Page 135 of 318

FG Minecraft Mondays tonight – 9:30 PM EST

minecraft_mondays

It’s Monday, and though that hasn’t meant a ton of game time together lately, we are on for tonight. I know we’ve missed League of Legends for a couple weeks in a row, but I think it will be good to settle into a Minecraft schedule as well. We’ll pick back up with LoL next week (hopefully with Lee Sin in the mix).

So tonight, get ready to get your Minecraft on. As I’ve mentioned before, I’m currently playing on a server called DarkTide. You can check out their official website/forums at your leisure, but make sure to get whitelisted on their minecraftforum.net thread.

I’ll be in game as “TheWuggler.” A few friends and I have a protected village known as Landfall and I would be happy to help you find your way out there once you’re online. Hope to see you online tonight.

Bullz-Eye reviews the Nintendo 3DS

Unless you’ve been living under a rock for the last few years, you’re well aware of Hollywood’s recent obsession with 3D… only, it’s not just Hollywood that’s obsessed. The video game industry has been eager to embrace this latest fad as well, with the Sony PlayStation 3 already offering several titles that are compatible with 3D-ready TVs. But if there’s been one steady complaint during this whole 3D craze, it’s that in order to take advantage of the technology, you have to wear a pair of clunky (and expensive) shutter glasses. That’s what makes the Nintendo 3DS so appealing, because it’s not only the first handheld device to offer 3D gaming, but also the first to deliver a completely glasses-free experience.

Though the system isn’t without its flaws, I was overall really impressed with what Nintendo has achieved with their latest handheld system. Head over to Bullz-Eye now to read my full review.

Patch preview: Garen, Galio, and Caitlyn buffs

galio_splash_2

This week’s patch preview is up, giving us a quick peek at what we can expect on Tuesday. It looks like it’s going to be a pretty slim patch. Phreak did mention that the patch is going to be pretty light on champion changes because there are going to be some larger changes in the following patch to address the tanky problem we’re currently facing. Here’s hoping that stuff will be enough.

In the meantime, it looks like Galio, Garen, and Caitlyn will all be getting buffed. I’m surprised when people complain about viability for Galio and Garen. I saw those toons nonstop for like four months. I might actually be sad if they’re back in the regular rotation.

Caitlyn occupies sort of a strange space right now. I have a lot of really good games with her, but the bad ones I have are usually catastrophic failures. I think a big part of that is the slow cast time on her escape skill. That slight delay before she fires backward and the ensuing slow motion reverse dash make her pretty easy to catch up to. Compare that to Corki’s Valkyrie and I think you can see where she’s lacking.

My biggest concern is that the changes will make her even more frustrating to play against. She already ruins a lot of champions in lane. What will it be like with more attack speed and an extra trap for warding or lane control? I’d imagine things will get pretty messy around her.

All the same, I’m glad to see Riot buffing a ranged champion. I miss the days of the ranged carry.

Can you name the champions by their passives/titles?

veigar_splash_3

A couple community members put together a pair of enjoyable quizzes to test your League of Legends knowledge. The quizzes ask you to fill in the name of each champion by matching it with a given passive or title, depending on the quiz. I did well with the champion title quiz, hitting 64 out of 72 answers, but fairly mediocre on the passives quiz, getting just 50 of 72 correct (though that still puts me in the 90th percentile).

Each quiz also has stats for what the quizzed folks missed most. Apparently not many people remember that Shen is the Eye of Twilight or that Veigar’s passive is called Equilibrium. Take the passives quiz and the titles quiz and let me know how you fared.

Does Riot underestimate the tanky DPS problem?

malphite_splash_2

I can’t think of another metagame that has been quite as contentious as the current tanky DPS game, and for good reason. Tanky DPS is infuriating to play against, even more so than the old poke/heal or R->win of days gone by. It lengthens games to a ridiculous degree. It encourages tower humping. It slows teamfights to a crawl. And, unfortunately, I think Riot underestimates just how bad it is.

Just check this noncommittal post from Guinsoo. He talks about all sorts of testing that’s going on, but in his final paragraph says that it may or may not pan out, may or may not release, may or may not do any of the things they’re supposed to do. Add to that the fact that Riot seems to be trying anything to shorten games except significantly nerfing the bruisers and it seems that tanky DPS is here to stay, at least in the meantime.

I’m actually fine with the idea of a consistent metagame. It gives players a chance to settle into a routine, which isn’t such a terrible thing, especially for a competitive game. In the case of tanky DPS, though, the metagame makes the game a lot less enjoyable. I’m pretty comfortable saying that my average level of fun has decreased dramatically in League of Legends over the last couple months. Games are so long these days that I’ll get one, maybe two games in before I’m so worn out that I don’t have much interest in playing further. I think that can be mostly attributed to the prevalence of tanky characters. Tower diving doesn’t work. There’s too much health on the board to bother taking risks. It just isn’t fun.

I’m hoping the game takes a serious shift some time soon. Several of the designers have mentioned items that directly counter the tanky meta, but when will we see those? I’m guessing 6-8 weeks. Until those items release, tanky DPS will reign supreme.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders Noren — Up ↑