Tag: dota (Page 4 of 4)

LoL: Twisted Treeline really needs draft mode

Twisted Treeline.When Twisted Treeline first released I was thrilled. I loved the smaller map size, the emphasis on fighting and ganking, and the importance of map control. I thought it would be a great map to learn with the two friends with whom I play most often and a good way to get comfortable with a faster paced game.

Some of those things came true, but as people have started to figure out the map I’ve seen the same teams over and over again. It’s always some combination of Shen/Mundo/Jax/Poppy/Mordekaiser with the occasional Warwick/Shaco/Singed thrown in for a little variety. Mostly, though, it’s the first five, and I’m tired of it. The great part about this game is the variety, which that map limits in a big way. It’s not that three-tank teams can’t be beat, just that they require you to play near perfectly for the beginning of the game. If they get up in any way, or even if they keep pace with you, you’re going to have a very hard time beating them.

People have been asking for fixes to the problem – map specific items, global buffs or debuffs to reduce the effectiveness of three-tank teams – but I think the solution is much more simple. We need draft mode. If each team can ban two heroes and no one can pick the same toon it makes the game much more interesting. You can bet most people would ban Jax/Mundo right off the bat, likely followed by Poppy/Shen or maybe Udyr if the other team has a good Udyr player. Whatever the case, I really miss draft mode from DotA and I love the fact that it gives players the opportunity to filter out some of the more overpowered characters that haven’t received their respective nerfs/remakes.

Riot’s said multiple times that draft mode is in the works but there’s still no ETA. As with the Flash remake, I’m hoping it’s sooner rather than later.

LoL: Matchmaking or Solomid

SoloMid logo.One of the hottest points of contention in LoL is the utter lack of a competitive ladder system. The longstanding response from Riot is that “it’s coming,” but without any timeframe players are starting to get restless. Solomid.net popped up some time back as an alternative for high-tier players looking for scrimmages. It has since continued to grow and is now offering an ELO-based league for anyone that’s interested.

Signups are simple – they’re using Quakenet IRC to run things with a bot to set up games based on the internal ELO. One of the big benefits to Solomid is that they use a draft system for official games, which is really the only way to have a skill-based competitive match in my mind. The downside, though, is that you’re playing most of your games in practice so you’re receiving reduced IP. There’s also the potential for the same kind of elitist community to pop up as did with TDA in DotA.

The good thing is Riot is embracing the Solomid community. Whether it will fail or fly, it’s the best solution for players looking at a competitive option until ladder season starts.

Must-play game of 2009

League of Legends wallpaper.As the new year turns, I’m always compelled to look back on the previous year and think on what I played the most. 2009 was a strange year. I moved 700 miles across the country. I started writing for this blog and another, and I read a ton.

In short, I was busy, and it made a significant impact on my gaming. I cancelled my WoW subscription in favor of games that require less time. I purchased a console with hopes of finding new, less time-intensive titles. I bought more arcade titles on Steam than ever before. For all my efforts, though, I didn’t find my must-play game of 2009 until December.

I got an email from a real-life friend and former WoW buddy. He said he and another friend had picked up League of Legends, a free game that looked a lot like DotA. I’ve mentioned in the past that I’m a big DotA fan, so I was immediately interested. Ten minutes into my first play session and I was hooked. The game is like DotA’s sexy younger sister, so much prettier and inexplicably more developed.

I’ll spare you most of the details, and just touch on a few of my favorites. First, the game is free. Don’t let that scare you away, though. The developers update the servers weekly and continue development for new heroes and maps. It’s the most well supported free game I’ve played in a long time.

Secondly, there’s a meta-game. This may not seem like a big deal, but it’s a very cool addition for what can be a repetitive genre. The appeal of the game is that you can complete a full game in under an hour, farming up items for your hero along the way. Once that game is done, though, the items are gone. For League of Legends, the developers added the summoner system, a game interface that allows you to purchase new heroes, upgrade your stats for every game you play, and purchase cosmetic enhancements for your characters. The bonuses are small, but you can unlock nearly all of them through gameplay. It ends up feeling like a much more immersive game because there’s something to do outside each individual game. Think of it like the farming/grinding/what-have-you that you do between raids.

Lastly, the game is well-supported. I know I mentioned this above, but Riot Games, the developer, is heavily committed to the game. They release new heroes, are working on new maps, and continue to fiddle with an underwhelming matchmaking system. The game is by no means perfect at this point, but they continue to work at it. That’s good enough for me to keep playing.

If you haven’t done so, head over to the official site and give the game a look. There’s even a special section for DotA converts. What was your must-play game of 2009?

DotA’s Icefrog gets a job at Valve

DotA wallpaper.I’m a big fan of DotA, so Icefrog’s announcement that he’s now leading a team at Valve is pretty incredible. For those of you who don’t know, DotA is a mod of Warcraft 3 called Defense of the Ancients. It has a huge community base that has recently seen some revival with sites like throneit.com.

Icefrog didn’t have anything definite to say about the new position. “I finally have all the resources needed to do some very exciting stuff that you guys will love” he said. He also confirmed continued development on the popular mod, but hopefully Valve’s backing will create something truly incredible. For now, Icefrog has said he will be working on balance improvements for DotA in 6.64 with the potential for new characters/remakes in 6.65.

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