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Healer Wanted – Willing To Pay

Blade's Edge Arena.Every World of Warcraft addict has wished at some point or another to make a living playing Blizzard’s MMO. As it turns out, there was at least one other addict willing to indulge that fantasy this weekend.

The posting has since been removed, but someone in the Bay area posted for a WoW arena partner to take him to a 2000+ rating. Thankfully, Kotaku was able to copy an image of the post before it was pulled. The position required 20 hours a week, a Death Knight for farming, and the ability to carry someone with too little skill and too much money to the top of the arena ranks.

The pay? How about $50/hour up to 1850 rating, $100/hour after the 1850 mark, and a $5000 bonus if you reach 2350. Since Kotaku picked up the story I’m sure the poster has received digital droves of hate mail and spam, mocking his abilities and rebuking his method. Wouldn’t it be cheaper to just buy an account at that level?

Blur Gets Bumped To 2010

Blur in action.Activision has decided to push Blur back for a 2010 release date, the company said in a press release today. The game, which is the newest from Bizarre Creations, was originally meant to launch in Q4 this year, featuring full damage modeling and a fresh take on vehicular combat.

Mike Griffith, the President and CEO of Activision Publishing, had this to say:

We are committed to making Blur a great new racing franchise, and we are very encouraged by the game’s design. The additional time will allow the studio to fully optimise the vision they set out to create for Blur including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience.

It makes me wonder what kind of shape the game is in. This close to projected release it should be pretty much finished. So what did they find that so desperately needed changed? Some bug? A nasty glitch? A system-killing bit of code? Whatever it was, it must have been serious.

That or they’ve been aware of this pushback for some time.

Hands-On Preview: “DJ Hero”

dj_hero_box

No matter how many new features they add to the latest installment of “Guitar Hero” or “Rock Band,” you’re still just strumming the same plastic guitar, only to a different set of songs. It’s a pretty harsh statement to be sure, but for those looking for a completely different music rhythm experience, Activision’s got you covered. “DJ Hero” may sound an awful lot like its axe-shredding cousin in spirit, but the gameplay mechanics couldn’t be any more different. Ahead of its October 27th release date, Activision hooked us up with a demo unit to test out the game, and though I was skeptical at first, just like my first day with “Guitar Hero,” addiction quickly set in.

The first thing you’ll notice about “DJ Hero” is the turntable controller. Though the last thing anyone really needs in this day and age is another piece of hardware that can only be used for one type of game, Red Octane has done an incredible job in constructing a solid peripheral that doesn’t take up too much space. A majority of the turntable is dedicated to the platter (AKA the place where the records go), which spins 360 degrees and includes three colored buttons: green, red and blue. The other section snaps on to either side of the platter (making it lefty friendly) and includes a crossfader, an effects switch, a Euphoria button, and all of the basic buttons from a standard controller.

After a lengthy (but completely necessary) tutorial by DJ Grandmaster Flash, I was finally given the chance to scratch, mix and sample my way through three different sets: Marvin Gaye’s “I Heard It Through The Grapevine” vs. the Gorillaz’s “Feel Good Inc.,” Gwen Stefani’s “Hollaback Girl” vs. Rick James’ “Give It To Me,” and Benny Benassi’s “Satisfaction” vs. the Black Eyed Peas’ “Boom Boom Pow.” As you can tell from those six songs alone, the final set list (which will include 100 tracks and over 80 different mixes) is pretty eclectic, though there’s still a strong focus on hip hop. That’s about what I expected considering the audience that “DJ Hero” is targeted for, but what I didn’t expect was just how challenging the actual game would be.

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Place A Bet On Larry Fitzgerald’s Well-being

Larry Fitzgerald will almost definitely hurt himself like this.There are plenty of people who think the Madden Curse is fake. Yet somehow every year fate finds a way to prove those people wrong. It could have something to do with repeatedly putting oneself in harm’s way for sport. Maybe it’s bad luck. Either way, we’re half way to fulfillment this year, as Troy Palamalu is sitting a few games. Will Larry Fitzgerald share that fate? Why not bet on it?

That’s what Playblackjack.com is asking. The site takes sportsbetting to a new level,` giving users a chance to pick the game in which Fitzgerald will meet his fate. Get it right and the payout is 9 to 1. There are quite a few games left in the season, but your cut’s pretty nice if you pick the right date. If Fitz makes it through the season, (I can’t believe I’m going to write this in its original context) all bets are off. You’ll get your money back if Fitzgerald somehow makes it through the season injury free.

Mythic Admits Warhammer Mistakes

Ork from Warhammer.Mythic did something at GDC this week that I honestly don’t expect from any developer: it acknowledged mistakes. Not just one mistake, either, but a slew of them that kept the Warhammer MMO from becoming the best new thing on the market. I appreciate the acknowledgment for a couple reasons. First, the game was a letdown, and a pretty big one at that. Second, the things the Mythic staff pointed out gives us a close look at how small changes can affect the scope of a game in a big way.

Here’s the bulk of Mythic’s comments from VG247:

There’s a big difference between easy play and ease of use. One of the lessons that we thought we learned from ourselves and other games, was that it’s important to have ease of use, and it’s also important to hit the right balance between easy gameplay, challenging gameplay, and too difficult. We thought we hit that, but Warhammer, in PVE, in the beginning, is too easy. It doesn’t make you thrilled to do it.

[As for] our economy… we just missed the mark. If you look at the reasoning behind the economy, you’ll see things like, ‘Hey, we’re not going to let gold farmers in our game.’ ‘We’re going to try to make sure we have controlled inflation.’ We had all the best reasons in our game, but what it caused us to do was build a game where economy is not important enough.

All I can say is, “yup.” Those are exactly the sorts of things that sound great in theory but in practice create an uninspiring world, one you’ll find hard to justify spending money to be a part of.

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