Tag: runes (Page 2 of 2)

LoL: Get double IP this weekend

Gangplank pointing his piece at the sky.As though you needed another reason to play LoL through the weekend. Yes, LoL managed to stay ahead long enough in the latest reader’s choice poll that Riot is giving everyone double IP this weekend. I know last time they granted the double IP boost I made enough to pick up a few cooldown quints along with a champion or two.

Though the official forum post is corny and invokes Abraham Lincoln about what is essentially a popularity contest, I’ve included the full text here:

Once again, the League of Legends community has shown their incredible ability to rise to the occasion. Despite being behind in the election not so long ago, we’re now leading the MMOSite contest in the running for Best MMORTS of 2009 and Best New MMO of 2009. Maybe it’s the spirit of the Winter Games, or maybe it’s the fact that you’ve catapulted us to the front of another two Game of the Year polls, but we really feel like celebrating, and we hope that you do, too. That being said, without further ado, it is my pleasure to announce that this coming weekend, from Friday the 19th through the end of Sunday the 21st, Riot Games will be awarding double Influence Points for all games played. Oh, and if you have an active IP boost or are planning on purchasing one, not to worry. You’ll still earn bonus IP from both your boost and the double IP weekend. You’ve all earned it, and we hope that you will celebrate with us this weekend by spending a lot of time out there on the Field of Justice.

That being said, while you’re waiting for that next queue to pop, please don’t forget to take a moment to show your continued support for League of Legends. President Abraham Lincoln once said: “The ballot is stronger than the bullet,” which is no small proclamation despite the fact that he never had to spend a game staring down the barrel of a solo-mid Tristana. There’s still time to cast those important votes, so let’s make that we stay ahead. Keep up the voting!

LoL: Support Runes

Support rune page.As my ELO has improved it’s become increasingly important to have a good mix of tank, support, and DPS on a team. I’m plenty willing to fill that role for my team, so I like to have a good rune page to support it. The problem is, I like to play a lot of different toons, so I like my rune pages to be applicable to just about anyone. That’s a tough thing to pull off for support, but here’s what I’m working with.

For now, I focus on CD reduction and a little mana regen and some armor. The last is because I was playing an armor stack Rammus for a bit (lot of fun if you haven’t tried it – just make sure you itemize properly against mages). With my 9/0/21 mastery, I’m sitting at almost 20% cooldown reduction, which is great for someone like Alistar or Rammus. I tend to use this page for toons like Blitzcrank and Nasus if I’m playing support as well. The real frustration comes from the red runes. There just isn’t much that makes sense for a lot of toons. Most of the support/utility marks are such low percentages that spending the IP doesn’t make sense.

I’ll probably continue to mess with various setups using Tier 1 or 2 runes, just to see what I like. I would hope for a mark buff, but I don’t think that’s very likely. What do you like to go for? Magic Resist? Armor? The scaling buffs?

LoL Basics: Magic Penetration

rune bookSo you’ve purchased a few heroes you like and you want to get started with a rune page. But what to get? If you dig around the forums, you’ll find every possible answer and likely end up no better off than when you started. This is a basic guide for understanding magic penetration runes and their benefits.

If you like to play mage toons – Fiddlesticks, Karthus, Ryze – magic penetration can be a cheap start for your runebook. For a lot of mages, though, it’s a tough purchase to justify because of the way magic penetration works. Penetration only affects magic resistance your target currently has. It’s also the last debuff applied in a string of magic resistance debuffs. It works like this: fixed resistance is applied first, so Karthus’ wall, for instance, which gives a -35 magic resistance debuff. Then comes percentage based debuffs, like Void Staff. Then, after all that has been applied you get your magic penetration debuff.

The real kicker is that penetration can’t take your enemy’s resistance below zero. Only flat resistance can do that. If you’re in some higher tier play and you’ve got enemies stacking up MR, then penetration is a great choice. It adds a level of damage you can only get from Abyssal Staff in game. If you’re a more casual player like myself, then you might see more benefit from flat AP, mana regen, or even flat health.

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