Category: PC (Page 17 of 18)

WoW: Cataclysm – What Is Coming And Always Should Have Been

picture-11What follows is a very long narrative of my history with WoW and an admittedly romanticized look at the new expansion. I am not discussing hardcore game mechanics. I’m not theorycrafting. I’m writing about the scope/themes of the game and what those things mean in a social/cultural context. If you make it to the end, I applaud your effort. If you put in that much work, I also hope you’ll leave a comment.

When I first caught the rumor that Blizzard would be announcing another World of Warcraft expansion at this year’s Blizzcon, I was completely apathetic. I haven’t played the game in nearly 6 months, and only then after some friends and I rallied from a similar hiatus for WotLK. The game had long since lost its former charm, which surprised even me. I was fairly hardcore for a while there. I wasn’t bleeding-edge by any means, but I led raids in a T6 guild before calling it quits on The Burning Crusade.

To understand why I quit I should probably begin with the reason I started. I joined WoW late in the game, late fall of 2006 in fact, because I was living in a small town with little to do. I had just graduated college, I was working my first serious job, and I wanted an enjoyable way to spend my wee hours. I also only had a Mac at the time, so WoW was one of few options for an MMO.

rogueI got hooked fast; I almost made my way to 60 before TBC dropped, but not quite. From what I can only think to call “an academic perspective (meaning thinking about gaming/culture in a social context),” that was actually a good thing. I got to witness the first flight from Azeroth, and it was massive. I played on a med-high population server and I immediately noticed the lack of players in town. Trying to find groups for Sunken Temple could be a nightmare, where before the expansion there were plenty of people around. Now granted, this would have happened to a degree, even if the expansion wasn’t a new continent. A lot of the people I was playing with were playing alts, and they would have returned to their mains for new content either way. The problem, though, was that I was no longer a part of the same game.

People always say that the real game is the end game, so when the expansion dropped, everyone was rushing to 70. And then they were rushing to get geared for raids. And then they realized they didn’t need the gear and they would just raid for gear. But all of that was taking place on a different continent. It was a whole different game. Where I would once see 60s roaming the same zones I was leveling through, there was now nothing but people rushing to grind through the Dark Portal. That kind of excitement was great for the first couple weeks, but after that, Azeroth was a ghost town. There was the occasional blood elf and then people like me, desperately trying to be a part of something out of our reach.

I wondered then why Blizzard hadn’t just changed the original world they created. Part of what kept me interested in the game was that things felt dynamic. The first time I walked my toon into Orgrimmar and saw Onyxia’s head on a pike it was exhilarating. Sure I was a few years late to the party, but there were still people around, having fun with what was there. That’s the kind of stuff that made me want to be level 60. It wasn’t just gear, it was the parts of the game I wanted to see.

I got over that pretty fast. I made it to Outland without any Azerothian raids (barring Kara, of course, though much later), hit 70, and started raiding (alright, not that much later). I leveled another toon to 70 and raided with him. I made that second toon my main and kept on raiding, picking up all the flashy gear I had seen around town. And then my guild hit T5 and we had to make some changes. We had primarily been casual raiders but the regulars wanted to progress and we couldn’t do it with our casual members. Several horribly terribly awful guild mergers later we were moving into T6 and my interest just died. Continue reading »

Blizzard Announces WoW: Cataclysm

Deathwing is back, baby.Following the leaks about the rumored WoW expansion, Blizzard has officially confirmed the release, titled World of Warcraft: Cataclysm. Events of Cataclysm take place in good ol’ Azeroth instead of that played-out, new continent horse excrement. Personally, I’ll say this is the most intriguing expansion I’ve seen, even if it does mess with the lore of the world in a pretty huge way. Tauren Paladins…come on.

The new expansion has almost all of the leaked features, for which I’ll defer to the official Blizzard FAQ page. I have to say, I’d be glad to get back to Azeroth if I was still playing. In fact, I just might resub when the xpac comes out, you know, just to kick the tires a bit.

Here’s the relevant info from the FAQ page:

    * Two New Playable Races: Adventure as one of two new races–the cursed worgen with the Alliance or the resourceful goblins with the Horde.

    * Level Cap Increased to 85: Earn new abilities, tap into new talents, and progress through the path system, a new way for players to improve characters.

    * Classic Zones Remade: Familiar zones across the original continents of Kalimdor and the Eastern Kingdoms have been altered forever and updated with new content, from the devastated Badlands to the broken Barrens, which has been sundered in two.

    * New High-Level Zones: Explore newly opened parts of the world, including Uldum, Grim Batol, and the great Sunken City of Vashj’ir beneath the sea.

    * More Raid Content than Ever Before: Enjoy more high-level raid content than previous expansions, with optional more challenging versions of all encounters.

    * New Race and Class Combinations: Explore Azeroth as a gnome priest, blood elf warrior, or one of the other never-before-available race and class combinations.

    * Guild Advancement: Progress as a guild to earn guild levels and guild achievements.

    * New PvP Zone & Rated Battlegrounds: Take on PvP objectives and daily quests on Tol Barad Island, a new Wintergrasp-like zone, and wage war in all-new rated Battlegrounds.

    * Archaeology: Master a new secondary profession to unearth valuable artifacts and earn unique rewards.

    * Flying Mounts in Azeroth: Explore Kalimdor and the Eastern Kingdoms like never before.

As you might imagine, no word on a release date other than 2010.

id Software Closes The Door On ‘Monster Closets’

Where did these guys come from?As an avid gamer, nothing peeves me more than a mechanic that makes me stop thinking about outplaying the game and start thinking about outplaying the game code. There’s a big difference.

The first requires total immersion, like when you’re jumping from box to box on a Halo 3 map trying to lay down some BR love. You’re thinking about the environment, exactly as it exists in most cases, and how to navigate that environment for success.

In the second scenario the game world is more like a transparent film, like an image of the matrix sitting translucent over the scrolling green code, making real the ideas of the developers without totally masking the developer’s tricks. They want to scare you? Make a monster appear out of thin air. When does it appear? When you walk past that one crack on the floor. That was actually the exact scenario with Doom 3 and what players came to call the “monster closets.” You’d be walking along a space corridor, checking empty corners which have no apparent entry or exit, only to get ravaged seconds later by a monster that appeared in the area because of something you triggered by an event like your placement on the map. It was infuriating to play, in large part because it produced such a predictable gaming experience.

Well id says they’re done with that type of development, and they’ll be adding (gasp!) actual AI to the baddies in their up and comer, Rage. As id’s Matt Hooper put it (with some adjustments for clarity):

[In Rage] when you’re going to the RC-Bomb base [from the demo] to deal with the Shrouded clan they’re doing whatever they’re supposed to be doing. If they’re supposed to be defending against you coming there, they’ll be doing that. If they’re just tinkering or having a conversation they’ll do that. You will never see [a monster closet.]

To which I say, “Thank the sweet baby Jesus.”

Dragon Age: Origins Gets Pushed Back

Dragon Age: Origins is bringing sexy back.The latest in this year’s string of blockbuster pushbacks comes courtesy of BioWare. Their new RPG, Dragon Age: Origins, has been bumped from the original October 20th release date to November 3rd.

The delay began as a rumor based on altered release dates at several major retailers. BioWare quickly denied the rumor, claiming they were sticking to the October 20th release. Just a day later they officially confirmed the delay and announced the new release date.

What does this mean for you? Well for one, you’ll be waiting to get that freak on with the animal of your choice. For another, not a whole lot. The release was still far enough away that it shouldn’t affect anyone too terribly. What they would be changing this late in the process is beyond me, but I’m not really the developing type. The Playstation 3 version of the game has been delayed with the PC and Xbox 360 versions, though without a set launch date.

Tales Of Monkey Island Continues August 20th

The Siege of Spinner Cay.Telltale has put a date on the successor to their new Tales of Monkey Island game. The next episode in the series, called The Siege of Spinner Cay will be available on August 20th for PC. There’s still no word on the WiiWare release date.

After eight years of waiting we finally have consistent updates to one of my favorite game franchises of all time. I have to say, I’m really liking the episodic release schedule, too. It gives me enough time to finish my current chapter of the game without too much pressure to blow through the whole thing. A few weeks later they release a new episode of the same game, making a smooth transition along the game’s storyline.

Though they didn’t give specific details, Telltale did say the WiiWare release will be close the PC date. No need to fret, Wii-fans. You’ll get yours soon enough.

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