Tag: nintendo (Page 3 of 3)

Is WiiRelax the Vitality Sensor’s killer app?

Wii Vitality Sensor.Back in April, an Italian company called Siliconera announced “Wii Relax,” a product complete with web pages and press info. That info has since disappeared, and Nintendo has now officially trademarked the name, though it removes the space to form WiiRelax, in Europe.

As Destructoid reports, the trademark is good for PAL territories. I hate to say I think this will be a real game, but I do. The question remains, why? Is Nintendo trying to encourage the already pervasive drug culture that comes along with a lot of games. And how do you determine who wins? Will it always be the guy with the Volcano?

My curiosity pretty much stops with theory, though. I have absolutely zero interest in playing a game associated with the Vitality Sensor. Sure, motion control is fun, but even then it’s more of a mental exercise in timing, control, and trouncing the competition. I don’t need a video game to help me fall asleep.

Nintendo thinks Majora’s Mask was ahead of its time

Majora's Mask.Majora’s Mask still stands as my favorite Zelda game of all time. The world was immersive and addictive, to the point that I blew through the game almost without realizing it. That micro-world idea, where you play through the same three days on repeat, wasn’t the result of years of planning but instead a tight development schedule that only afforded the team a year.

“The ‘Three-Day System’, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san,” said one of Zelda’s top developers, Eiji Aonuma. “We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year.”

Satoru Iwata added, “Actually, I feel as though, back then, we were given a glimpse of the concept that ‘Deep, compact play is one form of the games of the future’. I think in that sense, as a product, The Legend of Zelda: Majora’s Mask was a big turning point for Nintendo.”

I don’t know what it is about the month of December but it’s got developers thinking. Again, I love the idea. Few things can ruin a game for me quite like over-ambition.

Source: CVG

Nintendo Killed DoubleSys, The iPhone DS App

Nintendo DoubleSys logo.Remember that neat little DS look alike app that appeared on the App Store not too long ago? Well it got pulled, and fairly quickly, and it turns out Nintendo is to blame.

The news came in the form of an email to CNet columnist Don Reisinger. According to Charlie Scibetta, a spokesman for Nintendo, the company felt it needed to protect its IP rights. “Nintendo respects the intellectual property rights of other companies, and in turn expects others to respect ours as well. Nintendo did seek the removal of this application as we vigorously protect against infringement of our intellectual property rights.”

Nintendo did more than just pull the app. They’ve also pulled a video from YouTube that displayed the app being used. Apparently they didn’t want anyone else getting any smart ideas.

Wii Sports Resort Sells Over 500K Copies

Wii Sports Resort Sword Fighting.Anyone surprised? Anyone at all? Thought not.

This is about the most uninspiring bit of Nintendo news ever, but it’s definitely worth at least noting, and probably congratulating Iwata and company on their great success. In just over a week’s time Wii Sports Resort has sold over 500,000 copies in the US alone.

Those numbers are pretty impressive, whether you expected them or not. As several commenters have pointed out on various sites, this is a game that really goes after the casual player. I’d expect it to spread much like Mario Kart did. I, for one, really hated the Wii’s Mario Kart when I first played it. A few attempts later with a group of friends, though, and I was enjoying myself. It gave us something fun to do in between a late lunch and our evening festivities. I’d expect WSR to have the same, “not a bad way to spend an afternoon” appeal for a lot of people. It just might take some time for more of those folks to buy it.

What’s Nintendo Going To Do With The Vitality Sensor?

The Wii Vitality Sensor.A recent article at Ars Technica asks the question that’s been probing my mind and checking my pulse for a few weeks. What is Nintendo going to do with the Wii Vitality Sensor?

I’m sure many of you have had the same thought on your minds, but I know I hadn’t really considered Nintendo’s strategy until I read what Ars writer, Ben Kuchera, had to say. The Vitality Sensor is more than just a strange product; it’s a break from Nintendo’s traditional strategy concerning peripherals.

Nintendo has been able to sell just about anything to anyone recently, but mostly for one reason: the killer app. For the Balance Board it was Wii Fit. For the MotionPlus it was Wii Sports Resort. For the Vitality Sensor there is still nothing. No raison d’etre that makes me think, “Yeah, this is going to work.”

There doesn’t seem to be one on the horizon, either. With the other titles I mentioned, the hardware and the software were announced almost simultaneously, giving consumers dreams of a new device and the desire to stand in line just for a shot at the new experience. The Vitality Sensor, on the other hand, has everyone staring at each other, scratching cranium. The potential uses are pedestrian at best and competition for Lunesta at worst.

Miyamoto still wants your trust, though. He’s convinced that what Nintendo will do will be enough to sell the new peripheral. “I don’t have any indication for you [of what we have in the works] other than to say that we have lots of very creative ideas,” he said to the Mercury News. I think it was meant to inspire confidence, to remind the masses of just what Nintendo has done in the past. He seems to have forgotten, though, that the past has been putting Nintendo’s fat wallet right behind its fat mouth, making games that showcase the idea behind the peripheral.

If Nintendo wants my confidence, I expect them to earn it in exactly the way they’ve earned it in the past. Gamers and game manufacturers have an open relationship. There’s nothing that says we have to love everything they do, even if we have a fanboyish history of loving what they’ve done. Show me the creative genius of the Vitality Sensor and I’ll let you know if I believe it. Until then, please Shigeru, stop talking about it.

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