Author: Jeff Morgan (Page 139 of 260)

Hextech Singed, Annie in Wonderland released today

Hextech Singed.

Singed players, rejoice! Your long wait for a great skin is finally over. Today, Riot released Hextech Singed, a steampunk version of your favorite mad chemist that looks like something straight out of the movie ‘9’ (as does the Hextech Galio). It’s an incredibly kick-ass skin.

Today we also get access to the legendary Annie in Wonderland skin. Once you see Tibbers in a bunny suit, replete with a cummerbund, I’m sure you’ll fall in love. That thing is just hilarious.

This new batch of skins also included Tundra Hunter Warwick. Let me just warn you, the loading screen is much cooler than the skin in game. In game he looks like a Warwick paint job, but damn if that loading screen isn’t cool.

The Warwick skin is 520 RP while the Singed and Annie skins are 975 and 1820 RP respectively.

PTR update shows significant Kennen/Malphite buffs, Kog’Maw tweaks

The latest PTR update patch notes are out and hold some interesting info for some of the lesser played characters. It looks like Kennen will be getting a buff, as will Malphite, and Kog’Maw is getting some work that should make him a little more viable.

Kennen.For Kennen:

Electrical Surge
Ability Power ratio increased to 0.55 from 0.45.

Lightning Rush
Energy cost reduced to 100 from 110.
Can no longer be slowed during Lightning Rush.
Now provides 10/20/30/40/50 Magic Resistance and Armor for 4 seconds.

Slicing Maelstrom
Ability Power ratio increased to 0.4 from 0.33.
Number of bolts increased to 6/10/15 from 6/8/10 (still retains the cap of 3 hits per target).
Removed the cap of applying only 1 Mark of The Storm per target.

Have fun laning against him. I’ve maintained since the beginning that Kennen is one of the strongest laning toons in the game with great teamfighting capabilities. His ultimate was a little underpowered in some situations, but it most cases I thought it got the job done. Now that Surge hits harder, he can’t be slowed in Rush, and his ult hits harder, you will be very hard pressed to outplay him in the laning phase. That ultimate will also devastate team fights. For the mathematically challenged among you, 15 hits at rank three means the entire enemy team is stunned if they stay in for two ticks – yes, two, because of Surge. Granted, that won’t always happen, but it also increases the likelihood that you’ll catch and kill two players, and still have plenty of ticks to chain stun another opponent if he steps in halfway through the ult.

Malphite.Malphite:

Seismic Shard
Reduced the cooldown to 10 seconds from 12 seconds.
Reduced the duration of the slow to 4 seconds from 5 seconds.
Reduced the mana cost to 70/75/80/85/90 from 80/90/100/110/120.

Brutal Strikes
Changed the active effect to increase Malphite’s armor and damage by 20/25/30/35/40% instead of increasing his damage by 30/40/50/60/70%.
Reduced the cooldown to 16 seconds from 20 seconds.
Fixed a bug where the cleave percent would double dip on bonus attack damage.
Increased the passive cleave percent to 30/38/46/54/62% from 30/35/40/45/50%.
The cleave passive will no longer proc while hitting towers.

Ground Slam
Reduced the mana cost at all ranks to 60 from 60/70/80/90/100.
Updated the tooltip to display how much bonus damage Ground Slam gains from armor.

Unstoppable Force
Malphite should no longer be subject to CC’s while charging with his ultimate.

Granite Shield
The shield now recharges after 8 seconds instead of 10 seconds.
The shield will now automatically restore to full after 8 seconds of not being hit. Previously it would not replenish until a new shield activated.
Fixed a bug where the particle would not appear for a second after the shield activated.
Fixed a bug where the shield strength would not update after buying a health item until a new shield activated.

This is exactly what Malphite needs to make him more fun. Shorter cooldowns, lower mana cost, and a little better synergy between Brutal Strikes and Ground Slam. I also love the cleave removal during tower attacks, as you won’t pick up aggro just from trying to down a turret.

Kog'Maw.Kog’Maw:

Caustic Spittle
Spell Remade. Now grants:
Passive: Increase Attack Speed by 10/15/20/25/30%.
Active: Deals 60/110/160/210/260 damage and reduces the target’s armor by 5/10/15/20/25 for 4 seconds.’

Bio-Arcane Barrage
Cooldown reduced to 15 from 20.
AP ratio removed.

Void Ooze
Cooldown reduced to 12 from 13.

Living Artillery
Now has a 0.5 AD ratio in addition to the AP ratio.

I’m not sure how I feel about this. It’s obviously tilting him toward AD build, or at least Maldred’s with the passive attack speed buff. I think his real problem, though, was high mana costs, extremely low survivability, and one of the longest attack animations in the game. It forced you to blow skills to last hit creeps, if only because the delay between your attack command and the projectile landing was so damn long.

Riot has been pretty good about leaving vastly overpowered tweaks on the TR until they seem balanced, despite the release of some seriously OP toons recently. I wouldn’t be surprised if we only get one or two of these in the next patch. Personally, I’m hoping for Kennen.

We’re on for tomorrow night (FG LoL Mondays!) [UPDATED]

Be there or be square!A few weeks ago I asked if you guys would be up for some Monday night in-house games and it looks like we can finally kick it off tomorrow night! You guys up for it? The name in the title will be the name of the chat room I’ll use to get the night started. Chat room. Read that again. I don’t want you to miss out on games because you tried to join a practice game instead of checking your chat rooms. For the uninitiated, just click the little chat bubble at the bottom of your PvP.net client and click the little door picture. Type “FG LoL Mondays” into the text field and you’ll be in the right spot.

From there we’ll figure out how many games we can get together. Hopefully we’ll have at least 10 for a solid 5v5, though I’d be more than willing to run 4v4 on SR. I will say our minimum is 3v3. Below that I think we’ll scrap it and push it for the next week. Feel free to invite your friends along for the fun. Also, if anyone has a vent they’d be willing to donate for the evening, that would be fantastic. I may be able to procure one, but it’s doubtful.

UPDATE: How about a time! I’ll be starting things up at 9:30PM EST. Be there.

As an aside, you get some strange results if you type “be there or be square” into a Google Images search.

What’s the funniest insult you’ve seen or received?

Penny Arcade anonymity.

There’s a funny thread in the forum right now, simply asking for the funniest insult you’ve seen or received. There are a few immediate classics inside, though my favorite has to be from Zileas. He says his funniest was the following:

Your Mom is like a free to play game. You can unlock her with effort, but it’s a lot quicker just to pay $5.

So what’s your funniest in-game insult? Though this doesn’t exactly qualify, one of the more hilarious things I’ve seen lately was a Vlad on my team who had taken mid and started to rage after a buddy I was playing with used Shen’s ult on a low health Ashe instead of the similarly low health Vlad. He started calling “gg,” threating to feed, and verbally abusing my friend for his use of Shen’s ult. At the time, Shen was 0/1/9 – pretty much a textbook definition of a solid tank – our team was up at least 10 kills and we were up on turrets. The other team surrendered at 26 minutes, but to read chat you’d think we had been losing since the five minute mark.

I think we’ve hit post Season One stability

Cup o' Rage.I don’t know how much time you guys spend on the forums, but I’m there pretty much every day just to keep up with what’s going on in the game, even when I’m out of town or otherwise engaged throughout the day. If there’s one thing I’ve noticed over the past week or so, though, it’s that things seem to have stabilized.

I’ll be the first to admit that Season One brought enough frustrations to warrant a lot of the grief that happened on the forums, on this blog, and even in-game to an extent. Some of those things have been reverted or changed – the level requirement for ranked, some of the matchmaking algorithms – but for the most part it seems people are settling in to the new mechanics around the game. If the biggest thing the community complains about is the price of a rune page (which is expensive, but not totally unreasonable), I think things are definitely calming down.

What has your experience in game been like? Most of my recent games have been pretty tame. There are the random idiots that seem to make the world explode, either by their own rage or encouraging it from others, but even the typical “we lose because of x” has slowed back to what I consider normal levels.

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