Category: Development (Page 23 of 51)

When will we see Shaco again?

Shaco.This post isn’t only about Shaco, but about the ban process in general. While by and large I think bans are good and that draft mode is a big improvement for the game, I do wonder what Riot will do about champions that are getting banned in most every game.

Your experience may differ from mine, but nearly every game has Heimer/Shaco/Shen banned and then either Soraka, Xin Zhao, or Taric. For now this has encouraged much more variety in champion selection, but even now I see a few champions popping up more than I think is reasonable. Ashe, for one, is in just about every game – I mean like 90 percent. So what can Riot do to make sure the ban system continues to encourage variety, both in bans and the champions played?

One solution is obviously nerfs, and I think Heimerdinger is a great candidate. He is still too strong a lane presence for most characters to be successful against, and in solo queue that’s a big problem. Players are largely focused on picking a team with synergy, and not necessarily a team that can play against the opponents.

Another solution would be buffing the marginalized toons. I haven’t seen Kog’Maw once in draft mode other than a game in which I picked him. I haven’t seen Kennen. I don’t see Karthus or, much as it pains me to say it, Eve. Give those characters the tools to be successful in a draft setting and maybe we’ll get more variety.

I also wonder if Riot would ever consider global bans – toons that change from week to week that are unplayable, just as some champs are free each week. Part of being a good player, in my mind, is knowing a wide variety of toons. It seems pretty important to the competitive environment, then, that the best players know how to play more than a handful of champions. In most cases I think that’s already true, but it would encourage a breadth of knowledge that could help every player improve.

Ranked play needs a swap feature

Draft mode.

Plain and simple. DotA had this feature, whereby you could choose a hero that your teammate might want. It’s a great feature because often the guy with first pick rights on your team doesn’t want to play a highly desired character. Swap allows him to pick a more contested character, making much better use of the early draft position than would otherwise be possible.

There is one big drawback here – the champion unlock system. Because most players don’t have access to every champion, the draft system can be a bit ugly. When I was playing a lot with players from SoloMid I would often end up with a less than desirable comp or a toon that I wasn’t great with, if only because we wanted to have the strongest comp and I was the only player on my team with a given toon unlocked.

This all goes back to a post I made some time ago regarding champion balance as the primary matchmaking problem. Balance problems encourage players to use a limited subset of heroes, meaning they don’t get to know the rest of the available champions. Ranked play might even exacerbate this problem, simply because players will get the idea of a strongest comp, post it in the forums, and the mob will follow.

Still, swap would be better than no swap. Every team, even those in solo queue, should have a chance to make the most of their highest draft positions.

Are Riot’s servers ready for Season One?

Server Fire.

A few months back it wasn’t entirely uncommon to see the servers go down every other day for long periods at a time. Sometimes they would come back up only to go down again. The trend has returned recently, though to a different degree. The 5v5 Matchmaking queue has been down frequently over the past several weeks, which often leads to Busy status for the server.

So what happens when Season One launches? We’re getting a new client and a bunch of new features, all of which encourages more people to play and people who have maybe taken a break from the game to make their triumphant return. In short, Season One will be the most aggressive server load Riot has yet seen. Will Riot be ready?

Honestly, I think not. I hope we see unparalleled server stability, but Riot has proven itself to be young and struggles with the scale of the game. That’s not necessarily a fault – every young development house with a wildly successful game is likely to have this issue. There just aren’t enough highly skilled and experienced developers and support techs in the wild to support this kind of rapid growth. On the one hand, we can applaud Riot for its dedication to quality – only highly qualified people are filling company positions. On the other, though, it means we will suffer some frustrating times surrounding the game’s most anticipated features.

NCAA 2011 is more than your average console game

Tim Tebow on NCAA 2011.Whether you’re one of the die-hards that buys each new iteration of the NCAA football franchise or a newbie to the series looking to coach a team to greatness, NCAA 2011 will bring unprecedented levels of access to game content when you’re away from your console.

The most notable feature is Dynasty Mode, which gives players a chance to create and manage their own dynasty from a variety of mobile devices. From IGN:

What that means for you, the user, is that they’re designing custom interfaces for your PC, Mac, iPhone, iPod Touch, and iPad that allow you to do things like recruit and sign college-bound prospects as well as upload photos and videos to brag to other players if you happen to be playing in an Online Dynasty (or want to gloat to the CPU). You’ll also be able set your dynasty to public or private, so players can elect to give random gamers the ability to hop in their league if they want.

NCAA 2011 will be available for Xbox 360 and PS3 July 13.

Xin Zhao ability list

I’m going to keep this short and sweet in honor of the holiday weekend. As spazticmonk pointed out in the Xin Zhao preview post, his full ability list is up over at Leaguecraft. Here’s what they’re saying:

Tireless Warrior (Passive):
Xen’Zhao is healed for 30-70 hit points for every 3 attacks that he lands. This amount increases by 5 every 2 levels.

Battle Cry:
Xen’Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.

Three Talon Strike:
Xen’Zhao’s next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air. Deals double damage to minions.

Crescent Sweep:
Xen’Zhao rapidly spins his halberd around him, nullifying incoming missile attacks targetted on him and dealing damage to all enemy units near him.

Audacious Charge (Ultimate):
Xen’Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xen’Zhao’s armor temporarily and lowers the cooldowns of all of his abilities.

From the sound of things his playstyle will be pretty close to Akali with a little more focus on survivability. More on this later. Hope everyone is enjoying the weekend.

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