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Big LoL changes in store next week?

We’re fast approaching the end of Season One, a huge milestone for Riot and one that hopefully means we’ll see a deluge of new content for Season Two. We might get some news about some long-anticipated changes as early as next week. If Rinoa’s Twitter stream is to be believed, the company is taking a cruise on Wednesday of next week. That’s the day after patch day, folks.

Personally, I’m not getting my hopes up. I’m…pessimistically curious? I think the problem with a major content release in May is that there are so many other games that Riot will be competing with later in the year, potentially Dota 2. Unless there are some major feature releases planned at that time, Riot would be stuck hoping player enthusiasm can tide people over through the changing MOBA landscape. I don’t think that’s a realistic assumption.

That said, Dota 2 doesn’t look to be changing much about the game, other than adding an official support/development structure, so it could be the case that LoL carries on just fine. The game seems to continue to grow, even if Riot has squandered some of the good faith of the veteran player base. At any rate, keep your eyes open for big changes next week.

Champ of the Week: Karthus review

lich_splash_3

I spent most of my time with Karthus early in the week since I had so much to test. He may not have been given a completely fair shake, but, well, I can always revisit him later if necessary. For now, here’s what I think about The Deathsinger.

Karthus is heavily reliant on immobile teamfights. He doesn’t do particularly well with chasing, largely because so much of his damage comes from the Defile toggle. Also, as teamfights get more mobile, his passive loses much of its effectiveness, existing to pretty much only get his ultimate off. His ult is definitely a pain as the game goes on, especially at higher ranks, so it’s extremely important that he stay ahead of the leveling curve as much as is possible.

I think I had the most fun building Karthus kinda tanky. I definitely missed having a massive ult, but with a Rod of Ages and a Rylais it was easy enough to soak some serious damage, all the while dishing back some pain with Defile. Add in an Hourglass and he can be really tough to hang around. His ult still hit surprisingly hard whenever I built him on the beefy side.

Playing Karthus was a strong reminder of why I hate global ults so much. His might be the best of them, if only because he doesn’t teleport with the ult, but it’s still too much unavoidable damage to be dealt across the entire map. If I could change one thing about Karthus it would be that his ult not be castable while his passive is up. It’s just silly that he can be 100% effective from death. I would even be fine with a 50 percent damage reduction while in his passive, but frankly, I think the best thing would be a rework of his ultimate in full.

Mordekaiser’s big metal strap-on

I don’t know why it has taken me so long to remember to post this, but one of the unannounced skins this patch is called Lord Mordekaiser. It features the Master of Metal wearing, along with his typical metal duds, a giant metal strap-on.

I would love to meet the art director who saw this and said, “Yup – that’s just what we were going for. Nothing says metal like a huge, spikey penis of death strapped around your waist.”

Nunu gets legendary “Nunu Bot” skin

For a brief moment I thought legendary skins might be on their way out. Several of the 975RP skins are close to or better than the legendary skins for a given champion (ahem, Corki), so it seems a little silly to keep marketing skins as “legendary.”

Riot has seen fit to keep moving with the legendary skin releases, this time in the form of Nunu Bot. Riot released a preview video of the new skin to its YouTube channel today. The skin looks awesome, but probably not $15 awesome, at least not for me. There have been a few champions in the past that I’ve played often enough that the legendary skins didn’t look half bad, especially when I already had some RP laying around. Now I split my time between so many different characters that it doesn’t really make sense to spend so much on one skin. For any serious Nunu player, though, I’d call it a must-have.

How does Nocturne remain unnerfed?

Nocturne

I feel like this post is particularly appropriate following my Gangplank discussion because the two characters occupy relatively the same position on a team. Both are meant to eat up carries, it’s just that Nocturne actually has the tools to do that and Gangplank doesn’t.

I understand he isn’t seen a lot in ranked games right now, but that’s only because he’s getting banned. Every time I see him in a normal game I cringe, knowing that it’s just a matter of time before his farm is too much to handle. Often that’s somewhere around level nine, which is just too damn early. The big problem is his kit, which is utterly ludicrous compared to a lot of the characters out there. I know I’ve given the breakdown before, but it is just dumbfounding to me that he remains in the game as he was released. He still has a fear, a spell shield, an attack speed boost, an attack damage boost, a slow, a movespeed buff, a dot, two scaling physical nukes, a self heal, a global vision reduction, and a nearly global dash. All of that from four skills.

What..the…hell.

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