Trundle patch thoughts and impressions (the nerfs that finally happened) Posted by Jeff Morgan (12/01/2010 @ 1:02 pm) 
I’m ready to call today’s patch the biggest thing that has happened to the game since the release of Season One. Today, Riot finally took some steps the reds have been talking about on the forums for months, making changes that could have a significant impact on the metagame. It won’t change things entirely, but it will almost certainly start to shift things in a new direction. This is one of the first patches for which we’ve seen Riot give overarching design notes along with the line by line changes. Let’s start with those. This patch is focused upon the following main issues: Area of Effect damage and disable spells being too powerful Area of Effect is taking a pretty large hit this patch, especially to the damage on Galio’s Idol of Durand, Morgana’s Soul Shackles and Vladimir’s Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to Annie’s Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have snuck past this and we’re looking to bring these back to acceptable levels. Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily We’re starting with a duration nerf to Morgana’s Black Shield and Janna’s Eye of the Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll evaluate the need for additional changes in a future patch. Ranged carries, holistically, are too safe considering their damage output While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, while beginning to provide more tradeoffs that both give melee a place in the game and differentiate the roles of melee and ranged characters.
I was thrilled when I read these. Read the rest of this entry » Posted in: Editorial, league of legends, News, Patches Tags: aoe nerf, carry nerf, corki nerf, galio nerf, janna nerf, metagame, morgana nerf, new patch, patch notes, ranged nerf, trundle, trundle patch, trundle release, vlad nerf
No LoL patch today Posted by Jeff Morgan (11/30/2010 @ 12:34 pm) 
I woke up this morning excited to get a look at the Trundle spotlight and then wait eagerly for servers to come back online. No such luck. It looks like today isn’t going to be patch day after all, and though I haven’t been able to confirm it personally, I’ve heard we won’t see the update until Thursday. UPDATE: Tamat confirmed the patch is coming tomorrow (Wednesday). I’m pretty bummed out, if only because I think Trundle could be a bit of a return to sanity in the design department. Irelia was underwhelming, both in her skillset and her playstyle. She just doesn’t have the fun factor that makes some of the other reasonably powered champions a blast to play and she isn’t really strong enough to be fun to dominate games with. Trundle, on the other hand, sounds like he’ll be a lot of fun, even if he doesn’t crush, and I’ve been itching for something new to play outside the tanky dps metagame. At any rate, we’ll be waiting a couple days to see the nifty new character as well as the next round of patch notes. Exercise that patience, folks. Trundle pre-release ability impressions Posted by Jeff Morgan (11/29/2010 @ 8:18 pm) 
Trundle drops tomorrow, bringing the field up to a total of 65 champions. The announcement post confirmed the skill list that was leaked around his initial debut, a skillset that I think is among the more interesting in the game. Trundle is, as far as I can tell, a debuffer. His skills seem to be aimed at breaking the tank/physical DPS metagame by stealing stats from those archetypes and providing support with an AoE slow. In all honesty, my first thought was, “Wow, this is what Mordekaiser should have been.” Abilities: Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage. Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it. Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units. Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled. Decompose (Passive): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health. Trundle is melee, and from the sound of things he’ll do very well with some sort of tanky attack speed build. That does make me a little wary, as it was my chief complaint with Irelia, but his passive is worlds better than hers and he has some additional utility that appears to be castable from range. I’ll be most interested to see how his ultimate works out. The design seems much more interesting than Mordekaiser’s, to the point that I wish Kaiser had been released with this skillset instead of his own. It has a nice, short duration during which it will still provide a massive benefit to Trundle and a solid debuff on the target. It’s solid against tanks and carries alike, and it doesn’t have the ridiculous all-or-nothing pet system that Children of the Grave uses. I don’t want to say much more, because his skills could go a lot of different directions. I could see his Pillar of Filth being either very useful or very situational. The same goes for Contiminate. In any case, you definitely will not want to fight him one on one. Check back tomorrow for my full impressions. Posted in: Champions, league of legends, News Tags: anti dps, anti tank, dps killer, melee, metagame, tank, trundle, trundle abilities, trundle ability list, trundle build, trundle patch, trundle release, trundle skill list, trundle skills
The holiday happenings Posted by Jeff Morgan (11/29/2010 @ 11:17 am) I hope you all got to enjoy a lovely holiday (those of you who celebrate Thanksgiving, anyway) and have the good fortune to slowly get back to work today. I woke up early to get caught up on all the goings on over the weekend. It was nice to spend a few days unconnected, but I always start to feel a bit panicked when I see more than a hundred emails, a slew of comments, and all the forum posts/RSS feeds I have to catch up on. I’m getting there, slowly but surely. A lot went down over the weekend so let’s get caught up, shall we.
First, we got Trundle’s official skill list. I’ll be covering that in another post today. Riot also teased what is likely the Olaf legendary skin, Brolaf. Next up, Riot joined in the Black Friday madness by offering several champions at reduced prices and deeply discounting several skins. My personal favorite is the Grungy Nunu sale, which brought him from 975 RP down to 243. The sale goes until the end of day today so make sure you get to spend some RP. Riot also prepped for the Noxus vs. Ionia event, for which select summoners will be representing the two nations as they aim to resolve their conflict. I think this is a pretty cool lore-based event. I’m always happy to see the game offer a limited field of champions. It definitely makes things more interesting. You can read more about the event at the official forum post. A livestream of the match will be available on December 10th. Posted in: Reviews Tags: brolaf, champion sale, holiday sale, league of legends, lol, lol news, noxus vs ionia, skin sale, trundle, trundle abilities, trundle release, trundle skills
|