Category: News (Page 74 of 108)

LoL: Patch day 04/08 (Kennen)

Deadly Kennen.Another patch day is upon us, bringing another ninja to your summoner’s pane in the form of Kennen, the Heart of the Tempest. As with every patch, there’s a host of balance changes and tweaks along with the usual skin release and random audio updates.

First, let’s talk Kennen. I’m pretty excited about him, though he probably won’t hit his stride for a couple weeks. There was more active discussion on the test realm forums about his AP ratios and skillset than I’ve seen for any of the other recent heroes so I’ll be curious to see where he ends up. For now it seems he’s somewhere in the middle of the pack with regard to viability. His ult needs some considerable work to be truly powerful (personally I say drop the CD down to Ryze levels and he’s good).

Jax is finally catching a nerf, though not to his obscene survivability. His AP ratios have been lowered across the board, which is a good thing. Unfortunately, Ninja Tabi got a small buff to both armor and dodge and Phantom Dancer caught a dodge/movespeed buff as well. I see more scary AD Jax players in my immediate future.

Other than that things mostly remained the same. Anivia got a small movespeed buff, Ryze got a little nerf, and Janna caught some much-needed love with a slightly tweaked ult to include a slow for targets who reenter the heal and some mana efficiency improvements. The Item Shop UI has been tweaked and several items have been changed, perhaps the most significant of which is Haunting Guise, which now gives lifesteal on spell damage.

Overall I think this should be a pretty sweet patch. I’ve got 7300 IP banked for the Kennen purchase and 3900 RP to spend on some new skins. Hello, Swamp Master Yod…err…Kennen.

First round of WoW class changes are up

Level 80 Shaman.Yesterday we got news that Blizzard would start to preview the class changes coming with WoW: Cataclysm. Good to its word, the changes are up on the official forums. So far it’s just Shamans and Warlocks, but it’s something, right?

The changes seem…good? I don’t know. Honestly, it’s been so long since I’ve played either class that it’s tough to say whether the changes are actually decent or if they’re just changes that will be unqualified until they’ve actually been tested. My guess is the latter. This kind of thing usually takes a while to properly iron out, and even then there are periods of underwhelming results for a lot of classes. Remember the sad state of the elemental shaman?How bout the retadin?

Today also brings word that press-only beta opt-in invites are going out. That points to a very close beta date, but the fact that it’s press only means it’s probably a hype ploy. Why give it only to the press if you want real testing? Because they’ll leak things, that’s why. I’m sure Blizzard is well aware of the fact that people have been losing interest and with Bob Kotick at the helm, you can bet everyone at Activision is anxious to keep profits high.

LoL: The scary state of Jax

Jax.It’s time for another “state of” post, but this one is a little scarier. The subject here is Jax, one of the most hotly contested toons in the game right now. I wanted to give a quick look at some of his potential problems and what the future may hold.

First, Jax is undeniably strong. In my opinion, he’s too strong. His passive is among the best in the game (if not the best by a long shot) and his skills deal incredible damage. He can be extremely difficult to bring down in a teamfight, particularly the new 3v3 game and he can easily solo entire teams if he gets even a moderate level of farm.

The big problem with Jax is that he gets too much benefit from every item. While most characters have to make choices like survivability vs. damage output, Jax gets everything in one tidy little package. Want to go physical damage? Great, have some free health. AP? Awesome, have some free health. In fact, the worst items you can get for Jax are health items. Why would you when you can boost your damage output and your survivability in one fell swoop.

The other problem is the way his damage scales. As though the health bonus weren’t enough, Jax has insane AP ratios. With even 100 AP his Empower -> Leap Strike combo takes huge chunks of health. You just better hope that next attack isn’t a relentless assault proc or you’re as good as dead.

Jax does have a weakness, though: mages. Jax is susceptible to snares and stuns, despite the fact that most Jax players take cleanse. Because mages don’t rely on physical attacks their damage isn’t stymied by dodge chance. It is possible to blow Jax up in one fell swoop but you better do it fast. If he gets close to you it’s probably going to be a four shot.

LoL: The demise of Urf

Urf the Manatee skin.I think we all knew something was up when it came to Urf the Manatee. Riot was toying with us, I could just feel it. But why populate the announcements forum with so much crap about a fake hero? Enter Urf the Manatee skin for Warwick. Yes, Urf the Manatee lives on in a Warwick skin that costs 5,000 RP. Lucky for us, he’s on sale for 99 percent off – just 50 RP!

Here’s the story behind the skin:

Unfortunately, today, the story of Urf Day took a tragic turn, for as Urf was swimming along, dutifully guarding the river in the Summoner’s Rift, he met with a tragic demise. Eye-witness accounts have been unreliable at best, but everyone seems to agree that just before it happened a blue streak was seen darting out of the nearby jungle. A great clamor ensued, followed by the doleful screams of a manatee done wrong. In the end, all that was left of this brave prince amongst sea cows was his skin… and even that was stolen by this most nefarious of perpetrators.

Now any good story needs a moral. So if there’s anything that the story of Urf Day and the story of the Big Bad Wolf have in common, it’s this: deep within every wolf, there is a cunning master of disguise just waiting to get out. Take Warwick, for instance; a giant, bloodthirsty werewolf able to cunningly adapt by blending into even the most innocent of surroundings. He could be anywhere at any time… behind a rock, in the brush, in the jungle, or cleverly masquerading as a lovable, spatula-wielding manatee.

Enjoy Urf Day everyone. If I can fix my internet any time soon I’ll do the same.

LoL: 3v3 impressions

Twisted Treeline action.I haven’t had a ton of time to spend on Twisted Treeline so I’m just going to give you my initial impressions. Treeline is a very different experience from Summoner’s Rift. It’s much faster, much more combative, and for me, a lot more fun. It does have its setbacks, though. The list of potentially successful champions is pretty short and certain team comps just don’t stand a chance.

For now, the strategy on TT seems to be buff control at the two major buff locations, lizard and dragon. The buffs provide large amounts of gold to the controlling team and some welcome DPS boosts for all of the early game ganking. When building your composition, be sure you have the ability to rip down those neutrals fairly quickly. I played a game today against an Annie/Kayle/Ryze comp. They struggled, to say the least.

Other than that you need your basic CC along with early killing power. Mundo does extremely well, especially if he gets enough regen. Sion is another great choice, as is Ryze, Shaco, Jax, and Gragas. Early game burst is key to your gold generation and helps you free up the map for pushing. Towers have much lower health in TT so they’re easily pushed. You need to be aware of a team’s pushing potential and try to defend. Leaving your inhibitor turrets undefended for even a short period of time can be the difference between a win and a loss.

Really, TT is all about teamwork. That Annie/Kayle/Ryze comp was brutal at level 6. We’d open up on a target, Kayle would ult, and we would almost always die instantly. As the game progressed, though, we had enough MR to withstand the initial burst and they didn’t have much left. It was just a matter of time before we aced them repeatedly and pushed straight to the nexus.

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