Patch Day 11/16 – The nerfs that didn’t happen
It’s patch day again, a day that was supposedly going to bring some balance to the game. While I’m pleased with the nerfs Sona caught, some of the Riot posts on the forums led me to believe we’d see significant rebalancing this patch but there really wasn’t much.
That said, here’s the rundown, which, as usual, is only big picture stuff. You can read about all the little bug fixes yourselves.
Amumu got a bug fix and damage reduction to his ult, both of which look really nice. I know that Amumu is strong – anyone with an AOE disable is – but he’s often not a great pick for a team. He’s quite bad in lane, and he takes a jungling spot from your team. Granted, he’s a very strong jungler, but that leaves the enemy free to use a toon like Warwick or Shen or Udyr, all of which are strong picks as well and much less reliant on one big skill. In short, I think this is a good change.
Corki got nerfed, though not a ton. He’ll be extremely scary if he’s ahead, and I’d say, despite the nerfs, he’s still a top-tier carry. His Big Ones deal 60 percent increased damage, down from 100 percent, and Missile Barrage caught a general mana cost and base damage nerf.
LeBlanc got a buff to two of the stats that were recently hotfixed. Her ultimate now has a scaling cooldown and she gains .5 more armor per level. It’s very strange to me that she was apparently so broken she needed hotfixed but that the hotfix was apparently overkill. So why has Sona been so busted for so long? That’s another post for another time.
Lux caught some small buffs, but I don’t think it’ll be enough to make her a force in most games. Her Prismatic Barrier got a missile width increase and a slight AP buff, while Lucent Singularity has increased radius and greater slow values at all ranks. Her ultimate also now ignites her passive debuff if it’s already on the target and then reapplies the mark. Personally, I’ve never been able to make much of her passive. It’s decent against melee toons in lane, but anyone else just avoids the thing. I still think she needs some base damage buffs for her spells, even if they’re small.
Miss Fortune caught some nerfs and a strange little fix. Her auto attack missile speed is slower, though I’m not sure why. It’s not that she’s attacking slower, just that once she does, the actual bullet takes more time to land. It really makes very little sense to me. Bullet Time got some bug fixes that will result in damage nerfs and also had a significant cone width reduction. Make It Rain also got a slight damage nerf, though personally, I’d still maintain that it’s Double Up causing most of the lane problems.
Sona is probably the one place Riot delivered for me this patch. She’s still very strong, still a giant, walking Baron buff for her entire team, but she isn’t quite as easy to play. I still think her design is severely flawed, mostly because she isn’t encumbered by targeting her spells, but hey, it’s a lot better than they did on any other top-tier toon.
Here are the Sona changes:
-All aura durations reduced to 2 seconds from 3
-All aura buff durations reduced to 0.25 seconds from 1Hymn of Valor
-Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75Song of Celerity
-Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
-Aria of Perseverance mana cost increased to 65/70/75/80/85 from 55/60/65/70/75Crescendo range reduced to 1000 from 1100
That’s pretty much it for the champions. As I said, not a lot in the way of top-tier nerfs. I think Miss Fortune is ever so slightly less problematic, as is Amumu, but Galio is still a ban, no questions asked, and you’ll probably still see Sona on the list as well. The one bright light here is that Riot has talked at length about fixing some of the frustration around the AoE metagame, so maybe those changes (which would affect every champion I’ve listed) are lined up for a later date.
I’ll have another post later this evening regarding the new item and the item changes.
Posted in: Champions, league of legends, News, Patches
Tags: amumu nerf, galio nerf, leblanc balance, leblanc buff, leblanc hotfix, lux buff, miss fortune nerf, patch, patch day, sona, sona nerf, sona patch
On the LeBlanc point, I think she’s easier to fix than Sona is.
A lot of the problem with Sona comes from the main flaw with the design: literally anyone can pick her up and be within 90% of a top player with her.
Not directly related to the patch so much as forum behavior lately but…wtf is up with the devtracker? I checked in today and it was like 100% crap. Not to mention a thread or two that I was a little disappointed in certain rednames for posting in and highlighting.
Is our community getting even dumber, or are they just hiring too many people from the community who still screw around too much on the forums… or?
Not that I think everything should be serious champion discussion but… I dunno, it’s annoying when the devtracker is full of useless posts.
I noticed the same thing yesterday, OFM. A bunch of crap posts and then Rioters posting in threads that are full of idiotic stereotypes just to ADD SUPPORT? Less than impressed – more on this later.
Yeah, I really shouldn’t have commented on that thread. Feeding the damn trolls.
OFFTOPIC: I just had the worst evening ever in LoL. Fuck this losing streak.
yeah, the nerfs didn’t really happen. I think they’re still trying to figure out how the hell they’re going to balance it; sona still gets FB as a “support” character, galio’s ult is still game-breaking, morg is still murder… and 75% of the roster sucks bc the team aoe metagame hasn’t changed at all.
you guys ever play warcraft 3? remember how they finally realized they needed to cap the archmage’s aoe damage, and then realized they needed to do that with all their aoe champs? cuz with blizzard+flamestrike, entire armies disappear.
Leblanc got that hotfix nerf for one reason…the ability to totally shut down her lane like no other champ could ever hope to do (not even MF). And its really not hard to Q R someone once or twice, when she has a gap closer that put her total zone control at about 1300 range.
Sona on the other hand doesnt drop bombs like that. Not that she still wasnt way OP (just ask RIOT for the total win/loss ratio of sona in ranked…trend here maybe?). Shes still really strong though, and I think her passive could stand to proc every 4th or 5th spell instead of every 3rd. That would bring her more in line with other support champs in terms of dps.