Five Things That I’m Excited About in “GTA: V” (and One That I’m Not)

Like the rest of you I’ve been following every morsel of information that has come from the many previews of that “GTA:V” demo, and like many of you, I’ve started to form my own impressions based on what has been shown so far.

While my overall impression is that I really need to start scheduling some serious free time come September, more specifically I’ve noticed at least five things from all of those previews that really excite me…and at least one that does not.

Five things I’m Excited For…

The Fun is Back


“GTA:IV” had a lot of things going for it, but one aspect that irked me the longer I played is how much Rockstar veered from the wild, anything goes, comically deranged world of previous “Grand Theft Auto” games and instead aimed for something more grounded, and serious.

“GTA:V” looks to be a glorious return to those old ways, but also has clearly retained an aspect or two from its immediate predecessor. So while the trailers show things like deranged rednecks highjacking helicopters in flannel, cars chasing planes while pulling off insane maneuvers, and the glorious return of miniguns, it also takes a moment to reflect on the serious motivations that drive each of the three main characters, and to show that Rockstar is crafting a world every bit as jaw dropping as “GTA: IV’s” Liberty City.

In other words, it’s looks the way “GTA” should. A wildly fun game that’s not afraid to get serious.

Improved Combat


One thing that I saw mentioned in several previews is that the combat is smoother than ever, with some comparing it to “Max Payne 3.”

“GTA’s” combat has been steadily improving over the years, but it still feels clunky for a game where there is a lot of it. It’s good to know that Rockstar looks to be making a concentrated effort to provide full coverage to the series Achilles heel, especially in a game that is already adding ambition to the system thanks to the three man system.

Which actually segues nicely to…

The Three Man Band


The subject of who will be the next main character in “Grand Theft Auto” is always a hot one, as it usually sets the tone for the rest of the game.

When Rockstar first announced that there would be three main characters who can all be controlled at any time, it was hard not to think of it as gimmicky, and a bit of a reach. The more that’s revealed about it though, the easier it is to see that this is indeed the most exciting change to come to the series, possibly ever.

From unique but intersecting plot lines, to the ability for characters to “do their own thing” while not being under control, to the amazing way that combat and heist scenarios make use of every character individually, this sounds like the first “Grand Theft Auto” in a while that is going to have people re-thinking how they play the series.

Money Matters


In a misstep so big I still question if it was an error by the designers, money in “GTA:IV” was more or less useless. It didn’t take long to acquire enough dough to keep you rolling in suits and guns for the rest of your days, and even though money was always brought up as a plot point (more on that later) you always ended up with too much of it, and nothing to do about it.

Rockstar must have been aware of this, as they have confirmed that “GTA:V” will require you to have a constant cash flow in order to purchase all of the clothing, vehicles, and (most importantly) properties the title has to offer.

That means that no longer will you be able to buy a $3000 suit you already own just because the store is closer than your closet, and I for one am excited to start earning with purpose again.

A Driven Story


If I sound like I’m hating on “GTA:IV” here, it’s because I am. While by no means a bad game, it is by far the most overrated game of this console generation, and a big part of that is due to a meandering story that dragged on and on without any real focus, or compelling reasons to keep pushing ahead besides the satisfaction of beating it.

“GTA: V” seems to be resolving this by focusing the majority of its story on a series of high profile heists. The mission highlight of “GTA:IV” is, of course, the brilliant bank job in three leaf clover, and it’s clear that Rockstar thought so too, as this time many missions will revolve around prepping for, or executing, heists as part of your three man crew.

It’s not a guarantee for a greater plot, but it sounds a lot more promising than working for a series of cardboard cutout thugs with vague notions of revenge and some superfluous cash being your only driving force.

…And the One I’m Not

You Can’t Shoot the Paparazzi



See during the IGN rundown of the demo it was brought up that there is a side mission where you escort a spoiled starlet and try to escape the paparazzi. When the questions was brought up if you could just kill them instead of escaping them, the answer was a surprising “no” as that causes you to fail.

I understand that Rockstar is aiming for a much more cinematic experience than before, but I’m really bummed out that in something so minor as a simple side mission, the game will limit your options for the benefits of that goal.

Games like “The Walking Dead” show that choice can be a huge benefit to storytelling, while titles like “Saint’s Row The Third” exemplify how creating a truly open world lends so much more to sandbox games. I just hope that in a game that promises to be the series biggest and boldest yet, there aren’t a series of similar limits that keep it from reaching that lofty height.


Level 10: “Grand Theft Auto: San Andreas”

I feel like the most consistently underrated element of video game design is level design. Whether you call them levels, segments, missions, or whatever, the parts of our favorite video games that make up our favorite video games deserve the proper recognition, and it’s the purpose of this column to make sure they get that.

And since the recently released “GTA V” screens have got me reminiscing about the last time the “GTA” series paid a visit to the west coast, I’ve decided to start with my favorite entry in the “Grand Theft Auto” series for this column, by looking back at the best missions from “Grand Theft Auto: San Andreas.”

10. Drive-By

One of the great thrills of the GTA series is how it allows you to live out all of those great crime fantasies that film and possibly literature has instilled in you. In “GTA: III” is was planting a bomb on a car mob style. In “GTA: Vice City” it was intercepting a coke deal with a speed boat like Crocket and Tubbs on “Miami Vice.”

Since “San Andreas” was inspired by the west coast gangta films, like “Boys in the Hood,” one of the great thrills is living out inner-ghetto turf wars, and any good inner-ghetto turf war needs a drive-by. Drive-by’s are so common in “GTA” that there is a feature on the control for it, but here is the only place where you get to roll up on enemy gangs with your friends and rain ammunition on them while listening to N.W.A. just like most of us modern suburbanites figured happened all the time in the early 90’s. It’s as simple as a mission in “GTA gets,” but it’s so satisfying.

9. Fender Ketchup

So you’re working for the Triads and the Italian mafia has been messing with their operations in the “San Andreas” equivalent of Las Vegas, Las Venturas. One of the thugs have been caught, and to make him talk your friends decide to strap him onto a car which you are to drive at top speed until he gets scared enough to figuratively spill his guts ( or not and literally do so).

Driving around in a convertible at night on the Venturas strip is always a fun experience, but doing so in the most reckless way at your disposal so that a mob thug will rat his gang out makes it all the sweeter. Much like Drive-By this is one of those missions that takes a simple gangland pleasure and lets you run wild with it.

8. Amphibious Assault

When most non-stealth games try to have stealth sections, they tend to suck almost without exception. Of course, this being “GTA,” it’s not like other games and therefore enjoys the distinct advantage of defying normal conventions.

Of course to be fair, this isn’t a strict stealth mission as you are tasked with infiltrating a boat, planting a bug, and making your way off, but are free to kill at will as long as you do it quietly. However, the atmosphere the mission sets is just perfect, and the approach to the boat itself is very dramatic. The “GTA” series has always had an incredible sense of scale, and the ship makes for this perfectly ominous opposing figure in the distance, that makes this mission feel like a true accomplishment for having finished.
Read the rest of this entry »


Analyst Ben Schachter thinks GTA may have peaked

Grand Theft Auto logo.Grand Theft Auto is one of the most iconic gaming franchises of our time. Few games have sparked so furious social debate while maintaining incredible sales and garnering legions of followers. One analyst thinks we’ve finally seen the series peak, though. Ben Schachter wonders if the lackluster sales of content like the Liberty City DLC and the handheld Chinatown aren’t the death rattle of Take Two’s little baby.

…we must raise an even bigger question: has the Grand Theft Auto franchise peaked? Given the strength of GTA IV in 2008, the question may seem misplaced, but our concern is that the very highly rated new GTA content for Xbox as well as PSP and DS did not perform up to expectations in 2009. Now, we very clearly understand that these do not represent ‘true’ new GTA titles. However, the fact is that these were compelling titles, attractively priced, and reasonably well-promoted, yet they fell relatively flat. We do not mean to pour salt on an open wound, but this does raise questions about the strength of TTWO’s crown jewel. It is an issue we will monitor closely (we also note that we expect increased competition in the open-world action genre in 2010 and beyond).

He goes on to consider the underwhelming financial report, raising questions about whether or not Take Two can turn a profit without a GTA release. Sure, Rockstar has some strong titles, like Borderlands and Bioshock, but those aren’t the kind of games people are spending as much time in as GTA, making it more likely that you’ll see second hand buyers over the seemingly ubiquitous purchasing of a GTA title.

Source: Industry Gamers


Related Posts