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The First GTA:V Details Are On The Way

I’m sure Game Informer editor in chief Andy McNamara is a good guy. Hard working, clean nosed, beloved by friends and small animals, etc.

But today he’s also a real bastard.

According to McNamara’s Twitter account, he is in New York today ready to sit down with a playable version of GTA:V at the invitation of Rockstar. Also according to the feed, this is in preparation for Game Informer’s upcoming December issue where they will most likely blow the lid off of the game with the first real details including, fingers crossed, a possible release date.

GTA is one of those series that has the rare “Beatles” effect where it enjoys the luxury of being both one of the most artistically impressive entrants in its field, as well as one of the most popular. It’s not hard to make the case that it is the definitive game of this generation, and every morsel we’ve gotten about the newest entrant into the series (including those incredible screenshots) has been more tantalizing than the ones that came before it.  To think that we will soon know hard information on the game is really giving me that kid at Christmas feeling.

When Too Many Great Games is a Bad Thing

Fun Fact: There are only three months out of the year.

If you’re saying duh right now, then you must be a major video game developer.

This week brings us the highly anticipated releases of both “XCOM: Enemy Unknown” and “Dishonored.” While two Triple-A incredible games in one week is usually a cause for celebration, it does highlight one of the problems the industry has where the majority of the best games come out sometime between October and December. Like clockwork, it seems that every year the 4th quarter takes our last dollar.

In a way it’s kind of fun as every single week seems to bring us one great game after another, until the holidays roll around and you hope to suddenly get caught up with the gaming blitzkrieg. In another way, though, it’s a principle that really works best for either people in the industry or kids who still make Christmas lists. For the rest of us, it kind of forces you to suddenly have a lot of free time, and a lot of money just to keep up.

It also hurts games like “XCOM”. “Dishonored” and “XCOM” are both amazing titles, but there’s little doubt that between the two “Dishonored” is the much more appealing title for the mass gaming public. A game like “XCOM” that’s a resurrection of a semi-obscure PC franchise, and features a fairly strict learning curve and about a third of the advertising budget of “Dishonored,” has a much harder road to sales success than is necessary for such a stellar game. When you factor in the upcoming releases of sequels to established franchises like “Halo IV” and “Assassin’s Creed III,” you’re looking at snowball’s chance in hell type prospects.

Maybe a game like “XCOM” coming out in July doesn’t guarantee its financial future, but it would be nice to not have to have to choose between two incredible full price games in the same week, only to have to keep doing so throughout the rest of the year.

So would you rather see big releases spread evenly during the year, or are you a fan of the holiday rush?

The 31 Horror Games of October: Part 1

Horror may be gaming’s most effective genre.

While you can put a book down, or tell yourself its just a movie, there is an element of participation involved in games that makes the scary ones that much worse. Even if it is in the virtual sense, you are the one in the game, and the horrors are happening to you.It may have taken a while for developers to truly catch on to the potential of the genre, but ever since there has been a tidal wave of terror that has left many a gamer fumbling their controllers in a cold sweat.

As October rolls around then, and Halloween dawns on us, it is time to celebrate the greatest horror games of all time. I’ve got a list of 31 total, starting here, one for each day of the month. They are loosely ranked, with the main factor being the overall experience.

Although, being absolutely terrifying also doesn’t hurt its standings.

31. Deadly Premonition – Awful graphics, controls, gameplay ideas, acting, and just about every other technical malady you can think of plague this game. But, just like horror movies, not everything has to be perfect for a title to be memorable. There is just something so compelling in the way that “Deadly Premonition” handles itself, as it clumsily (but oddly beautifully) blends horror and black comedy in an open world environment. The game’s story is completely out there, and sucks you in just to see what’s next. It’s almost like the developers intended to make a bad game, but accidentally ended up with something greater than the sum of its parts (much like many a great B-Movie). You’ll either love this game or despise it, but it is impossible to forget, and makes for something every gamer must try even if you hate yourself for doing so.

30. Nocturne – In what will be something of a reoccurring theme on this list, “Nocturne” is brimming with flaws. Sporting one of the worst  cameras ever in a video game, and some equally bad controls to match, “Nocturne” is slightly unplayable these days. But if you gut your way through it you will find some of the best horror environments of all time. Carried by the games great story, “Nocturne” comes off like a mix of the “X-Files” and the old Hammer horror films of the 50s. A technical disaster that did so much else right, this is one game that is begging to be revisited.

29. Dino Crisis 2 – The first “Dino Crisis” looked and felt a lot like “Resident Evil” with dinosaurs. It was fun, and had moments of genuine creativity, but the series peaked with “Dino Crisis 2.” The survival concept of the first game went almost completely out of the window, and in its place came pure action bliss, as “Dino Crisis 2” became one of the few, and greatest, arcade style horror games of all time. The variety of weapons, enemies, and levels turns the game into one new fist pumping moment after another throughout the, all too brief, runtime. It may not be scary enough to go higher on my list, but it’s fun enough to still warrant playing through to this day, which is not something you can say for a lot of similar games from that era

28. Siren– The Japanese have a good mind for horror, and “Siren” is definitely a pure Japanese horror game. While the game more than liberally borrows from “Silent Hill” in many aspects (especially the story) the look and feel of the game carry an appropriate level of dread. Bonus points are applied for the great “Sightjack” feature that allows you to take over the view of an enemy in order to best avoid them, which is necessary as they can’t be killed in the strict sense. At the end of the day, “Siren” is undeniably a clone of many superior works, but the things it copies are so rarely copied in video games that it still feels fresh.

27. Alone in the Dark – In general, video games do not share the same luxury of fine wines, and tend to age horribly. Long cited as the first survival horror game in the pure sense, “Alone in the Dark” isn’t necessarily unplayable, but its dated gameplay and graphics take much of the original impact away. More than just a textbook video game entry however, there is still a lot of great design decisions to be found in “Alone in the Dark’s” carefully constructed house of scares. Much like an old black and white horror flick, what this game has lost in fright, it makes up for with an odd charm and timeless sense of style. It’s impossible to call yourself a horror fan and not give the original “Alone in the Dark” a go.

26.  Rule of Rose – If famed horror director Dario Argento made a horror game, it may look like ‘Rule of Rose.” One of gaming’s few entrants in the psychological horror genre, “Rule of Rose” is a disturbing romp through an abandoned orphanage that features an almost incomprehensible plot that actually makes the entire experience better for the dreamy effect it creates. I’ve rarely played a game that felt so unnerving, and makes you feel as unwelcome. Unfortunately this is another case of bad design ruining the overall game, as “Rule of Rose” puts its full effort into story and style and leaves players to suffer through a general gameplay hell that will make all but the most patient give up in disgust. It still remains too unique to be anything less than noteworthy, though.

25. Slender: The Eight Pages – I almost feel bad putting such a new and simple title above something like “Alone  in the Dark.” However, “Slender” truly is horror design at its most pure. Featuring one enemy, and no combat system, the only thing you can really do in “Slender” is walk and collect the eight pages that are scattered about. But every turn could make you face to face with the Slender Man himself, which could spell your doom, and ensures you will be jumping constantly while playing. Uncompromisingly terrifying, this is minimalist game design at its very best, and with any luck will start a new trend of horror games not trying to rely entirely on action gameplay as a backbone.

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Bring Atlanta’s Magic City Home, With Their New Playstation Theme

Scan the list of available PS3 themes and you will find they come in a surprising number of categories. There’s the generic game promotion, the clever game promotion, the horrific third party design (WARNING: Link leads to Jersey Shore related material), the unique, the awesome, the creepy, the minimalist, and of course, the three wolves howling at a winter moon bro shirt just to name a very few.

However, one of the most prolific is the babes category. Perhaps not surprisingly, there is a large market out there for gamers who want to boot up their Playstations and view a static image of a scantily clad woman who may or may not be an Anime character.

Now, famed purveyor of semi-naked lady themes Konsole Kingz are throwing a new entrant into the dark and dingy ring of babe themes. It provides 8 images of the ladies of the famed Magic City gentlemen’s club in Atlanta, a hot spot for some of the major national and local hip-hop talent. According to Konsole Kingz CEO CJ Peters, the goal of the theme is to:

“…push the envelope in reflecting the modern lifestyle of our consumer but remaining tasteful with the images we choose to produce; and this Magic City PS3 wallpaper is no exception.  The club and their dancers are known all over the world and we’re excited to share a small part of their storied legacy.”

The theme does provide a cheap thrill, makes you feel a little dirty, and has you questioning how you spend your evening, so it does re-create the gentleman’s club experience to an extent. However, since you don’t have to pay an outrageous door fee, get mean mugged by bouncers, feel obligated by a suspicious buffet, or question the integrity of a watered down drink that is priced oddly similarly to a human lap dance, it’s actually a little better than the real deal too.

You can find the Magic City theme in the Playsation Store by searching “Themes and Avatars” and finding it under the “Babes” section. You can also browse Konsole Kingz other theme selections through their website.

Understanding the odds

Casino games are all based on complex formulas that figure out odds and probabilities or the likelihood that an event will occur. While you do not have to be a math whiz to play casino games, you should still understand a little bit about how the odds work so you can place the best possible bets.

Let’s say, for example, that you decide to play live roulette. The probability that the little metal ball will drop on the number 8 on a European roulette wheel is 1 in 37 (1/37) because you have just one chance that the ball will drop on number 8 out of all of the 37 numbers. This means that the “true odds” of winning with a bet placed on the 8 are 36 to 1. The first number represents how many chances you have to lose a bet and the second number represents how many chances you have to win.

But never forget that casinos are in the business of making money. If the payout odds were also 36 to 1, the casino wouldn’t have any advantage over the players. The casinos solve this problem by offering “payoff odds” that are slightly less than the true odds. That is why payoff odds are also referred to as “the house advantage” and “the house edge.”

Many casinos offer payoff odds of 35 to 1 on the roulette wheel. The difference between the true odds and the payoff odds allows the casino to keep a bit of money on every wager, even including the winning bets. In American roulette, the house advantage runs at 5.26%, which is quite high for a casino game.

If you decide to switch over to a live blackjack game, you’ll be facing different probabilities and odds. For example, if you bet $10 and you get blackjack and win $15, you will win $3 for every $2 that you wager. That would make the payout odds 3 to 2.

Some casino bets have payoff odds of 1 to 1, which means that you win the same amount of money that you wager. Other bets offer payoff odds greater than 1 to 1, which means that you will win more than $1 for each $1 that you wager. Be sure to read all of the payout odds carefully before placing any bets.

Betting Tips

Place casino wagers that offer the lowest house advantage. A good rule of thumb is to only place bets when the house edge is 1.5% or less. A lower house advantage gives the players better odds of winning.

Bear in mind that the closer the payoff odds are compared to the true odds for a specific bet, the lower the house advantage and the more likely you will place a winning wager. Watch out for the word, “for” in payoff odds because it indicates that the house gets to keep your initial bet, even if you win.

Each online casino has its own specific payout odds and every legitimate internet casino will list those odds somewhere on the screen. The higher the house edge, the more money you are expected to lose. Also, the longer you play a casino game, the more money that you will likely lose.

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