Category: Champions (Page 39 of 43)

Trade feature preserves the owner’s skin

Shamrock Malphite.

I jumped online for a quick game with my buddy this morning . We typically duo queue a couple times during the day, especially after there’s a patch. Bans went Kog’Maw, Amumu, Shen, Vladimir, leaving Morgana open for first pick. I didn’t really feel like playing her, but I definitely didn’t want to play against her. My friend has been on a Morgana kick, so he offered to swap if I chose her, which I did.

Our opponents first picked Ezreal and Miss Fortune, so I figured Malphite would be a good tank. He’s a blast since the buff and the armor was definitely going to help out against those two. Once everyone’s selection had been placed we traded and popped into the load screen. My friend doesn’t own a ton of skins, so I was surprised to see him with Fallen Angel. He said he didn’t own it (I do, though). Then I realized I had Shamrock Malphite, which I definitely don’t own. My friend does, though.

As it turns out, swapped champions will retain whatever skin the owner put on the champion. I don’t know if it’s intended, but it could be a cool way to get players to buy skins. When I was running around as green Malphite, I actually started to like the skin. I think the glow of Brutal Strikes on his regular skin is much cooler, but being big and green is kinda neat. I think it’s totally reasonable to assume that once players see themselves in a given skin, they might be more willing to drop down some cash on it.

Patch Day 9/8 – Welcome to Rootstown

Waterloo Miss Fortune.

While we’re all patiently waiting for the servers to go live, I figure it’s time to cover the patch notes for today’s update. There are only a few serious character updates, and even those go out to mostly underplayed champions. The biggest change is the root mechanic update, which is why this post has the title it does (Rootstown is also a place near my hometown, so I chose it over Rootsville).

Mechanics
So let’s talk roots. Ever landed a Dark Binding on an Ezreal only to watch him Arcane Shift away the second it hits? Sure, he’s stuck for the duration, but he’s stuck off your Tormented Soil and closer to safety. It was a frustrating mechanic, but it can’t happen anymore. Every character with some sort of dash or self-hook (Bandage Toss, for instance) has been updated so that the skills cannot be cast when rooted. It’s not a huge nerf for those characters, but it is a fairly high-grade buff for characters like Morgana and, in particular, Amumu. He’s already at the top of most ban lists, due to his severe magic resist debuff and the strength of his ultimate in a team setting. That ult just got a little stronger, and when used in conjunction with an AOE like Tibbers or Kennen’s ult, or Miss Fortune’s wave of pain, you’re really going to feel that root buff.

This patch also added suppression, so you won’t be able to avoid the full brunt of Malzahar, Warwick, or Urgot when they ult you. Suppression prevents the target from casting or using Summoner Spells, which means your only recourse is a Quicksilver Sash or Black Shield/Banshee’s Veil. It’s a big buff for those toons, but could become a pain in the ass for everyone else. Is it fun to have your ult cleansed? No. But it’s equally unfun to feel like a character like Malzahar gets to one-shot a player of your team whenever his ult is up. I’ll wait to pass too much judgement on this, but for now I don’t like it.

Champions
Like I said above, there aren’t many champion changes, despite those for some of the underplayed characters. My guess is that Riot wants to see how the root change affects the game before messing with too many champions.

Corki caught a buff across the board. His attack range was increased 10 percent, his attack speed per level gains got a nice buff and the Missile Barrage reload time is down to 10 seconds from 14. It might not sound like much, but I’ve always maintained that Corki is strong (and super fun to play), so this should make him an excellent pick.

Dr. Mundo got some longevity buffs that could help him scale a bit better. His cleaver now costs more to cast but he heals half the cost when it lands. It’s basically pushing people away from free brush checker and forcing them to use it a little more wisely. Burning Agony costs slightly less to maintain and Masochism now costs more HP at low ranks and less at higher ranks. Sadism also got changed to return 40/55/70 percent health instead of a flat 50 percent at all levels. Again, nice late game buff.

The big news, though, is Ezreal. He received damage nerfs to nearly all of his skills and his base damage. It looks a little something like this:
-Base damage reduced to 45 from 47.6
-Damage per level reduced to 2.6 from 3
-Attack Speed per level reduced to 2.8 from 3.22
-Mystic Shot damage reduced to 35/55/75/95/115 from 40/65/90/115/140

Hopefully it brings him more in line with other carries, though the fact that he can still deal scaling damage to you while exhausted and has excellent escapability makes him very strong. Manamune will also be a great damage source for the emo cartographer.

Malzahar got buffed – Another range buff on his ult, up to 750. Null Zone is more mana efficient at lower ranks, Call of the Void got a slight CD buff and his Voidlings now attack his most recent Malefic Visions target. With all of these buffs, along with the suppression buff, Malzahar is going to be one annoying bastard on the field. I really think the ult buff is way out of hand if he gets suppression. He should at least be put at marginal risk when he casts it if it completely disables his target (I know, it does disable him too).

The rest of the changes are small, so I’ll leave you to read those for yourself. The one thing you may have noticed is that Garen isn’t on that list. I was expecting some significant changes for him, but all we got was a little reduction on the passive component of Courage. So he now gets slightly less amor and magic resistance from killing creeps but it still blocks big damage when activated, and his hybrid of magic and physical damage when wearing Sunfire Cape is still too high for me to feel comfortable with him as an opponent. You may have heard Phreak say in the Miss Fortune spotlight that Garen should never be focused. It’s true, but he doesn’t have any trouble rushing your carries/casters, and a Decisive Strike -> Judgement -> Ignite -> Demacian Justice is typically way more than a squishy toon can handle. Hopefully the next page will have a little more in store for Garen. Same for Kog’Maw – he remains unchanged and could use a slight nerf to either the damage from Bio-Arcane Barrage or the attack speed buff from Caustic Spittle.

That does it for the patch. I’ve written a short post covering the new item, Manamune, and I’ll be posting my Miss Fortune impressions as soon as I have a chance to play her.

Who do you use to carry?

Kog'Maw.

I had a pretty stellar game this afternoon as Kog’Maw. Granted, that’s not so tough these days, but I was rocking a significantly positive K/D/A ratio (22/7/7) in spite of a team of four negative K/D/As. I was playing with a friend who actually said over Skype, “You are the sole reason we are winning this game.” That’s a pretty great feeling, and it doesn’t happen very often.

More often my “carry” games are more subtle, and tell a small part of what can only be considered a team victory. I have been trying to pick champions that allow me to contribute in a big way, lately, and I think it has helped my rating. The key, to me anyway, is to pick someone that can really dish out the love. I am great at ganking, so playing gank toons allows me to maximize that part of my playstyle. I really like Vlad because he farms minions well for the entire game and his ultimate is a boon to any team. Kog’Maw is great if you have the space to farm (i.e. not laning against good harassment/stuns) and a team to distract people. Ezreal is an amazing comeback toon if your team starts down. I also like to play characters like Xin Zhao and Shaco, who can close the gap without risking too much in the process. As you all know, I’ve also been playing a lot of Master Yi recently, though I rarely feel like I carry with him. He’s often more like an annoying swarm of hornets – it hurts like hell and you can never pin them down enough to stop the pain.

So who do you use when you want to carry? I know a couple of mean Udyr players who really seem to turn games, and it’s always fun to have a pro Zilean or Morgana on your team. Drop your best carries in the comments (with a fun story if you have one)!

PS – Thanks for the pic, Miku! Front page of Google Images for Kog’maw so I linked back to your post.

Edit – The great Yi experiment: part two

I just realized that I wrote “As you can see from the screenshot I’ve been holding my own with him,” in my last post regarding Master Yi. The picture wasn’t a screenshot and instead was a picture of Chosen Master Yi. If that isn’t proof, I don’t know what is!

Anyway, I’ve updated the post, which you can find here, with screenshots for your amusement (no, I don’t want to talk about that Katarina game – thank god it was ranked 5v5 premade (not thank god for my poor teammates)).

The great Yi experiment: part two

Master YiIt’s just a couple days after I first mentioned the great Yi experiment, but I’ve had the opportunity to play him in quite a few matches and I’m feeling a lot less twitchy and much more confident on the Fields of Justice. As you can see from the screenshot I’ve been holding my own with him, and he’s helped me rank up to almost hit 1500 ELO (just three…more…points!). I’m also starting to realize that Yi’s redesign has helped him a lot, and made him very sturdy, even with an AD build. You still really have to watch out for stuns, though. They will be the bane of your existence.

For a long time I thought Ghost was a Yi necessity, but I’m really coming around to Flash as a better alternative. It can help you avoid stuns, and once you have Yuomu’s, your Highlander/Yuomu combo will be as fast as most ghosted players. I’ve also stopped focusing on the Wuju buff so much because after the first rank the benefit is negligible compared to successive ranks of Meditate. For the most part that has worked well.

If you have other tips, I’d love to hear them. My build runs based on my farm. It’s almost always Madred’s Razor -> Yuomu’s unless my farm is unusually good, in which case I’ll jump straight to an Infinity. From that point I’ll go Stark’s or Last Whisper depending on my opponents’ armor stack, after which it’s just a matter of managing your incoming damage and trying to avoid stuns while working your way toward the enemy casters/carries.

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