Dodge refunds are starting to roll out
Posted by Jeff Morgan (12/19/2011 @ 9:43 pm)

It seems I was one of the earlier accounts to be refunded the IP cost of dodge runes. For me, the total came out to a whopping 14,000+ IP. I’m honestly not sure how I was refunded that amount of IP. When I added things up, the total cost was just over 7k, so I’m not exactly sure where the extra 7k came from.
I will say, I’m pretty pumped to have over 15k floating around again. I haven’t been playing League quite as often lately, so having a little buffer for the next few champion releases could be really handy.
I think it’s strange that Riot is still letting us purchase dodge runes. I understand that they don’t want to totally screw Jax players with the refunds, but why do them now? It’s a little odd. In any case, I’m glad to get a nice fat IP boost before the holidays. Have you received your refund yet?
LoL: Rolling with Jax
Posted by Jeff Morgan (02/25/2010 @ 4:37 pm)
With yesterday’s Jax buffs you can bet you’ll be seeing a lot more of the lamppost-wielding master at arms. The changes made him much more viable for competitive play, but he still requires a skilled player to truly dominate a game. I lost a few games in a row as Jax today, in part because my teammates couldn’t quite figure out how to complement the Jax playstyle. He is very different, so I’ve put together this quick guide to help you get the most from any Jax you might lane with.
As with most melee carries, Jax is most effective when he’s fighting. He really starts to shine, though, when someone is attacking him back. This is especially important to consider early game, when one stun can be the difference between a kill and a death. If specced and runed, Jax can have nearly 20% dodge at level one with Counter Strike. If you see him engage an enemy, especially a physical damage dealer, get in there with him. Chances are he’ll have a Counter Strike stun within the first 2-3 hits.
The same is true for the rest of the game. By level 6, Jax can easily have 30% dodge or more if he gets his Ninja Tabi, and it improves, albeit with diminishing returns, from there. If you see Jax engage and you are confident it will be an even fight or better in your favor by numbers, fight. His damage output is huge, and with his dodge chance and stun, you should both walk away in the end. The one exception is two casters, like an Annie/Ryze combo. Without silence, you’re both probably dead.
For the rest of the game, your best bet is to shut down casters early and often. Very few players can withstand Jax and a friend, and once you reach a certain farm level, meeting Jax one on one is guaranteed death.
There is one situation in particular that I feel needs covered because it happened to me several times today and it is infuriating to watch. If you have a Zilean on your team, consider that he can use his ult offensively. It is not just a tool to help you get away from an ignite or a poison. Jax is a great target for Zilean ult because he is very high damage and has to get in the mix to be a threat. If Zilean throws his ult on Jax, blow all of your cooldowns on as many enemies as you can see. They’ll surely burn Jax when he jumps in, but if you’ve done enough damage, he can pop up in the center of the scrum and wreak havoc.
Jax is in a better spot than he’s ever been, but he requires an extremely aggressive playstyle to succeed. If you can support that style, you’ll probably have a lot of fun playing with him. If not, be ready for a long game, because you’ll need a lot of farm before he becomes effective.
Posted in: league of legends, PC, Strategy
Tags: jax, jax changes, jax patch, jax remake, jax rework, jax support, lane combo, laning, new jax, patch, zilean