Category: Nintendo Wii (Page 8 of 9)

Why Wii Sports Resort Sales Figures Really Matter

Miyamoto getting crazy with the MotionPlus.Nintendo is happily sharing sales figures for Wii Sports Resort and the bundled Wii MotionPlus, and for good reason. Since launch, the $50 bundle has sold more than 500,000 units.

From Cammie Dunaway, Nintendo’s executive VP of sales & marketing, the news sounds something like this: “Through Monday we sold one copy of Wii Sports Resort roughly every 1.5 seconds continuously since it launched in the United States.” That’s an impressive stat, especially considering the nature of the game. Nintendo continues to successfully defy the convention of going for the hardcore market. The Wii Sports Resort sales do more than just add to Nintendo’s fat coffers, it puts the Wii MotionPlus in the hands of the public, effectively reducing the cost of all future games designed to employ the Wii MotionPlus’ advanced sensors. You won’t need to drop the extra $20 next timeyou want to play a MotionPlus enabled game.

Now, if we could only sort out what Nintendo is going to do with the Vitality Sensor.

Tales Of Monkey Island Continues August 20th

The Siege of Spinner Cay.Telltale has put a date on the successor to their new Tales of Monkey Island game. The next episode in the series, called The Siege of Spinner Cay will be available on August 20th for PC. There’s still no word on the WiiWare release date.

After eight years of waiting we finally have consistent updates to one of my favorite game franchises of all time. I have to say, I’m really liking the episodic release schedule, too. It gives me enough time to finish my current chapter of the game without too much pressure to blow through the whole thing. A few weeks later they release a new episode of the same game, making a smooth transition along the game’s storyline.

Though they didn’t give specific details, Telltale did say the WiiWare release will be close the PC date. No need to fret, Wii-fans. You’ll get yours soon enough.

Wii Sports Resort Sells Over 500K Copies

Wii Sports Resort Sword Fighting.Anyone surprised? Anyone at all? Thought not.

This is about the most uninspiring bit of Nintendo news ever, but it’s definitely worth at least noting, and probably congratulating Iwata and company on their great success. In just over a week’s time Wii Sports Resort has sold over 500,000 copies in the US alone.

Those numbers are pretty impressive, whether you expected them or not. As several commenters have pointed out on various sites, this is a game that really goes after the casual player. I’d expect it to spread much like Mario Kart did. I, for one, really hated the Wii’s Mario Kart when I first played it. A few attempts later with a group of friends, though, and I was enjoying myself. It gave us something fun to do in between a late lunch and our evening festivities. I’d expect WSR to have the same, “not a bad way to spend an afternoon” appeal for a lot of people. It just might take some time for more of those folks to buy it.

What’s Nintendo Going To Do With The Vitality Sensor?

The Wii Vitality Sensor.A recent article at Ars Technica asks the question that’s been probing my mind and checking my pulse for a few weeks. What is Nintendo going to do with the Wii Vitality Sensor?

I’m sure many of you have had the same thought on your minds, but I know I hadn’t really considered Nintendo’s strategy until I read what Ars writer, Ben Kuchera, had to say. The Vitality Sensor is more than just a strange product; it’s a break from Nintendo’s traditional strategy concerning peripherals.

Nintendo has been able to sell just about anything to anyone recently, but mostly for one reason: the killer app. For the Balance Board it was Wii Fit. For the MotionPlus it was Wii Sports Resort. For the Vitality Sensor there is still nothing. No raison d’etre that makes me think, “Yeah, this is going to work.”

There doesn’t seem to be one on the horizon, either. With the other titles I mentioned, the hardware and the software were announced almost simultaneously, giving consumers dreams of a new device and the desire to stand in line just for a shot at the new experience. The Vitality Sensor, on the other hand, has everyone staring at each other, scratching cranium. The potential uses are pedestrian at best and competition for Lunesta at worst.

Miyamoto still wants your trust, though. He’s convinced that what Nintendo will do will be enough to sell the new peripheral. “I don’t have any indication for you [of what we have in the works] other than to say that we have lots of very creative ideas,” he said to the Mercury News. I think it was meant to inspire confidence, to remind the masses of just what Nintendo has done in the past. He seems to have forgotten, though, that the past has been putting Nintendo’s fat wallet right behind its fat mouth, making games that showcase the idea behind the peripheral.

If Nintendo wants my confidence, I expect them to earn it in exactly the way they’ve earned it in the past. Gamers and game manufacturers have an open relationship. There’s nothing that says we have to love everything they do, even if we have a fanboyish history of loving what they’ve done. Show me the creative genius of the Vitality Sensor and I’ll let you know if I believe it. Until then, please Shigeru, stop talking about it.

iPhone is More Powerful Than The Wii

Tales of Monkey Island.
That’s according to a TellTale Games developer by the forum name “Yare,” anyway. He said as much while addressing user concerns about the performance of Tales of Monkey Island on Nintendo’s Wii.

Here are a few of his more interesting thoughts on Wii development:

The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one.

Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even. The Wii and DS are extremely underpowered and their popularity doesn’t remove the hardware limitations.

He definitely makes a good point regarding the popularity of Nintendo’s devices. Just because they’re popular doesn’t mean they don’t have limitations.

Source: Examiner

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