the characters were more balanced. Players would be less likely to change to a perceived OP toon and more likely to choose toons that they truly enjoy rather than the flavor of the month champions. Granted, not every toon can be balanced with every other toon, but when toons like Ashe and Ezreal stand as high above the pack as they have, it keeps players from being as widely familiar with the game as they could be, if only because the potentially or probably successful champion list is shorter than it could be.

Shurelia answers your burning questions

Kayle.

I’ve always respected Shurelia for her community presence. She’s highly active in the forums and willing to admit when the community has offered up suggestions the Riot staff hasn’t considered. She’s started a thread in the General Discussion forums answering questions that typically get posted after a patch (why is so-and-so OP now, wtf are these changes, are you kidding me Riot, etc.).

Among the most notable of her answers are that Pantheon is fine, it’s just that he does extremely well against unorganized teams. There is talk of making him into more of a Spear Shot champion over Heartseeker, but from the sound of the post Heartseeker would still remain strong. I can’t really disagree more here. I think Heartseeker does way to much damage and is entirely too hard to avoid. Yes, it makes Pantheon vulnerable, but the only way to get away from it is Cleanse/sidestep or Flash. Other than that, you’re getting hit for half your health or more. It’s infuriating to lane against if you don’t have a hard stun or a silence, and even then it can be easy to stun too soon or too late.

Malzahar is also having a new mechanic built into his ult called suppression. Suppression keeps you from doing anything, including casting summoner spells. Shurelia says it will no longer stun, but you can’t move, cast, attack, or use summoner abilities. Sounds like a stun to me. It also sounds really crappy. I know it’s not fun to see your ult cleansed but it’s also pretty lame to go from full to dead in one ability (see Pantheon…). Quicksilver Sash will be the only way to get out of the ult. The same mechanic is being considered for Warwick. If this goes live, I hope to god they remake Quicksilver. It’s a decent item, but it’s way too expensive to justify in most situations for what it provides. The people who really need the item will be carries, who already have trouble scaling if they don’t get a good early farm. They’ll have to do something to balance this thing.

Last, Kayle’s ult will likely be going to an even shorter cooldown, but with a shorter duration as well. The reasoning is that it’s easier to CC a target for three seconds versus five, which is true, but if a carry takes Cleanse and has Kayle it will still be infuriating to play against. I don’t buy that 3 seconds is an easy CC even if the target has Cleanse as Shurelia suggests.

The rest of her answers have much less significant impact on the game but would probably still be of interest to anyone who follows game balance closely.

Kog’Maw releases tomorrow

Kog'Maw, Mouth of the Abyss.

The champion spotlight video is officially up for Kog’Maw, as are the patch notes for a patch tomorrow morning. This one includes the new champion, a pretty large batch of skins, and some decent healing nerfs (though unfortunately Janna remains almost completely unchanged).

After watching the Kog’Maw video I can tell you my impressions about him were way off. He seems to be a hybrid caster with skills for armor penetration. It’s a weird mix, and I wonder if he won’t lose some damage in the confusion or just be too strong in one direction or the other. His ultimate actually looks pretty cool – it’s a mortar style spell, much like Veigar’s Dark Matter though it can be cast from a long ways off.

As always, I’ll have full impressions for you in the morning.

Riot releases 520RP skin images

Blast Zone Heimerdinger.

The batch of “community response skins” is up now on the official forums, posted as new skins often are before a patch. Still no post in the Server Status forums so it’s unclear when we’ll see these new skins, but I’d say later this week is a pretty safe estimate.

The only skin I’m really excited about here is the Heimerdinger. That thing is cool, and easily better than Alien Invader. But those other skins? Blitzcrank with a shirt? Even French Maid Nidalee is just another recolor. This is exactly why that post the other day bothered me. It was a bunch of crowing about all the good they’re about to do the community by releasing 520RP skins that suffer the same problems as all the skins before them.

I love skins, I really do. I just think they’re overpriced for what they actually provide. It also seems prudent to remind everyone that got a skin in this batch already has one.

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