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New Annie skin on the way

Reverse Annie

I had one and just one thought when I saw the Reverse Annie skin preview: That is awesome.

Then I thought about it some more and the following came up. I was thinking about snagging Frostfire Annie while she’s on sale, but that would mean buying more RP and I just don’t know if I want to do that right now. This, though, easily beats Frostfire for me, so I might have to wait for it to go on sale.

I’m also a little confused about the ways Riot continues to blur the lines between legendary and common skins. There are plenty of legendary skins that need a serious overhaul just to keep up with some of the amazing new stuff we’ve seen, this skin included. I’ve made this point before so I’ll spare you the rehash. Great skin, Riot. Now go fix Magnificent Twisted Fate.

I’m Ready for Normal Draft Mode

Normal vs. Ranked.

It’s been a while since I’ve played ranked for as long as I did to get my 1520 status in Solo Queue. Long enough that I had forgotten how much I love draft mode and loathe blind pick. With draft mode, I feel confident that I can pick an appropriate champion for any situation. I own every champion. I’ve played every champion for at least a few games. But certain comps just aren’t as good as others, and when I go up against one blind, I remember just how badly I want normal draft.

This week has been a particularly painful reminder because Master Yi is my champion of the week. I really enjoy Master Yi, and I think he has a lot of strengths, but he doesn’t compare to Nocturne, especially when Nocturne is paired up with Orianna, Mordekaiser, Vayne, and Taric. That’s actually a comp I faced today. The ragtag squad my team put together just wasn’t going to cut it, right out of the gate.

Do you think much about normal draft or are you content with blind pick?

Does a Quiet Riot Mean Dominion is Inbound?

Things have been awfully quiet from Riot’s offices over the past two weeks. We got the Talon release a week-and-a-half ago, but since then the only thing we’ve seen is the Karthus/Cassiopeia disable. Red forum posts have mostly been of a community flavor, with really nothing in the way of significant game discussion. Obviously the prevailing theory is that we’re about to get our paws on Dominion.

I hope it’s true. By this time we usually have at least a Champion Sneak Peek and sometimes an Art Spotlight. Riot will have some very restless customers on its hands if Dominion isn’t ready by patch day of next week (which I would like to stress again is Tuesday).

The Dominion launch is sort of a precarious thing for Riot. People will obviously be shot up about having a new game mode to play, but we’ve also been promised all sorts of things in the past that just haven’t been delivered. I hope Riot gets this one right.

Champ of the Week: Master Yi

masteryi_splash_3

This is sort of a combination introduction and mid-week analysis post. I had so many long posts earlier this week that this just didn’t make it into the rotation. Without further ado, allow me to introduce this week’s Champ of the Week: Master Yi.

I’ve played Yi with the kind of analytical focus I use for the Champ of the Week series in the past. Back then, it was “The Great Yi Experiment,” during which I tried to assess his viability in ranked. This time around it’s a little more of the standard Champ of the Week fare, focusing on builds and strategies.

I’ll say this from my games so far – Yi really seems to do best out of the jungle. He can be decent in lane but he runs out of mana pretty quickly and prior to level six he doesn’t have any reliable methods for getting out of danger. His primary method of harassment also randomly instakills creeps, which makes it easy to end up pushed against a tower.

Yi’s jungle can be a little iffy, though. It’s very random, at least until you get a few ranks of Alpha Strike or a Wriggle’s. He can get low in the early levels, too, which is why I don’t usually play him against a Lee Sin or Nunu or any other invasive jungler. Once he gets that Wriggle’s, though, he’s easily one of the fast junglers in the game, which makes him a deadly mid-game ganker. I’ve had a lot of success piling on kills in the mid-game, which allows me to snowball to late.

Check back this weekend for the Master Yi Champ of the Week wrapup. In the meantime, leave your questions and suggestions in the comments.

Season 1 Rewards and the Importance of Achievemnts

As the end of Season One approaches, players have been scrambling to rank up for rewards. I’ve been in the mix myself, finally pushing through and securing gold late last night. It was challenging, but that also made it fun, and as a result I’m going to get some rewards. The funny thing, for me anyway, is that I don’t care much about the rewards. I’m not a Jarvan player. I don’t post on the forums much, if at all, but the simple fact that there is a reward associated with a tangible goal made the journey toward that goal a lot more compelling.

There was also an interesting side effect, which is where the whole “importance of achievements” thing comes in. As my rating edged closer to the 1520 mark for gold status, players were more helpful and level-headed. Granted, this is some circumstantial evidence, but I don’t think it’s unreasonable to suggest that the attitude adjustment is due to the fact that players have a common goal beyond just winning.

It’s rare that I play with people who don’t want to win, but there’s really very little incentive to winning beyond, well, just winning. The ELO grind really didn’t mean anything. Players at every ELO rank complain that the players in that bracket are noobs and trolls. There’s also the fact that ELO is an endless grind. I can hit 1800 but what then? More games? Maybe make it to 1900? Maybe fall back down to 1600? There is no tangible reward other than bragging rights to make the ELO grind interesting.

This Season One reward is nothing more than an achievement system, and for me it worked pretty well. I know there are still a lot of players struggling with ELO hell, but let me reiterate this – getting out of ELO hell won’t make your games that much better. There will still be trolls. There will still be feeders. There will still be games you just can’t carry. I don’t think you’ll see a real shift in player attitude until Riot gives us something more than just a win and a ranking to worry about.

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