Author: Jeff Morgan (Page 251 of 260)

What’s Nintendo Going To Do With The Vitality Sensor?

The Wii Vitality Sensor.A recent article at Ars Technica asks the question that’s been probing my mind and checking my pulse for a few weeks. What is Nintendo going to do with the Wii Vitality Sensor?

I’m sure many of you have had the same thought on your minds, but I know I hadn’t really considered Nintendo’s strategy until I read what Ars writer, Ben Kuchera, had to say. The Vitality Sensor is more than just a strange product; it’s a break from Nintendo’s traditional strategy concerning peripherals.

Nintendo has been able to sell just about anything to anyone recently, but mostly for one reason: the killer app. For the Balance Board it was Wii Fit. For the MotionPlus it was Wii Sports Resort. For the Vitality Sensor there is still nothing. No raison d’etre that makes me think, “Yeah, this is going to work.”

There doesn’t seem to be one on the horizon, either. With the other titles I mentioned, the hardware and the software were announced almost simultaneously, giving consumers dreams of a new device and the desire to stand in line just for a shot at the new experience. The Vitality Sensor, on the other hand, has everyone staring at each other, scratching cranium. The potential uses are pedestrian at best and competition for Lunesta at worst.

Miyamoto still wants your trust, though. He’s convinced that what Nintendo will do will be enough to sell the new peripheral. “I don’t have any indication for you [of what we have in the works] other than to say that we have lots of very creative ideas,” he said to the Mercury News. I think it was meant to inspire confidence, to remind the masses of just what Nintendo has done in the past. He seems to have forgotten, though, that the past has been putting Nintendo’s fat wallet right behind its fat mouth, making games that showcase the idea behind the peripheral.

If Nintendo wants my confidence, I expect them to earn it in exactly the way they’ve earned it in the past. Gamers and game manufacturers have an open relationship. There’s nothing that says we have to love everything they do, even if we have a fanboyish history of loving what they’ve done. Show me the creative genius of the Vitality Sensor and I’ll let you know if I believe it. Until then, please Shigeru, stop talking about it.

Valve Opens TF2 Closed Beta

Team Fortress 2.Team Fortress 2 developer Robin Walker stopped by ShackNews to give a heads up on Valve’s new closed beta system for the popular shooter. The beta is meant to give Valve playtest feedback from some of the most competitive TF2 players in the world.

It’s not at all uncommon for global changes to affect a mass player base positively while doing what the hardcore players consider serious harm to a game. The most recent TF2 update, which changed item upgrades from “unlockables” to “random drops” was no exception to the rule. The casual players loved it, because they might actually be able to get The Sandman. Competitive players, though, were understandably pissed. All the work they put in just sort of went to waste (though honestly, with all the achievement servers I find it hard to be sympathetic – these guys would have been playing either way).

Valve wants to get an early look at some of that anger with their beta testing. By releasing casual features to the most hardcore players, they can determine what will work across the board and what still needs some tweaking. Overall, I’d call it a smart move. Feedback from the most competitive players is usually feedback from the base of folks that will be playing your game long after everyone else has moved on to Halo: Reach or Bioshock 2.

Resident Evil: Afterlife Getting Made Because It Makes Money

Milla in Resident Evil: Extinction.Shocking, right? Yeah, I didn’t think so either. Apparently Milla Jovovich, who has starred in the other Resident Evil movies, thought it was worth stating.

She dropped this bomb of epic proportions in an exclusive interview on Shock Till You Drop.

The movie makes money. If it makes more money than the last one, you’d think that people want to see another one, so we’ll do another one. There’s been a lot of interest online, there’s been a lot of letters from fans… film company. It’s not like I said, ‘Hey, honey! Let’s do another one right away!’ I mean, it’s an expensive film and it’s all business and if the third one didn’t do well, there wouldn’t be another one.

By “honey” she is of course referring to her fiancee/director, Paul W.S. Anderson.

Resident Evil: Afterlife is going to be shot in 3D, which Anderson has reportedly been preparing for by watching every 3D movie ever made. He’s sourcing the 3D work to same people in charge of the upcoming Avatar movie.

Interested in a 3D Resident Evil? I’m not, really. I love the game series but the movies just have never done it for me.

Mothership Zeta Is The Last Fallout DLC

Fallout 3.A close reading of the press information regarding the newest Fallout 3 DLC, Mothership Zeta, suggests it will be the last DLC for Bethesda’s revival of the classic. Actually, Bethesda’s website says that in plain language.

From Bethesda’s website:

We’ve released the trailer to Fallout 3’s final DLC, Mothership Zeta. Additionally, Fallout 3 Lead Artist Istvan Pely has written a team diary discussing how the DLC came to fruition. Mothership Zeta will be available Monday, August 3rd on Xbox Live and Games for Windows Live for 800 points, and will be released at a later date for PlayStation 3.

So there you have it. Of course, there is the New Vegas expansion to look forward to some time next year, though that one’s going to be released by Obsidian, and only overseen by Bethesda. Still, you aren’t quite done with Capital Wasteland yet, are you?

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