Tag: halo (Page 4 of 6)

Halo Natal Will Only Happen ‘When It Makes Sense’

Halo: Reach.Thank god for this. I’m not one of those crazy, tea-bagging, MyBrPwNzU type Halo players, but there is a soft spot in my heart for the franchise. My friends and I played a lot in college, and I’m always interested to see what they do next in the series. It was music to my ears when Microsoft said we wouldn’t see a Halo: Natal until “it makes sense.”

Alex Cutting, a Halo 3:ODST Producer, told VideoGamer in pretty clear language the plans for Natal and the Halo franchise.

A lot of people are interested in what Natal’s presence in Halo’s going to be. We are committing to only doing it when it makes sense. We are not going to produce a gimmicky feature that just takes advantage of motion controls when it doesn’t feel right.

Glad to hear someone has that kind of focus. Natal seems cool, but even the driving games looked horribly gimmicky. Cutting does think the tech has its place in almost any genre, just that it needs to be appropriately implemented.

I think Natal can be integrated into most genres in some way. I think FPS, there’s a lot to be said for dual stick control. But, you know, before dual sticks came around and before Halo: Combat Evolved established it on a console, people were pretty doubtful about that, that it could ever move from keyboard and mouse.

Pretty sure I agree with that, though I’m not sure Halo was the game to actually pioneer the dual analog stick control. The idea, at the very least, existed in games like Goldeneye, with those yellow buttons on the N64 controller. Using a stick isn’t exactly the kind of leap that controller to Natal will be. Despite the gratuitous horn-tooting, I like that Cutting makes Microsoft’s position pretty clear, and that’s there might be some thought behind the whole thing.

Halo Waypoint Hits Your Hands Nov. 5

Master Chief in the desert.The Halo Waypoint Twitter account posted some fantastic information earlier today. The service designed to completely inundate you with anything and everything related to Halo launches on November 5th.

As the Twitter feed said:

Nov 5. Mark it on your calendar. That’s when you will get your hands (or controllers) on Halo Waypoint. 🙂

Just think of the massive influx of pimple-faced boys, those same 13 year-olds who corpse hump you and call you all sorts of non-PC names, that will be gracing the Xbox Live servers on the 5th, hoping for gratuitous Cortana nudity. It could be a great day, but it’s probably going to be a sad day.

Bungie Isn’t Talking “Reach” Just Yet

Halo: Reach.It’s hard not to think of Halo 3:ODST as the expansion it was first billed as. Sure they’ve added a load of features, and there’s even a mini-game now. But the game is really just an extension of a story that’s already been finished, a tale with an ending. Bungie’s committed to the title – in fact, they’re not even willing to talk about Halo:Reach.

Bungie’s community leader Brian Jarrard spoke at PAX this year regarding both releases. “Obviously right now what we’re excited about is the impending launch of ODST, so we don’t want to totally start talking about next year’s model before this one’s even off the assembly line.” Alright, so he doesn’t sound that committed to the current title, does he?

I don’t blame the guy. I realize Halo:Reach has the same problem I mentioned above – a story that’s already done – but it’s far enough removed from what I consider a trilogy’s timeline that it’s also entirely different.

Halo: ODST Drops Early In France

Halo 3: ODST screenshot.Last week Microsoft claimed 9t had a “very small breach in [its] distribution process,” which led to the early release of Halo 3: ODST to a few French retailers. Rumor says less than a hundred copies of the game were released, most of which were legitimately purchased, though some may have been acquired illegally.

Microsoft was pretty even-keeled about the situation. The company released a statement that said, “We are also investigating Xbox Live accounts that show activity related to Halo 3: ODST and will take action against those we believe have procured copies of the game illegitimately.” There was some understandable confusion since several players actually paid for the game at a licensed Microsoft retailer. Xbox’s Stephen Toulouse was click to clear things up via his Twitter page. “Clarity on the ODST thing. We will not be banning legitimate customers from Xbox LIVE who play early,” wrote Toulouse, the current Head of Policy and Enforcement for Xbox Live.

Since the leak, Microsoft has been making its way around the internet, pulling videos for copyright infringement and attempting to keep the game’s intimate details away from the eyes of the ravenous horde. You can get Halo 3: ODST when it officially launches on September 22nd.

Halo 2 Matchmaking Was A Big Risk According To Bungie

Master Chief in Halo 2.It’s hard to think of anything Bungie has done in the last, oh, eight years as a risk. They’ve got what is easily one of the most successful game franchises of all time spread all over the globe. At any given time you can find more than 200,000 players looking for a game in Halo 3‘s matchmaking – a system that was largely based on the Halo 2 experience, which is a system Bungie’s calling “a big risk.”

In speaking with OXM, Bungie’s Brian Jarrad had a lot to say about the middle child of the current franchise. “I remember matchmaking, when we rolled that out with Halo 2 it was such a big risk,” Jarrard said. “We walked away from the established norm, there were no server lists – we turned the whole thing upside down and it was a big leap of faith.”

I don’t know about turning the whole thing upside down, but they certainly changed the way players look for games as compared to a PC, and it worked. And it continues to work. Pretty well, for the most part. There are still boosters ruining games, and people who just won’t seem to stay banned, but my own experience has been mostly positive when it comes to playing Halo online. Sure, I prefer the LAN experience, but I’d bet most people do. For my part, I’m still happy Bungie took the risk.

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