Category: PC (Page 15 of 18)

Dragon Age: Origins character creator to be available October 13th

DA:O character creation screen.Bioware has announced the release of a PC character creator for the upcoming Dragon Age: Origins. The software will be available starting October 13th. The tool is meant to give you a little prep time before the game launches on November 3rd.

I think it’s a great move. I love games with custom characters, but I usually don’t spend any time with the feature until my second toon. My first character starts off to be the epic beast I plan to use to rule the planet. About three minutes in, though, my desire to actually play the game takes over and I end up with a crooked beard and bad teeth.

Alongside the character creator, Bioware is opening the game’s community site. There you’ll be able to upload your custom characters and participate in the game specific forums.

Assassin’s Creed 2 Shares A Tale We Know Too Well

Assassin's Creed 2.As happens time and time again to the PC versions of multi-platform games, the PC version of Assassin’s Creed 2 will be delayed. All console versions of the game will still release on time, November 17th.

The news was delivered via Ubisoft’s Twitter page as such:

Assassin’s Creed 2 PC has moved to the first quarter of 2010. A bit more time for the dev team to deliver the best quality game to you.

That’s all well and good, but it’s certainly disappointing. The PC version of the first title was a bit of a mess, so maybe it’s for the best.

Infinity Ward Is Too Committed To Call Of Duty

Infinity Ward Logo.As the release date for Modern Warfare 2 creeps ever closer, gamers and game journalists (mostly the latter) are starting to wonder what Infinity Ward’s next game will be. The developer has made a killing out of killing in the Call of Duty franchise, and it doesn’t look like it’s ready to change.

When we feel like we can’t innovate any further in the Call of Duty franchise, then we’ll do something else. A lot of that mentality went into Modern Warfare 2. That’s why it’s Modern Warfare 2. It is Call of Duty: Modern Warfare 2, but you’ll never see that in game. We never call it that. It’s because we think of this as a new IP. This is our Modern Warfare 2 game. So we are constantly doing new stuff.

That’s according to community manager Robert Bowling. I find the company’s stance pretty disappointing, especially considering the quality products it has turned out so far. Yes, Call of Duty is a lot of fun, but why not some new IP? Obviously the answer is in the numbers; as long as people keep buying the product, why change?

Loyalty to the consumer, that’s why. Consumers obviously buy franchise material, but the industry is mature enough to support growth for new IPs. The real reason behind these perpetual franchises is loyalty to the investor, a business model I wish someone in the industry were willing to abandon. I’m not saying developers shouldn’t make money, but that they should be willing to take more risks to make that money because the risk is actually fairly small.

And yes, I realize this is all very unrealistic. It doesn’t hurt to dream, though.

Mythic Admits Warhammer Mistakes

Ork from Warhammer.Mythic did something at GDC this week that I honestly don’t expect from any developer: it acknowledged mistakes. Not just one mistake, either, but a slew of them that kept the Warhammer MMO from becoming the best new thing on the market. I appreciate the acknowledgment for a couple reasons. First, the game was a letdown, and a pretty big one at that. Second, the things the Mythic staff pointed out gives us a close look at how small changes can affect the scope of a game in a big way.

Here’s the bulk of Mythic’s comments from VG247:

There’s a big difference between easy play and ease of use. One of the lessons that we thought we learned from ourselves and other games, was that it’s important to have ease of use, and it’s also important to hit the right balance between easy gameplay, challenging gameplay, and too difficult. We thought we hit that, but Warhammer, in PVE, in the beginning, is too easy. It doesn’t make you thrilled to do it.

[As for] our economy… we just missed the mark. If you look at the reasoning behind the economy, you’ll see things like, ‘Hey, we’re not going to let gold farmers in our game.’ ‘We’re going to try to make sure we have controlled inflation.’ We had all the best reasons in our game, but what it caused us to do was build a game where economy is not important enough.

All I can say is, “yup.” Those are exactly the sorts of things that sound great in theory but in practice create an uninspiring world, one you’ll find hard to justify spending money to be a part of.

Bioshock 2 Gets A Date

Bioshock 2 logo.It looks like Take Two is going to make good on the promise of delivering Bioshock 2 in the early months of 2010. The sequel to the developer’s smash hit got a global release date of February 9, 2010.

For those who have forgotten, Bioshock 2 puts you in the boots of Big Daddy some ten years after the first game ended. Now there’s a monster roaming the Atlantic coast snatching up little girls and dragging them down to Rapture. It’s your job to stop him.

Bioshock 2 will also feature a multiplayer system that works as a prequel. From the press release:

Multiplayer in BioShock 2 will provide a rich prequel experience that expands the origins of the BioShock fiction. Set during the fall of Rapture, players assume the role of a Plasmid test subject for Sinclair Solutions, a premier provider of Plasmids and Tonics in the underwater city of Rapture that was first explored in the original BioShock. Players will need to use all the elements of the BioShock toolset to survive, as the full depth of the BioShock experience is refined and transformed into a unique multiplayer experience that can only be found in Rapture.

I would have loved to see this game come out this year, but at least there’s a little something to look forward to in the wee months after the holidays.

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