Author: Jeff Morgan (Page 233 of 260)

Assassin’s Creed 2 Shares A Tale We Know Too Well

Assassin's Creed 2.As happens time and time again to the PC versions of multi-platform games, the PC version of Assassin’s Creed 2 will be delayed. All console versions of the game will still release on time, November 17th.

The news was delivered via Ubisoft’s Twitter page as such:

Assassin’s Creed 2 PC has moved to the first quarter of 2010. A bit more time for the dev team to deliver the best quality game to you.

That’s all well and good, but it’s certainly disappointing. The PC version of the first title was a bit of a mess, so maybe it’s for the best.

Brutal Legend And Forza Demos Are Live

Brutal Legend.The highly anticipated demos for Forza 3 and Brutal Legend are now available for download. If you’re looking for something to keep you busy this weekend, these two games are a pretty solid start.

The Brutal Legend demo is pretty massive at 2GB, but it’s a substantial look at what should be a pretty solid game. You’ll get to play the entire opening chapter in all its demon-shredding glory. The Forza demo isn’t exactly slim, racing in at 1GB. For the wait you’ll get a new damage modeler and leaderboards for the included tracks.

Both games are for XBL Gold members only, so you’ll have to wait if you’re a Silver subscriber. You Playstation users will be able to get the Brutal Legend demo over the Playstation Network soon as well.

Wii Price Cut Is Official

Nintendo Wii.There was a Target ad. There was a Toys R Us ad. There was a Walmart Ad. There was a really poorly kept secret Nintendo has finally officially confirmed. Yup, the Wii is getting a price cut this weekend, down from $250 to $200 on September 27th.

This marks the first time in the console’s three-year lifespan that Nintendo has stooped to price cuts. That’s a pretty impressive show of consumer demand. You can get the newly priced console over the weekend with the same contents it has shipped with since day one.
Japan will see the price reduction October 1st. Guess who’s laughing now, Japan? Yeah, it’s us. We might not get a black Wii, but we get the price cut first. Oh wait, yours is still better.

Bethesda’s Ashley Cheng Gets Bitchy About ODST

Halo 3: ODST.Halo 3: ODST has been the topic of some hot conversation, mostly with regard to price. There are droves of people who think the game is merely an expansion and doesn’t warrant the $60 price tag it carries. Others, like Bethesda’s Ashley Cheng, think Microsoft simply mismanaged the ODST marketing campaign and you should just suck it up.

On his blog, Bethesda production director Ashley Cheng said confusion around the title’s name and place in the franchise is the only thing that makes people wonder if the game is worth $60.

From Cheng’s blog:

Give me a break. First off, most games – especially first person shooters – are anywhere from 5-10 hours. Tops. What makes Halo different from others? You can’t just ping Halo ODST for it. I bet if Microsoft hadn’t screwed up the marketing messaging, there would less talk about pricing.

I’m inclined to agree, though I’m also inclined to say not enough people care about this to make a difference. The game is going to sell and sell fast. Sure people will bitch, but that’s bound to happen any time you have millions of people rushing to purchase a product. You’ll never have one hundred percent of your consumer population believe the product is worth the price.

Infinity Ward Is Too Committed To Call Of Duty

Infinity Ward Logo.As the release date for Modern Warfare 2 creeps ever closer, gamers and game journalists (mostly the latter) are starting to wonder what Infinity Ward’s next game will be. The developer has made a killing out of killing in the Call of Duty franchise, and it doesn’t look like it’s ready to change.

When we feel like we can’t innovate any further in the Call of Duty franchise, then we’ll do something else. A lot of that mentality went into Modern Warfare 2. That’s why it’s Modern Warfare 2. It is Call of Duty: Modern Warfare 2, but you’ll never see that in game. We never call it that. It’s because we think of this as a new IP. This is our Modern Warfare 2 game. So we are constantly doing new stuff.

That’s according to community manager Robert Bowling. I find the company’s stance pretty disappointing, especially considering the quality products it has turned out so far. Yes, Call of Duty is a lot of fun, but why not some new IP? Obviously the answer is in the numbers; as long as people keep buying the product, why change?

Loyalty to the consumer, that’s why. Consumers obviously buy franchise material, but the industry is mature enough to support growth for new IPs. The real reason behind these perpetual franchises is loyalty to the investor, a business model I wish someone in the industry were willing to abandon. I’m not saying developers shouldn’t make money, but that they should be willing to take more risks to make that money because the risk is actually fairly small.

And yes, I realize this is all very unrealistic. It doesn’t hurt to dream, though.

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