Tag: galio nerf

Trundle patch thoughts and impressions (the nerfs that finally happened)

Junkyard Trundle

I’m ready to call today’s patch the biggest thing that has happened to the game since the release of Season One. Today, Riot finally took some steps the reds have been talking about on the forums for months, making changes that could have a significant impact on the metagame. It won’t change things entirely, but it will almost certainly start to shift things in a new direction.

This is one of the first patches for which we’ve seen Riot give overarching design notes along with the line by line changes. Let’s start with those.

This patch is focused upon the following main issues:

Area of Effect damage and disable spells being too powerful
Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have snuck past this and we’re looking to bring these back to acceptable levels.

Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily
We’re starting with a duration nerf to Morgana’s Black Shield and Janna’s Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll evaluate the need for additional changes in a future patch.

Ranged carries, holistically, are too safe considering their damage output
While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, while beginning to provide more tradeoffs that both give melee a place in the game and differentiate the roles of melee and ranged characters.

I was thrilled when I read these. Continue reading »

Patch Day 11/16 – The nerfs that didn’t happen

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It’s patch day again, a day that was supposedly going to bring some balance to the game. While I’m pleased with the nerfs Sona caught, some of the Riot posts on the forums led me to believe we’d see significant rebalancing this patch but there really wasn’t much.

That said, here’s the rundown, which, as usual, is only big picture stuff. You can read about all the little bug fixes yourselves.

Amumu got a bug fix and damage reduction to his ult, both of which look really nice. I know that Amumu is strong – anyone with an AOE disable is – but he’s often not a great pick for a team. He’s quite bad in lane, and he takes a jungling spot from your team. Granted, he’s a very strong jungler, but that leaves the enemy free to use a toon like Warwick or Shen or Udyr, all of which are strong picks as well and much less reliant on one big skill. In short, I think this is a good change.

Corki got nerfed, though not a ton. He’ll be extremely scary if he’s ahead, and I’d say, despite the nerfs, he’s still a top-tier carry. His Big Ones deal 60 percent increased damage, down from 100 percent, and Missile Barrage caught a general mana cost and base damage nerf.

LeBlanc got a buff to two of the stats that were recently hotfixed. Her ultimate now has a scaling cooldown and she gains .5 more armor per level. It’s very strange to me that she was apparently so broken she needed hotfixed but that the hotfix was apparently overkill. So why has Sona been so busted for so long? That’s another post for another time.

Lux caught some small buffs, but I don’t think it’ll be enough to make her a force in most games. Her Prismatic Barrier got a missile width increase and a slight AP buff, while Lucent Singularity has increased radius and greater slow values at all ranks. Her ultimate also now ignites her passive debuff if it’s already on the target and then reapplies the mark. Personally, I’ve never been able to make much of her passive. It’s decent against melee toons in lane, but anyone else just avoids the thing. I still think she needs some base damage buffs for her spells, even if they’re small.

Miss Fortune caught some nerfs and a strange little fix. Her auto attack missile speed is slower, though I’m not sure why. It’s not that she’s attacking slower, just that once she does, the actual bullet takes more time to land. It really makes very little sense to me. Bullet Time got some bug fixes that will result in damage nerfs and also had a significant cone width reduction. Make It Rain also got a slight damage nerf, though personally, I’d still maintain that it’s Double Up causing most of the lane problems.

Sona is probably the one place Riot delivered for me this patch. She’s still very strong, still a giant, walking Baron buff for her entire team, but she isn’t quite as easy to play. I still think her design is severely flawed, mostly because she isn’t encumbered by targeting her spells, but hey, it’s a lot better than they did on any other top-tier toon.

Here are the Sona changes:

-All aura durations reduced to 2 seconds from 3
-All aura buff durations reduced to 0.25 seconds from 1

Hymn of Valor
-Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75

Song of Celerity
-Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
-Aria of Perseverance mana cost increased to 65/70/75/80/85 from 55/60/65/70/75

Crescendo range reduced to 1000 from 1100

That’s pretty much it for the champions. As I said, not a lot in the way of top-tier nerfs. I think Miss Fortune is ever so slightly less problematic, as is Amumu, but Galio is still a ban, no questions asked, and you’ll probably still see Sona on the list as well. The one bright light here is that Riot has talked at length about fixing some of the frustration around the AoE metagame, so maybe those changes (which would affect every champion I’ve listed) are lined up for a later date.

I’ll have another post later this evening regarding the new item and the item changes.

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