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Four Tips for Reaching Gold in Solo Queue

Five days ago I was totally content to stick with my silver ranked rating. I had silver in both 3v3 Team and 5v5 Solo, which meant I had a little extra leeway to try my hand at a gold rating. I thought it was impossible. I mean that. I’m not trying to say I did something amazing, just that I was so used to losing because of things outside my control. My teammates would feed or get caught way out of position or ignore teamfights. It’s a mess I usually avoid because the combination of trying to rank up and watching a team fall apart ends nowhere good.

I couldn’t help thinking, though, that I would like to get that Gold rating. There’s not really a reason. I don’t play Jarvan. I don’t post on the forums much, if at all, so the rewards don’t really hold anything for me. I think I was just happy to have a goal in the game, a benchmark with some sort of associated reward (more on this in a post later today). In a game that I thought would be a tough match, my team steamrolled to the final victory that put me over into gold.

Most of my wins happened because I focused on the following four things. They didn’t work in every game, but they were key to most of my victories. If you’re trying to rank up in Solo 5v5, these are four things that can help.

Planning in the Pre-Game Lobby

I know. I know this one is nearly impossible. I know this is extremely frustrating. I know. But try to keep your cool when you queue up. There are enough people shooting for rewards that most of them will try to cooperate. Some of them might even pick for you and trade. I started entering games and immediately saying what I do best – jungle/AP carry/AD carry. Those are my strengths and I know it. I play a decent support, but plenty of people are better than me, so I’m willing to let them take a shot.

Playing Aggressive Junglers

Ever since my Champ of the Week with Lee Sin I’ve been in love with the guy. He can come out of the jungle incredibly early with enough damage to snag a first blood or force the use of Flash from an opponent. If you want to rank up fast, play an aggressive jungler. From what I’ve seen, players above the 1300 mark mostly know what they should be doing, they just tend not to do it. They overextend. They don’t ward or they ward too little. They don’t know jungle routes well enough to CV you or know when you might be ganking.

Aggressive junglers – Lee Sin, Udyr, Xin Zhao, Fiddle and even Nocturne – can come out of the jungle before level six with tools to secure a kill. If you can support your team with ganks, you can help them win the early game, even against champions like Singed and Mordekaiser, which can often win the game.

Buy an Oracle’s Elixir

Vision is everything. Being able to see and predict what the enemy team is doing makes your team’s job much easier. You’ll know where to gank, when an enemy is overextended, when they’re trying to secure dragon, and what sort of items they’re buying. Continue reading »

Karthus and Cassiopeia disabled

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Both Karthus and Cassiopeia have been officially disabled, thanks to the AoE bug I mentioned earlier today. As I said in that post, those two champions in particular seem to benefit in big ways from the problem, though Riot wasn’t clear on how widespread the issue actually is.

Here’s the official post:

Due to a current bug affecting AOE damage spells, we are temporarily disabling Karthus and Cassiopeia. These champions are disproportionately affected by this issue and will be re-enabled when we release a hotfix. Rest assured that we have a dedicated team working to resolve the issue as quickly as possible.

This is one of few times that we’ve seen champions disabled thanks to bugs associated with their skills. I’m glad to see it, though. I was getting sick of Karthus hitting me from crazy range.

FG LoL Mondays Cancelled Due to Hurricane

FG LoL Mondays

I spoke to several of you today confirming that I would be running FG LoL Mondays tonight as usual. Unfortunately, Time Warner and hurricane Irene had other plans. My service is currently down as a part of some sort of post-hurricane maintenance. I’m getting a whopping .05 Mbps down, which is hardly enough to load most webpages today, let alone run League of Legends.

If things are back up and running I will be on tonight. Feel free to toss me an invite to a game if you’re up to it, but I won’t be running our regularly scheduled games tonight.

Current Affairs: Have you noticed the AoE bug?

If you’ve been on the forums lately, you’ve no doubt noticed the threads bemoaning an AoE bug. The bug, as far as I can tell, allows AoE spells to land at a larger radius than their animation. Among the top offenders are Mordekaiser’s Siphon of Destruction, Brand’s Pillar of Flame and Caitlyn’s Yordle Snap Trap. Riot has yet to respond, or at least yet to respond in a post that I can find, so it’s unclear whether the bug is official or not. I will say this – I seem to be getting snagged by farm more traps than I used to.

In my mind, this is a really tough bug to assess. It’s frustrating to get hit by more spells than I’m used to, but I can’t help but think that my paranoia about the bug feeds into my analysis of the bug. Still, I did have a Cassiopeia land seemingly every cast on me, even though I had boots at level one. It’s not totally inconceivable that she was just the best Cassiopeia player I have ever seen, but I’d bet it’s more likely that there is some sort of bug.

Have you noticed the AoE bug? Seen a prevalence of AoE casters like Karthus and Cassiopeia?

Champ of the Week: Brand Wrapup

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This week got cut a bit short thanks to a certain hurricane, but I think I had plenty of time with Brand to assess his power level, play around with his build, and as with any Champ of the Week, lose enough games to see some of the champion’s downfalls. For Brand there are few, but they can make a game with him just as frustrating as any other character.

First, the good things. Really, the OP things. Brand’s lane harass is absolutely filthy – probably the best in the game. The range on his E skill, Conflagration, needs a nerf and has since day one. With the big burst and the passive proc, this skill alone can push an opponent off the lane. It’s also amazing when used with his passive effect. Missed your Pillar of Flame? No problem – just Conflag that caster minion and watch the damage bounce when your opponent gets too close. Brand is one of those characters that is such a huge threat that his presence is enough to push an opponent back. He doesn’t even have to be in position, just there and he’s terrifying.

I did have a little bit of trouble against Malzahar, really only because his Malefic Visions allowed him to keep me pushed, which meant I couldn’t exactly stand in the creeps and force him back. Obviously Brand’s ability to do that to most characters is pretty OP, but so is Malzahar’s ability to farm at my tower from his tower. It’s a mess.

Build
Brand is sort of unique in that his passive doesn’t scale with AP. It does, however, scale with penetration, which poses something of a build problem. If I’m rocking early game I like to pick up a Haunting Guise, just to utterly dominate my opponent. With Guise and Sorc Boots, only the best casters in the game will be able to hold you down. Brand churns through creeps, freeing him up to go and gank other lanes.

Unfortunately, that build doesn’t scale particularly well into the late game if your opponents are building magic resist. Basically, there are two routes as I see it. If my team has plenty of sticking power, I go with a Rod of Ages, Deathcap, and then Rylais or Void Staff or Will of the Ancients. If my team is lacking that sticking power, I’ll opt for a Deathcap to Rylais rush, which usually means stacking a couple Doran’s Rings for early survivability. I’m much more comfortable with the RoA build, and I like the survivability and growth it provides into late game. The other build is still quite strong, though, and definitely worth it if your teamfights will be sprawling affairs.

If I could change one thing…

If I could change one thing with Brand it would be to reduce his cast range on just about everything. Brand is powerful because he can land his spells easily from a distance. He can harass well from a distance and use the massive range on his stun to secure the kill.

If Riot did reduce his range, though, I think they’d have to compensate with a little movespeed. Brand feels woefully slow and vulnerable once an opponent is stuck to you. I know every champion needs a weakness, but because his stun is a directional cast, it’s almost too punishing for someone to get in your face, especially if he got a range reduction.

On the whole, I have a blast playing Brand. He’s one of few champions that feels like he has some variety to his casting rotation, and as with most of my favorite champs, he rewards aggressive play early in the game. If you’re looking to expand your AP carry roster, definitely give Brand a shot.

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