Tag: destiny (Page 2 of 2)

Reducing global ult range doesn’t solve the design problem

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Among the big changes slated for upcoming League of Legends patches is a rework to the global ults in the game, most notably the ones that that teleport the player to a new location. Riot has said in several places (none of which I can seem to find, though this quote from Phreak serves as an indicator of the design decision) that they want to limit the range of what are now global ults so that they work more like Nocturne’s Paranoia. The problem, of course, is that this doesn’t solve the problem with global ults.

Globals suck because they allow players to effectively be in two places at once. As Phreak mentions in the quote linked above, TF and Shen can go push bot during a mid stalemate, all the while planning to port mid when needed. They present all the defense necessary for mid lane while still being able to push bottom. This scenario isn’t completely fixed by limiting the range of those ultimates, but teamfights aren’t the only thing affected by semi-global ults.

When players can gank in a 3500 unit radius around them, they don’t have to play with any kind of foresight or worry about positioning. They can linger longer in the jungle. They can finish that dragon before defending a tower. They can spring out of the jungle from beyond ward range for the gank. In short, it encourages lazy play from less skilled players and offers masters of the game an easily exploited advantage. It’s also just not a lot of fun to play against.

Personally, I’d love to see the global ults removed. They’re too strong for skilled players and don’t provide the learning hurdle for map positioning that new players need.

LoL: The upcoming Twisted Fate remake

Jack of Hearts skin.I stopped playing Twisted Fate a while back. Sure, he’s a lot of fun – you can rack up kills so quickly that your enemies are likely to surrender, if not beg you to march it down main street around the 18 minute mark. He is undeniably broken, offering more map control than any character should rightly have.

As you can see from the pic, I’ve regained a liking for him. It’s not always fun to stomp through your opponents, but this new skin is so cool I find myself unconcerned with the quality of gameplay for a few days. I especially love the detail on the back, which looks like a card sporting the letters C and M where you might normally find a card’s rank. That’s not what this post is about, though.

This post is about the upcoming TF change. It’s been a topic of red posts for months now, and Phreak finally said it will be coming “very soon.” I have to say, I’m excited. He could potentially get nerfed through the floor, but I do like his character design, and putting him somewhere in that range of deadly-in-the-right-hands but not oh-my-god-legendary-in-anyone’s-hands would suit me just fine. I’m willing to bet he’ll lose the global slow/visibility, and he might even lose his port. As for the other skills, I’d say anything is possible. Part of the problem with TF as I see it is his range of skill and the potential for nukes. Wild Cards has a crazy-low cooldown, which, when paired with Pick a Card turns into a lot of opponents getting 3-shot. There’s also the fact that Gold Card is a stun, a slow, AOE damage and has the potential to crit. It’s pretty tough to keep TF from scaling to unmanageable levels very early in the game.

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