Shyvana preview includes Shaco buffs, Graves nerfs


Riot posted the Shyvana patch preview, which includes a preview of the upcoming buffs and nerfs to League of Legends’ champions. The buffs seem to be targeted at bringing some of the melee fighters up to speed with other Tanky DPS and thankfully nerfing Graves.

I’m most excited for the changes to Shaco. I’ve been enjoying my games with Shaco recently and the upcoming buffs can only help that. Jack in the Box is getting a range increase and a decrease to the time before the trap is ‘armed.’ The range increase should allow Shaco players to utilize the crit bonus on Deceive while still making use of JitB for positioning opponents.

Olaf’s ultimate is getting a buff that makes him much more interesting. Now Olaf can use Ragnarok to break out of crowd control skills. This actually makes Olaf a lot more appealing to me. I had somewhat enjoyed him in the past, but his ultimate felt weak unless he was way ahead. Using it early was like putting up a beacon reminding people not to try to CC you, which is actually exactly what you want. You want the enemy to burn a couple CC spells on Olaf. With the buff he can take the spell and immediately break free, forcing the enemy to waste a stun or snare and allowing him to continue dealing damage. I might be giving Olaf a serious look after this patch.

Wukong is getting some usability buffs that are designed to bring him in line with other Tanky DPS. I’m not thrilled about this – good Wukong players are pretty hard to deal with as it is. More importantly, who needs another strong melee DPS? I don’t.

Lastly, we’re going to see some Graves nerfs. I think everyone saw this one coming. I’m a little worried it won’t quite be enough, but at least we’ll someone other than Caitlyn in our games. His passive is getting a slight resistance nerf and the damage on Buckshot’s multiple shell proc is getting reduced as well. I still think an 80% attack speed buff that can have 100% uptime is a little silly, and the fact that Buckshot can hit multiple times seems like overkill, but I’ll wait to pass judgement until the patch.

Are you looking forward to any of the champion changes? Thinking about picking up a new champ or two thanks to this patch? Let me know in the comments.


Riot releases Wukong gameplay video

In preparation for the Monkey King’s release, Riot put together a preview video of his abilities and mechanics. Wukong is a melee DPS that looks as though he’ll be most effective building tanky. He also has enough mobility that I could see him working well as a straight damage dealer. Before I get into too much discussion about his skills let’s take a look at his kit.

Stone Skin: Wukong gains armor and magic resistance the more enemies are nearby .

Crushing Blow: On next hit, Wukong deals extra damage and decreases the armor of his target.

Decoy: Wukong goes invisible and leaves a decoy in his place. After a short delay, the decoy spins, dealing damage to nearby targets.

Nimbus Strike: Wukong dashes to an enemy champion and deals damage. If there are multiple targets in the area, Wukong will make up to two decoys that will also dash to nearby targets.

Cyclone: Wukong spins to win, dealing damage in an AoE and knocking up enemy units caught in the cyclone.

I’m not sure what it is, but I’m having a serious case of champion fatigue with Wukong. He doesn’t seem to bring anything that the League really needs and I think he has the potential to be brutally overpowered. Leona was exciting because she looked like a return to sanity with regard to tanks. Wukong looks like just about every other melee DPS out there. Dash? Check. Armor Debuff? Check. Knockup or stun? Check, and some invisibility for good measure. Read the rest of this entry »


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