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Champ of the Week: Brand

Apocalypse Brand.

I’ve been trying to get one of my ranked ratings above 1485 for the Silver designation before the end of Season One. For me, that usually means playing an AP carry mid. It’s a position I always enjoy – it’s usually aggressive, which for me is a lot of fun. I’m usually a Malzahar guy, mostly because he’s crazy easy to dominate with, but I’ve been mixing it up lately with Brand and things have been going pretty well.

I feel like I’ve got some decent ideas about his build and his kit, but I want to spend some extra time with him, breaking down the mechanics that…light Brand’s fire. Yeah, I said it.

I’ll be trying out a few different builds this week, focusing on durability for comps that don’t have much peel and raw power for comps that bring plenty of CC. I’ll also be considering his matchups against champions like Orianna, Annie, and Malzahar. If you have any tips or…burning questions, drop them in the comments. Check back later in the week for more impressions of Brand.

FG LoL Mondays are on – 9:30PM EST

FG LoL Mondays

We are on for tonight, folks. As usual, we’ll be queuing or running some custom matches depending on the number of people online. If you haven’t participated before, FG LoL Mondays are a chance to play with the other readers here and just have some fun. Any skill level is welcome. Rage is not.

To join, pop into the chat room “Fearless Gamer” in the PvP.net client around 9:20 EST and we can get started. If you’re having trouble joining the chat room, add me at “The Wiggin Boy.” Hope to see you online tonight!

Champ of the Week: Gragas Wrapup

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I spent most of my League of Legends time this week with Gragas, everyone’s favorite gigantically fat drunkard (to be fair to other fat drunkards, though, Gragas is our only option). It was a good week; as I mentioned in other posts, Gragas has great flavor, and some very unique tools for disrupting a fight.

It wasn’t all sunshine and flowing rivers of mead, though. Gragas has a very punishing kit compared to other casters in the game, and with so many skillshots, it’s easy to waste a few spells over the course of a game. This is actually where I think my proposed change comes in. I have to cheat a little, too. It’s not one thing, but I’ll call it one thing because, well, that’s what I’m supposed to do for this feature.

Gragas needs a responsiveness tuneup, across two mechanics in particular.

First, his auto attack animation needs to be cleaner and a little bit faster. I missed more than a few champion kills this week because I would Body Slam up to a target and get stunned, killed, or just start walking away before my auto attack animation had finished. That loping overhand swing just takes way too long to complete, and it costs Gragas a lot of damage, thanks to Drunken Rage.

His second tuneup skill is Body Slam. That skill seems to have the strangest hit conditions of any dash in the game. It also seems to suffer from variable speed depending on the distance of the cast, which can be extremely punishing if you miss your target. The animation also needs a cleanup, as it seems to lock you out depending on where the character stops along the animation path. It just feels a little too sloppy. Somewhat sloppy is okay for a drunk champ, but he feels painfully unresponsive at times.

There are some other things that I think could help Gragas out, like faster travel time on his ult, but the responsiveness changes would indirectly address some of his other issues. That feels like a fine fix to me.

If you haven’t played Gragas, I would highly recommend checking him out during a free week. He’s not for everyone, but he can be a lot of fun if you’re willing to spend your game time with an obese Scotsman with a drinking problem.

Champ of the Week: Fat Man Slam

So far the Champ of the Week has been going well. I’ve always enjoyed Gragas, mostly because of his flavor. His skills just feel very…drunk, or something. Really, there’s something about his Fat Man Slam and then throwing a bunch of barrels and causing utter chaos that just seems to fit with the sloppy drunk.

He can be as frustrating as he is fun, though. Gragas really does tend to cause chaos, and he deals big enough damage that people will do all sorts of things to avoid you. Flash hurts Gragas Especially badly because his three damage dealing skills are all skillshots. Miss them and you’re stuck waiting on cooldowns. As Kad mentioned to me part of the way through the week, smartcasting helps Gragas a lot. He feels much more responsive than with the click-to-cast alternative. It makes me wish there was a checkbox or a hotkey to toggle smartcasting for individual characters. It would make things much easier than the current menu rebind you have to do.

Build
I promised I’d write up my build this week, so here goes. I start with a Sapphire Crystal and two potions for a little extra sustain. I try to stay in lane until I can afford a Catalyst and my base boots, but going back at Catalyst never hurts. I then move on to Rod of Ages, my ranked boots, and then Deathcap. If I’m really hurting for defense or playing a heavy harass team I’ll grab a Glacial Shroud or Abyssal before Rabadon’s. After Deathcap it’s pretty much your prerogative. I tend to prefer heavy AP builds, with an Archangel’s or Zhonya’s to really pump his damage, but that requires a solid farm. Lichbane could definitely work on Gragas, and I could actually see Deathfire as a solid item. He’s very versatile.

The basics, though, are Rod of Ages, Deathcap, and some sort of defensive item, be that Abyssal, Glacial shroud, or even Banshee’s. From there, it’s up to you.

Check back later this weekend for the wrapup. I’m pretty sure I know what my one change would be already, but we’ll see if something else comes up later in the week.

Upcoming sustain changes include serious Soraka nerfs

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Shurelia decided to lift the veil on the upcoming support/sustain changes this week, offering some of the numbers Riot is currently working with to reduce the passive farm-off in bottom lane. As with any change in LoL, it’s tough to say exactly how it will play out, but I think it’s pretty easy to see that Soraka is being hit hardest by the changes.

Soraka’s healing AP ratios have been cut roughly in half, she no longer receives double mana from Infuse, and the cooldown on Astral Blessing is up to 20 seconds from 10. To compensate, she’ll be getting bigger range on Starcall, a Shred bump, and a slight AP ratio bump. Honestly, I don’t know how Riot intends to keep her in game like this. A 20 second heal? Granted, that will help reduce sustain, but this seems like a push to remove Soraka from competitive play.

Weirdly enough, Sona seems like she’ll be hit the least hard, even though I consider her one of the primary culprits for too much sustain. She got a slight base heal nerf and an AP ratio nerf, but she now grants double her passive aura to herself and her target for 3 seconds after cast. That’s a pretty nice armor/MR boost, even if the heal is being cut down.

Taric caught the Soraka treatment with his heal. The AP ratio is down by nearly half and the cooldown was increased from 12 to 20 seconds at max rank, though attacks against enemy champions now reduce cooldowns by 4 seconds versus 2.

One of the big issues I see with these changes is the way it will affect squishy DPS. Healing, as toxic as it was to the game, was one way to keep squishy teammates in the fight. Without it, I think we’ll see the softer champions playing even more passively, the little that they may be seen. It’s hard for me to not see the changes as a slight tanky DPS buff, which they really didn’t need.

You can read the full list of potential changes at Shurelia’s forum thread. What do you think? Is this a good change for the League? Does healing just need completely overhauled?

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