Nintendo thinks Majora’s Mask was ahead of its time
Majora’s Mask still stands as my favorite Zelda game of all time. The world was immersive and addictive, to the point that I blew through the game almost without realizing it. That micro-world idea, where you play through the same three days on repeat, wasn’t the result of years of planning but instead a tight development schedule that only afforded the team a year.
“The ‘Three-Day System’, the idea of a compact world to be played over and over again, came down from Miyamoto-san and one other director, (Yoshiaki) Koizumi-san,” said one of Zelda’s top developers, Eiji Aonuma. “We added that to the mix, and then, finally, we saw the full substance of a The Legend of Zelda game we could make in one year.”
Satoru Iwata added, “Actually, I feel as though, back then, we were given a glimpse of the concept that ‘Deep, compact play is one form of the games of the future’. I think in that sense, as a product, The Legend of Zelda: Majora’s Mask was a big turning point for Nintendo.”
I don’t know what it is about the month of December but it’s got developers thinking. Again, I love the idea. Few things can ruin a game for me quite like over-ambition.
Source: CVG
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Posted in: Development, Nintendo Wii
Tags: future games, games of the future, legend of zelda, majora's mask, nintendo, rpg development, satoru iwata, zelda majora's mask