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Is LoL headed toward a Black King Bar?

Alistar.

With the rise of tanky DPS came another frustrating aspect of the metagame: chained crowd control. Many of the tanky characters in League of Legends are equipped with one or more CC abilities, be they slows, silences, knockups, snares, or stuns. I’ve played against many teams recently in which my deaths have felt like a one-shot, from 100 percent health to nothing without a chance to fire a single shot. That sort of stunlock mechanic is extremely frustrating in a MOBA, especially if you’ve chosen a champion with limited mobility (there are things from which even Flash can’t save you).

With the rise of tanky toons and the inherent rise of CC, I wonder if we won’t see some sort Black King Bar brought over from DotA. For those that don’t know, Black King Bar (BKB) was an item that granted the bearer magical immunity for a limited amount of time on activation. With BKB you couldn’t be stunned, slowed, feared – none of the CC options – but you also didn’t take any magic damage. Obviously this poses a balance problem for those one-and-done mages (Veigar comes to mind). With that type of item, we’d sort of be back to Flash breaking projectiles, which isn’t very fun.

Another option would be the introduction of some sort of diminishing returns on repeated CC on a target. Even giving Quicksilver Sash the Cleanse treatment – allowing it to reduce CC for for several seconds after use – would give players more options for dealing with the current metagame. Whatever the case, we need something to avoid the incredibly frustrating stunlock deaths.

PvP.net launcher updated

If you logged in to League of Legends yesterday, you were probably greeted by an update to the patcher. My own migration took more time than expected, but in the end I’m hoping the technical support for this new launcher will help reduce Riot’s customer support load.

The new launcher is designed to be able to handle older versions of the League of Legends engine so that game updates don’t break old replays. It’s also intended to smooth out the patching experience, so hopefully fewer reinstalls are required.

As Slamtastic mentioned on another post, this does have an effect on the way custom skins are handled. It is still possible to install them, it just takes a little more effort. You can find a thread with instructions on the League of Legends forums.

Thankfully, Riot seems to have worked out the FPS/latency issues that some players associated with the new launcher. I know the last time I went from new launcher to old I saw an FPS bump of 10-15 frames. I haven’t noticed any FPS loss since yesterday’s update.

Champ of the Week: Nocturne

Frozen Nocturne.

I realize it’s Wednesday, so this seems a little late, but I’ve been playing Nocturne a fair bit this week. Also, our discussion last week fueled me to make him this week’s Champ of the Week. To be fair the wraithy wonder, I haven’t spent many consecutive games with him. Unfortunately for the world that thinks Nocturne is balanced, that’s usually how I get proficient at champs, and I already feel like I can control games with him.

My basic design concerns are his rapid scaling, his ability to affect teamfights on a global scale (that ult is nasty even just as a blind), and the survivability offered by a short-cd spell shield.

I think it’s important to remember that balanced in the current meta does not necessarily mean balanced. I have played Nocturne against some very tanky teams and done poorly – it’s tough to be successful with any semi-soft champion against Malphite/Singed/Rumble +2. To me, balance in Nocturne’s case means when (if) the tanky meta gets a nerf, does he burn through squishy characters too quickly? Does he reach a godlike farm level too quickly? For now, I think the answer to both of those questions is yes.

Champion Sneak Peek: Vayne, the Night Hunter

Vayne concept.

I really thought the Monkey King would be our next champion, especially considering the amount of artwork that’s been done on him. I would imagine Riot is trying to avoid the Lee Sin situation – lots of hype, little conversion – so we’re getting a different champion next week.

That champion is Vayne, a sort of Van Helsing inspired vampire hunter it would seem. I’m guessing she/he/it (pretty sure it’s a she, but it could be a he with very delicate legs) is a ranged DPS champion, a class that is woefully underrepresented in the current metagame. Could Vayne mark the return of the ranged carry? Check back this weekend for the skill list.

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