Nintendo has announced that tonight’s DSi firmware update will finally allow uploads of your DSi photos directly to Facebook. The update will be available starting at 8PM EST.
The update is a long time coming, and this new feature has been live in other countries for a bit now. It will be nice, though, for those of you with a DSi to be able to use your images, and from either camera no less. Users can manipulate the photos prior to uploading, which should work like most other mobile uploads.
Not sure how to get the update? Just navigate to your “Settings” menu and look for the system update. It should download fairly quickly.
That’s according to a TellTale Games developer by the forum name “Yare,” anyway. He said as much while addressing user concerns about the performance of Tales of Monkey Island on Nintendo’s Wii.
Here are a few of his more interesting thoughts on Wii development:
The voices and textures are the way they are because we’re limited to 40 megs for WiiWare titles. The PC versions of our games are usually 150+ megs, and most modern games range anywhere from one to ten gigabytes or more. Talk to Nintendo about this one.
Frame rate issues will probably get sorted out eventually, but keep in mind that the Wii is just not a powerful console. An iPhone is much more powerful than a Wii, even. The Wii and DS are extremely underpowered and their popularity doesn’t remove the hardware limitations.
He definitely makes a good point regarding the popularity of Nintendo’s devices. Just because they’re popular doesn’t mean they don’t have limitations.
I may have mentioned once or twice that I’m ridiculously excited to play Scribblenauts. The new trailer makes the game seem even more incredible, and it made me realize something I can’t believe I hadn’t thought of before:Scribblenauts has almost infinite replay value.
I know that sounds odd, because it’s clearly one of the main features of the game. So maybe it’s not that I didn’t think of it, but that the concept just didn’t seem very real. There aren’t many games I find truly engrossing enough to enjoy a lot of replay. Sure, there are all the games with great multiplayer features, but I don’t consider those “replay.” For real replay value, I consider the story mode of a game – the part of the game that follows some sort of narrative progression from beginning to end. Even with games like Mass Effect, where there are countless options available to the player on replay, I find it hard to jump back in and relive the same story, despite the various nuances that come from different decisions.
Scribblenauts is different, in part, because it’s more like a puzzle game. There’s not necessarily that same, narrative progression with bigger titles. But even puzzle games can get boring, and it takes a special kind of experience to make me come back for more. That’s exactly what I expect from 5th Cell’s little creation – a rare gaming experience.
My expectations exploded when I first heard the concept for the game, and from everything I’ve seen, it can’t really disappoint. The most shining example, though, is from the new trailer. Our intrepid hero is stuck staring at a centaur with no way around. How does he hope to make it past? Why, by summoning Medusa, chopping off her head and using it to turn the centaur to stone, of course! Okay, so that doesn’t solve the problem of getting around the centaur (and actually the trailer does seem to show this “solution” as no solution at all), but it does make good on the promise that anything is possible. There are obviously thousands of other ways to get your ‘Naut out of this little pickle, and that’s what makes the game so great. I’m already imagining spending hours just playing my favorite puzzles, the ones that offer the most modularity for solutions, just to see how many ways I can think up to solve them.
With opportunity for expansion packs, increased dictionary size, and more item interoperability, Scribblenauts could quickly become one of the greatest franchises ever. To see more of what I’m talking about, check out the trailer below.