What’s your top priority for the League?

Palantir.

This post started as a brief thought the other day and has since been echoed in forum posts by other players and an email chain between a couple of my friends. League of Legends is definitely in a bit of a lull after the end of the Season One Circuit. Dreamhack was a very cool event, and Riot did a nice job getting players excited to see the top teams compete. It was an event that made me hungry for more, but my excitement has waned a bit over the past month and I’m not alone.

There have been quite a few threads criticizing Riot lately, some of which have received very thorough response. Most every communication from Riot involves a breakdown of priorities and why it’s hard to put some features over others on the to-do list. Players experience the game very differently depending on level and skill, so how can Riot prioritize one group’s expectations over another?

I’m curious what your top priority would be when it comes to LoL. You can only pick one, so pick carefully. I’d like to suggest avoiding server stability because frankly, the servers are remarkably stable for a game that scaled as quickly as LoL. Also, server stability is such a tired subject I don’t think I can take much more. Give me something that you think will have a dramatic effect on the game.

For me, it’s new game modes. I loved the different game modes that were available in DotA. Hvaving different rulesets available that modify the experience of the game would add incredible replay value. Random Deathmatch would be fantastic, but I’d love to see other custom rulesets like the progressive draft we occasionally play on FG LoL Mondays. New game modes would also carry over to newer maps, should they release, giving players additional ways to enjoy the new maps.

What about you? What’s your top priority for the future of League of Legends?

  

Patch day passes without champion release

Frostfire Annie.

I’m happy to report that I wasn’t eaten by bears over the weekend. I did come back to a decent amount of work, though, and there is the usual catching up to do across various gaming forums and RSS feeds. I finally had a chance to check out today’s patch this afternoon and was a little surprised when there was no new champion.

I know the teaser post was made late in the week, and I’m guessing with the office move Riot didn’t have time to fully balance out a champion. With that in mind, I’m really glad we didn’t see a new champion today. In fact, it has made me wish champion releases were just a little further apart. I’ve mentioned that before, but it’s been a while since Riot has actually missed a release date, giving me some time to reflect on the difference.

It’s a nice breather to be able to focus on the other champion changes in today’s patch, even if those changes were pretty light. Annie got some minor buffs, as did Kog’Maw, and Vayne saw a few minor nerfs, but Alistar saw some pretty serious damage nerfs that could dramatically affect the way players build him. Irelia also got some significant changes – mostly to her ult – which I’m interested to test out a bit.

I am a little curious when we’ll see Orianna. I would love to see her put off another two weeks; I can’t imagine it makes financial sense to release her even mid-cycle and then give us another champ a week later. If anything, I suppose I could see pushing her back a week and then pushing the development cycle out a week from here forward.

What do you think? Is this a nice respite from the stream of champion releases or do you prefer to have someone new in champion select every two weeks?

  

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