Author: Jeff Morgan (Page 189 of 260)

LoL: Mordekaiser sneak peak

MordekaiserByronicHero dropped by the forums to give us another teaser for the weekend. This time, it’s a new champion by the name of Mordekaiser. He appears to be something like a death knight, covered in plate and wielding a giant spiked mace. Though there’s no official word on his skillset, the community has done some digging in the game files to find out what it could.

The abilities are funny in that they’re all heavy metal themed. His passive, Iron Man, converts 20% of the damage he deals from abilities into a shield that absorbs incoming damage (whaddaya know, another damage mitigation skill). His Q ability is called Mace of Spades and deals attack damage plus bonus damage to 3 targets. If the target is alone, the damage is doubled. It’s pretty much an exact replica of Pantheon’s Heartseeker Strike. His W skill, called Creeping Death, is a targeted ally shield (increased armor and MR) that deals damage to nearby opponents. His E skill, Siphon of Destruction, is another cone damage spell that charges his shield based on the damage he deals. His ultimate, Children of the Grave, leeches life by percentage from an enemy target. If the target dies while under the effect, it follows Mordekaiser around granting him half of that champion’s ability power, attack damage, and health, though the ghost is unable to attack.

I’m pretty turned off by his similarity to Pantheon. I think Pantheon is in a great spot and will obviously improve if he gets some of the suggested buffs. That leaves Mordekaiser feeling like they really wanted to build a heavy metal toon so this is what we get. It’s also hard to understand why the character development team is churning out new champs when so many other toons need fixing. TF is still grossly overpowered, even when the big nerfs he’s getting on the Test Realm. If different departments handle creation and balance, it’s time to give the balance team some of creation’s man hours.

I’ll probably still play this guy, especially if he looks as big and badass as he seems. I just wish I understood the development strategy here.

LoL: Get double IP this weekend

Gangplank pointing his piece at the sky.As though you needed another reason to play LoL through the weekend. Yes, LoL managed to stay ahead long enough in the latest reader’s choice poll that Riot is giving everyone double IP this weekend. I know last time they granted the double IP boost I made enough to pick up a few cooldown quints along with a champion or two.

Though the official forum post is corny and invokes Abraham Lincoln about what is essentially a popularity contest, I’ve included the full text here:

Once again, the League of Legends community has shown their incredible ability to rise to the occasion. Despite being behind in the election not so long ago, we’re now leading the MMOSite contest in the running for Best MMORTS of 2009 and Best New MMO of 2009. Maybe it’s the spirit of the Winter Games, or maybe it’s the fact that you’ve catapulted us to the front of another two Game of the Year polls, but we really feel like celebrating, and we hope that you do, too. That being said, without further ado, it is my pleasure to announce that this coming weekend, from Friday the 19th through the end of Sunday the 21st, Riot Games will be awarding double Influence Points for all games played. Oh, and if you have an active IP boost or are planning on purchasing one, not to worry. You’ll still earn bonus IP from both your boost and the double IP weekend. You’ve all earned it, and we hope that you will celebrate with us this weekend by spending a lot of time out there on the Field of Justice.

That being said, while you’re waiting for that next queue to pop, please don’t forget to take a moment to show your continued support for League of Legends. President Abraham Lincoln once said: “The ballot is stronger than the bullet,” which is no small proclamation despite the fact that he never had to spend a game staring down the barrel of a solo-mid Tristana. There’s still time to cast those important votes, so let’s make that we stay ahead. Keep up the voting!

LoL: What’s the Nidalee consensus?

Nidalee.Phreak dropped by the forums today to ask for a little feedback on Nidalee. I was pretty interested in the topic, mostly because I think Nidalee occupies a very weird spot in the LoL spread of champions. She’s definitely a support toon, but she’s capable of carrying a team to victory and utterly terrifying in any 1v1 situation. The most surprising part of the discussion? People think she’s balanced.

I don’t have huge gripes about Nidalee, just minor issues that I think could be tweaked. The real problem I see is that Nidalee can fill every gap a team may have. She heals (one of the most mana efficient in the game), has map awareness, provides a great pushing buff, has incredible escapability and, as such, is one of the best chasers in the game. Add to it all that cat form is excellent for farming with virtually zero consequence and you have a champion that feels far from balanced. It’s not that any of these in and of itself is OP, but that giving them all to a single character results in a team slot that heavily tips the scales. Consider a well played Nidalee versus a well played Nasus (support DPS) or Morgana (support DPS/CC) and I think you’ll find she offers most of the other’s benefits, with the exception of snare/slow, plus a whole lot more.

You can find the full contents of the post in the general discussion forums.

LoL: Support Runes

Support rune page.As my ELO has improved it’s become increasingly important to have a good mix of tank, support, and DPS on a team. I’m plenty willing to fill that role for my team, so I like to have a good rune page to support it. The problem is, I like to play a lot of different toons, so I like my rune pages to be applicable to just about anyone. That’s a tough thing to pull off for support, but here’s what I’m working with.

For now, I focus on CD reduction and a little mana regen and some armor. The last is because I was playing an armor stack Rammus for a bit (lot of fun if you haven’t tried it – just make sure you itemize properly against mages). With my 9/0/21 mastery, I’m sitting at almost 20% cooldown reduction, which is great for someone like Alistar or Rammus. I tend to use this page for toons like Blitzcrank and Nasus if I’m playing support as well. The real frustration comes from the red runes. There just isn’t much that makes sense for a lot of toons. Most of the support/utility marks are such low percentages that spending the IP doesn’t make sense.

I’ll probably continue to mess with various setups using Tier 1 or 2 runes, just to see what I like. I would hope for a mark buff, but I don’t think that’s very likely. What do you like to go for? Magic Resist? Armor? The scaling buffs?

LoL: Twisted Treeline timeline

Twisted Treeline.When I opened the announcement forums and saw the words “Twisted” and “Timeline” next to one another I was ecstatic. Finally there was some news about the 3v3 map that we’ve long awaited. You know how this ends, though. There is no timeline, no new information. Just a nostalgic look at how far the map has come (which could actually be a good sign that it’s coming fairly soon).

It’s a fun read, and it does give me hope that we’ll see the new map by the time Spring rolls around. As I’ve said many times on this blog, I primarily play with two friends – we’re looking forward to the map for obvious reasons.

There is at least one more change to be made before the map is quite ready. Here’s the teaser for that change from the original post:

The Twisted Treeline originally envisioned needed a lot of work to bring it in line with the goals of the Design Team. In order to balance it to be on equal footing across the various champion types, to allow for multiple opening strategies, and to keep the game length under control, many different aspects of the map required extensive tweaking from the original design. Ultimately, the Twisted Treeline of today is a very different place than the one that debuted on October 21st, 2009.

And there’s more to come! The Design Team has authorized me to tease you all with the promise of at least one more, game changing feature that they intend to pull from their proverbial bag of tricks. Stay tuned!

Source: LoL Forums

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