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“Beyond Two Souls” May be Video Gaming’s Trojan Horse

“Beyond Two Souls” recently sent a gift to some journalists and industry types, and an unusual one at that.

It was 1,999 blank pages bound by two yellow covers, one of which beared the game’s box art and title. The one page that wasn’t blank was the initial one notifying the recipient that what they held was a replica of the 2,000 page script that “Beyond Two Souls” is built upon, as well as a friendly reminder that the game was accepted into the Tribeca Film Festival.

Besides a joyous bearing of free printer paper, the other intent, and message, of the script was a simple one. It was to make everyone take notice that “Beyond Two Souls” will be different.

No…not different.

Unique.

It was the late Roger Ebert who famously raised the question if gaming could ever truly become art. Mind you he didn’t say it wasn’t art, and he didn’t say it couldn’t be art as is popularly cited, but rather it was more of a challenge to the medium to silence the doubters, himself included.

Now any gamer knows that storytelling in games is impressively unique and blazes its own path to create a quality that only the medium is capable of. To summarize the idea, think of “Bioshock.”

What gaming has lacked up until now though is a title that makes people who neither care about or respect video games (but very much do care about and respect films) to pause for a moment and consider the same growth that gamers have been seeing for decades now. Of course for that to truly work, the game must not just impact film lovers in that way, but gamers as well.

“L.A. Noire” came close, as did “Beyond Two Souls” predecessor “Heavy Rain.” Before that, “Grand Theft Auto IV” and as host of others.

However, “Beyond Two Souls” may be the first title that truly needs to be that game. It doesn’t want to be that game because it can, and it doesn’t dream about being that game because it may, but rather it needs to be that game to be considered a success by all parties involved.

And what a coup that would be if it was. While gaming doesn’t necessarily need that game to continue to exist, just imagine the world that would be left in its wake. Just imagine what the world of video games would be like if a game was released that would both satisfy the creative desires of the fans, the financial needs of the industry (like “Heavy Rain” did in a big way), and make people who couldn’t give a damn about either suddenly take notice, and be forced to really look at a video game with artistic respect.

It would be gaming’s Trojan horse. A rebel to even games themselves, under the guise of an expected appeal to the so considered higher authorities.

Then again, it may not be. It’s entirely possible that “Beyond Two Souls” will be a flop, or worse nothing at all. Even if it isn’t the game that shifts the perspective of video gaming though, it is a harbinger that a day is coming where even the most resolute of gamers must question their expectations regarding the capabilities of the medium. A day you could argue hasn’t been experienced sine “Grand Theft Auto III.”

Of course, much like that 2,000 page script, that day may come as soon as “Beyond Two Soul’s” October 18th release date when that very game will be delivered, to the amazement of all, right at the doorstep.

New Videos Show that Virtual Reality Suddenly isn’t so Far Away

If you haven’t been following, the oculus rift is an amazing new virtual reality device that will allow the gamer to achieve a sort of free look effect while playing a game. It’s not quite the vision of virtual reality that we pictured from sci-fi, but it does represent the most realistic step towards that vision that video gaming has ever seen.

Now that early units have begun shipping to early kickstarter backers, we’re starting to get some pretty interesting footage of the device showing everyone exactly why that is.

The first comes to us from a gamer playing the free running “Mirror’s Edge.”

“Mirror’s Edge” is the exact type of game that people dreamed about when they heard of the oculus rift, and also the type they worried if the device was capable of handling. From that video, I’m going to say that concern has been addressed triumphantly

In fact, I pretty much just have to say “wow.”  While we don’t know how much time was invested in learning to play the game, it doesn’t appear that the user in that video misses much of a step with the rift, and instead the only times he seems disoriented are when he’s in a particularly narrow movement space, admiring the rift’s ability to put a new perspective on the game, or when participating in an awe inspiring free fall which serves as the definitive climax to the video.

While it’s difficult to gain the same sensation that the rift supposedly inspires just by watching a video, it doesn’t take much imagination when viewing that video to see that it has potential to lend a truly unprecedented interactive experience to select titles. Of course when you’re talking creative and imaginative experiences, nothing tops the next video.

In what has to be the most incredible demonstration of interactive gaming ever filmed, the person in that video is using an omni-directional treadmill, which can read and feed your movements to a video game character, and pairs it with the oculus rift to play “Team Fortress 2” in a manner more in line with the virtual reality experience we’ve all dreamed of, albeit in a much more exhausting manner than previously considered.

The other thing that video shows is that there is a possible future for VR gaming, which is an idea that has never really been given an honest attempt or chance. Whether or not the oculus rift is the device we all look back to when identifying the true turning point of the concept, even the earliest and roughest footage shows a VR device that does something no other has truly managed to do yet.

Impress.

Nintendo is Once Again Showing That Nothing Can be Old if it is Timeless

Between the hype, and controversy, around “Bioshock: Infinite”, big upcoming titles like “Grand Theft Auto V” and “The Last of Us,” and Sony and Microsoft’s next gen consoles drawing their initial buzz, there hasn’t been much press from Nintendo, especially considering the somewhat disappointing sales for the Wii U, and how badly they could use some good publicity right now.

However recently Nintendo has unleashed a plethora of news via their Nintendo direct service, that reveals that things have in fact been very busy at the mushroom kingdom.

Among quite a few announcements are a new “Yoshi’s Island,” a re-released “Donkey Kong Country,” a new “Mario Party,” a new “Mario and Luigi” RPG title, a new “Mario Golf,” a sequel to “A Link to the Past,” and, by far the biggest news at all, the long, long, long awaited US and European re-release of the cult classic “Earthbound,” which is now automatically the best game on the Wii U.

I’d say that’s quite a lot of new titles in a short span, but that’s not exactly true is it? Most of the big announcements are sequels, remakes, or re-releases, with nary a strictly new property in sight. For most companies this would be seen as lazy at the least, but Nintendo isn’t exactly most companies are they?

Instead this is not only a satisfying announcement for fans, but a smart one for Nintendo as well. It’s not a stretch to say that the Wii U and 3DS aren’t exactly setting the world on fire, so Nintendo is doing what they always do in times past when they need to spark a system sale or two, and that’s go to the franchise well. Sure they’re drawing deeper from the well than usual (an “Earthbound” re-release pretty much scrapes the bottom), but they’ve proven before that they have the ability to use these franchises to not only boost figures, but show other developers new and exciting ways to creatively explore their hardware (though the Wii U could still use some more Nintendo love).

Whether or not that ends up being case here, if you’re a Nintendo loyalist, you’re about to get a wave of highly anticipated titles that, if history stands true, will be of equally high quality. For everyone else, it’s a reminder that even at this point in the game, Nintendo’s big guns change the focus of any war.

On So Many Levels, “Far Cry 3: Blood Dragon” Is Brilliant

I’ve never played “Far Cry 3: Blood Dragon.” I’ve never spoken to anyone who has, I’ve never been in the same vicinity of a playable version of it, and my only real exposure to the game is the spectacular 15 minute demo IGN put out recently.

Yet I can tell you without shame in my heart, or doubt in my words that I love “Far Cry 3: Blood Dragon.” Truly love it.

While I realized this the moment that I heard “Long Tall Sally” blasting from a helicopter stereo in a glorious tribute to the greatest sci-fi action movie of all time (“Predator”), it’s not even the game’s love of everything sci-fi 80s that stirs these emotions in me. Rather it’s something deeper, more real.

It’s because “Blood Dragon” reminds me that add-on content doesn’t have to be a bad thing, but can actually be fun.

Too often downloadable content is seen as a necessity, or worse a money grab. “Blood Dragon” is the antithesis of that idea. It was the brainchild of a group of developers who saw the opportunity to release the necessary DLC content for “Far Cry 3” as something more than an obligation to bang out some new items, or a side story in the same environment, but instead they took the chance to take all of the original game’s well developed mechanics, and use them as the foundation of something that would not only be creatively satisfying, but that could be as enjoyable to make as it would be enjoyable to play.

In this case it just happened to be a tribute to the world of over the top 80s video games, science fiction, and cartoons. Every aspect of the game is dipped deep into the well of 80s nostalgia, as the cutscense are straight out of an 80’s NES game, there’s a VCR filter over most of the proceedings, and the amount of film references is nerdgasmic. Seriously, if you took a sip of watered down light beer for every “Terminator” reference in the demo, you’d die of alcohol poisoning three minutes in. It’s like the proper video game adaptation of so many franchises we never got, all rolled into one.

But again this isn’t about the content of “Blood Dragon” specifically. It’s about how all other developers need to take notice of “Blood Dragon,” and remind themselves that the moment they feel bored doing DLC, they are probably doing it wrong. Before I saw “Blood Dragon” I honestly never considered that DLC could be a good thing for gaming, but just like “Bioshock Infinite” did for sequels, “Blood Dragon” shows the benefit of preserving the mechanics of a great game, but changing everything else to produce something that doesn’t give you more of what came before, but something more original that reminds you why you loved that game in the first place.

So while the neon infused hyper retro world of “Blood Dragon” should be enough to get anyone to play it (especially as you don’t even need “Far Cry 3” to do so,  making it more of a standalone add-on), the real reason you should pick it up when it is released on May 1st is to show developers that gamers are tired of downloads that just put armor on horses, and instead crave expansions that actually expand and explore the possibilities of a franchise.

Why Are You Here, When You Could be Playing “Guacamelee!” ?

In a perfect world, there would be no need to tout the virtues of a game like “Guacamelee!” because you would already be hopelessly obsessed with it, and relaying your experience to others with conversations no more elaborate than “Dude!” and “I know.”

Instead there’s probably a pretty good chance you haven’t heard of “Guacamelee!,” and don’t know that you should be playing it, and not reading this, right now. Since you’re already here though (thanks by the way), let me skip the traditional review and just give you five quick reasons to experience the brilliance of a game where you play a dead peasant turned Mexican professional wrestler super hero, on a quest for revenge and love (actually…make that six reasons).

Style…Now In Color!

It takes all of a glance at “Guacamelee!” to notice that this game is a looker. Its Mexican culture and folklore motif is rarely used in major games (the great “Grim Fandango” is the only other that jumps to mind), and here is gloriously captured in every single aspect of the title, right down to the font. It makes every frame instantly recognizable, and turns the game into something truly great. If you cut “Gucamelee!,” it would bleed style and charm.

More importantly it would bleed it in vibrant colors. We’re still in the black, brown, and gray age of video game color palates, so when a title like “Guacamelee!” comes along and presents an already creative style in full Technicolor, it’s worth considering a purchase just to experience the brilliance that transpires when 16 bit art philosophy meets the hardware power of the modern age.

It’s Actually Really, Really Funny

It’s not all classic day of the dead style though, as the world of “Guacamelee!” also sports nods to cartoons like “Samurai Jack,” video games like “Mega Man,” internet programs like “Homestar Runner” and much, much, more. Nearly all of these references are well hidden in the game’s art style, and recognizing them is sure to lead to uncontrollable grins for anyone in the know.

Yet the game’s best jokes come from its own devices. Whether it’s your ability to morph into a chicken to get into small spaces, or the lamentations of a gun toting villain who realizes he’s wasted all of his bullets shooting the floor for emphasis, at its best, “Guacamelee!” feels like a lost golden age Disney movie when it comes to accessible, yet genuinely funny, humor.

Challenging, Yet Rewarding

As much as I love a game like “Dark Souls,” it’s hard to ignore that at a certain point the risk/reward factor becomes painfully uneven. However, even though “Guacamelee!” pays tribute to many classically challenging games like “Dark Souls” does, you never feel like you are being cruelly punished.

Even though it’s not exactly the most difficult game ever created, “Guacamelee!” does sport sections that require above average skill and patience. However, as long as you are willing to develop your skills and creatively explore the extent of those abilities, you won’t get hung up on too many sections due to unfair play. Even if you do though, the payoff always equals the effort. It’s difficult to find a game that can hit the mark when it comes to a balanced, yet progressive challenge, but that’s exactly what “Guacamelee!” offers.

 

Fresh Combat, Classic Adventure

“Guacamelee!’s” biggest gameplay feature would have to be its Metroidvania 2D adventure style, where a large map becomes more and more open to you as new abilities are earned. Yet that classic 2D trope isn’t the only familiar concept, as the better part of the gameplay is largely just a creative tribute to a video game age gone by.

The one aspect that feels like much more than an homage though is the combat. It’s a combination of Mexican lucha-libre and old fashioned brawling, all based around a fighting game combo system, and at its best produces moments previously unseen. Most enemies require you to use a variety of maneuvers to best them, and exploring the destructive potential the system is capable of is just as fun as exploring the levels themselves.

It’s Basically this Year’s “Journey”

Alright, so it probably won’t be nominated for a Grammy, and it’s potential to make grow men weep at its beauty is slightly less than “Journey,” but when playing “Guacamelee!” you get the same distinct impression that you’re playing something that exists well outside of the norm, and is artistically significant for the medium.

Though to be honest, “Guacamelee!” also resembles “Journey” in that it is very short. It’s not quite as short as last year’s indie sensation, but even if you are going for 100%, you’ll maybe get 10 hours out of it. While that is a little heartbreaking, considering the game’s bargain $14.99 price, it shouldn’t prevent you from playing “Guacamelee!”, and this year be the one who recommends that great indie game to everybody, and not the one who hears about it from everybody else.

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