Bullz-Eye reviews the Nintendo 3DS

Unless you’ve been living under a rock for the last few years, you’re well aware of Hollywood’s recent obsession with 3D… only, it’s not just Hollywood that’s obsessed. The video game industry has been eager to embrace this latest fad as well, with the Sony PlayStation 3 already offering several titles that are compatible with 3D-ready TVs. But if there’s been one steady complaint during this whole 3D craze, it’s that in order to take advantage of the technology, you have to wear a pair of clunky (and expensive) shutter glasses. That’s what makes the Nintendo 3DS so appealing, because it’s not only the first handheld device to offer 3D gaming, but also the first to deliver a completely glasses-free experience.

Though the system isn’t without its flaws, I was overall really impressed with what Nintendo has achieved with their latest handheld system. Head over to Bullz-Eye now to read my full review.


Proof that 3D gaming is a long way off

XpanD shutter glasses.The other day, Sony said it would rely on motion control, 3D gaming, and the PlayStation Network to drive sales in 2010. To me, 3D gaming is a pipe dream, at least for the next five years or so, and today I’ve got a little proof.

XpanD, the company that produced the glasses for Avatar has said a pair of their shutter glasses will start at $70 a pair and run up to $150. That’s on top of the premiums you’ll pay for the TV, though some sets will likely ship with glasses included.

For a family of four, you’re looking at about $300 just for the glasses. Granted, your average family of four won’t be gaming in 3D together, but think about having your friends over. The expense of the hardware is going to dictate that you enjoy your 3D games alone, a trend the industry has been moving away from for the last decade.

Until costs come down, there’s no way Sony can expect real revenue from 3D next year. It’s just too expensive.


Sony to rely on motion control, 3D, and PSN in 2010

Sony taking a swing.When you consider the NPD data for 2009, it’s hard to imagine why Sony thinks it will have such a great 2010. John Koller, Sony’s director of hardware marketing, talked with Gamepro about what’s in store for for Sony fans next year, a plan that hopes to stand on the “three big pillars” of motion control, 3D gaming, and the PlayStation Network.

You’ll have to excuse my sarcasm, because I do think Sony has a big year ahead. The biggest its had in a while, anyway. The PS3 Slim is selling like mad and there are some great games out for the system. The only “pillar” I see working in 2010, though, is PSN. Motion gaming already exists on another system, one that is much more family friendly than a console like the PS3. And 3D gaming? That’s a pipe dream for 2010. Hell, I’d call that a pipe dream for 2015. There just won’t be enough 3D TVs to drive any kind of reasonable business for a game system.

That doesn’t keep Koller from claiming that Sony just might hit the “Holy Grail of gaming,” by “placing you as a consumer into the game physically.” I think he’s nuts. Read the full interview at Gamepro.


Mainstream media taking shots at Avatar: The Game

The world seems more conscious than ever of the existence and significance of video games, but it’s not like we’re seeing the voice actors and developers behind Halo showing up on Conan every night. He did make one of the first jabs at the video game world I’ve seen in the mainstream media. Check the video below:

The real game probably isn’t much better. I’m excited for the movie, but every development house should stay away from this kind of trash development unless they’re ready to make something really great. Rush jobs never look good.

Source: Kotaku


Ubisoft Montreal: “3D is to pictures what Dolby Stereo was to sound”

James Cameron's Avatar.Three-dimensional imaging has come a long way since the days of cardboard glasses. Now we can get incredible depth out of images that could previously only come out of the screen, not recede into it. When it releases on December 18th, James Cameron’s Avatar is set to become the pinnacle of 3D achievement to date, a milestone Ubisoft hopes can make some money.

Ubisoft created the video game version of Cameron’s vision. Avatar: The Game, which releases today, puts the player in the same 3D world, with one major restriction. You need a 3D TV. Otherwise you’ll just get two-dimensional version like every other game. I’m going to go ahead and guess the game is terrible in terms of play, but probably pretty cool if you’ve got the 3D rig to support it. Ubisoft, like many others, is banking on that cool factor to make 3D games the next big thing.

“3D is to pictures what Dolby Stereo was to sound. No one wants to go back to mono.” That’s from the head of Ubisoft Montreal, Yannis Mallat. In a sense, I think he’s right, but there is a glaring difference between the progression from mono to stereo and 2D to 3D: the glasses. I’m not trying to be a luddite here, but I think 3D has a ways to go before I’ll be enticed to put on the glasses to watch or play something in my home. It just isn’t practical yet. Where Dolby Stereo could almost immediately be appreciated, I would guess 3D still has a decade before serious adoption, from both consumers and film-makers/developers. There just isn’t enough hardware to support the medium.

According to the Financial Post, Ubisoft wouldn’t have made Avatar if it didn’t think people would someday purchase 3D TV sets. So let me get that straight – you developed a 3D game that next to no one will see because someday people will own 3D TVs? And they’ll still want to be playing Avatar when that day comes? Huh. The movie must be a whole lot better than I expect.

Source: Financial Post


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