Tag: MMO (Page 2 of 2)

Why I almost skipped Cataclysm and the reasons I changed my mind

WoW: Cataclysm.

As of this past weekend, my mind was made up. I was going to skip Cataclysm altogether. I wasn’t going to try it, play it, think about it, nothing. I hadn’t seen anything wild or crazy that would make me want to come back and I was perfectly content with the other games that could fill my free time. I was so convinced.

But lo and behold, I ran some errands today and came home with a copy of the game. It wasn’t really an impulsive decision – I had done a decent bit of research about the expansion so I knew what to expect. I really went for it because, well, why not? I hadn’t been a part of an expansion launch yet. I missed Burning Crusade because I had started playing shortly before it came out. I missed Wrath because I had taken a break and didn’t feel compelled to come back at the time. As someone who writes about games for a living, it seems appropriate that I should see at least one launch.

So far, things have been pretty good. I’m playing a Balance Druid, something I’ve never really messed with before. The new zones are certainly bright and colorful and there is plenty of new content to see. I am pretty disappointed, though, by the lack of time spent in the old world. The whole point of this patch was a shattered Azeroth, a world we used to know being torn apart by this big, evil dragon. So why am I swimming around underwater? Why not send me back to the barrens to do some leveling. The old world place I’ve spent most of time is Orgrimmar, but that’s not really different from previous expansions. I’ve always had to go to Orgrimmar for various things, mostly the Auction House. It’s really cool that it’s been redone, but I want to see more of that in other parts of the world.

For now, that’s my one big criticism. I’ll be playing over the next several days if anyone feels compelled to join in. I play on Archimonde under the name “Milkstout.”

Bioware’s Ray Muzyka talks multiplayer and DA:O

Bioware CEO Ray Muzyka.Bioware co-founder and CEO Ray Muzyka talked with Videogamer.com about Dragon Age: Origins today and made some interesting statements regarding multiplayer in RPGs. Two of Bioware’s most recent releases have been single player RPGs, something I found a little distressing. As I get older I’m finding I want games to be more social, and Bioware is one of my favorite developers, so naturally I’m most excited for the upcoming Star Wars: The Old Republic. But I don’t want to miss titles like Mass Effect or DA:O because I really love the storyline, which is something that dissolves the deeper you get into an MMO. Lucky for me, Muzyka wants to help.

He sees the same sort of paradox in multiplayer/RPG gaming. It’s hard to keep control of a good story when you open the world to millions of player interactions, but those single player experiences leave something to be desired. As Muzyka puts it, “It’s hard to weave a great single-player storyline into a multiplayer experience. It’s not impossible. We’ve done it, and we’re doing it again now in Star Wars: The Old Republic. But it is challenging.”

As for the other way around, he’s not totally thrilled with the idea of a co-op mode for something like Mass Effect 2. “They could make a great gameplay experience,” he said. “Whether we’ll do them or not remains to be decided.” I think “could” is key because I’ve yet to see a co-op experience that I would choose over the single player, at least in an RPG.

For more on DA:O you can read the full interview at Videogamer.com.

Bioware releases Dragon Age: Origins toolset for the creative among us

Dragon Age: Origins toolset.Bioware’s always been great about supporting the creative communities that develop around its games. The Neverwinter Nights editor was great, and led to all kinds of spinoffs and community created story lines. Hell, Bioware even uses the editor as a tool in their own job applications. They’ve just released the toolset for their latest creation, Dragon Age: Origins, which includes a cinematics editor with lip-sync tools and full camera controls.

The thing looks pretty awesome, and once again should lead to some extremely cool user-generated content. When I first heard about Origins I was sad it wasn’t an MMO. More and more I find myself attracted to games with a significant multiplayer facet, and turned off by single player games. This is the kind of feature that builds a great community around a game that could otherwise have a limited shelf-life for most players, regardless of how cool it is.

You have to have a registered copy of the game (obviously only on PC) to get the download. You can find out more about it over at Bioware’s site.

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