Skarner Impressions

Earthrune Skarner

I’ve had the chance to play Skarner in a couple games now, enough to give some baseline impressions of his skills and playstyle anyway. I’m going to try to avoid comparisons to Sand King from DotA as much as possible, but I’m going to say this – Sand King had much more flavor. There, I’m done. Let’s talk about Skarner.

I’ve only played Skarner in the jungler, and I think for good reason. His kit is designed around standing on top of his enemies, but he doesn’t have the early durability or sustain to really do that. He is surprisingly fast in the jungle, though, thanks to the constant damage from his Q. It’s fairly easy to pick up both buffs and still have enough health left over for a gank. That can’t be said for every jungler, and it can throw off enemy laners if they aren’t paying attention to your time.

As good as Skarner is in the actual jungle, he’s terrible coming out of it, even at level six. Without any sort of serious dash or ranged CC, Skarner has a pretty tough time getting into position. He’s okay once he has five ranks of his shield and a Trinity Force, but by that point, lane ganks aren’t happening much. His ult also has incredibly short range. It’s fantastic for catching overconfident opponents or when used in conjunction with Flash, but it’s certainly not any sort of reliable initiation or gap-closing skill.

That’s not to say it isn’t strong. There are enough champions that are both position- and cast-dependent that Skarner has plenty of targets to drag around. My personal favorites so far have been Fiddlesticks and Kassadin, though I also snagged a Sona once or twice. I’m glad to see that the duration is pretty short. Also, I’ve heard a couple people say that his ult has too short a cooldown, but 110/100/90 seconds isn’t really anything to laugh at. Granted, he’s got some extra help from the blue buff he’s getting in the jungle, at least at early levels, but I don’t think it really needs nerfed.

If anything surprises me about Skarner it’s that there’s so little chatter about him. We’re only two days past release and already the forums seem fairly devoid of conversation about him. That could mean that people are content with him, but to me it seems as though there aren’t many people that are excited about him. I’ve been able to pick him in most games after 20 seconds or so. So why the low-decibel response?

To put it bluntly, Skarner’s kind of boring. He’s spammy, but his spammy skills don’t do anything that’s all that exciting. He also has a sort of confused set of skills. It doesn’t really make sense that his Q scales off physical damage for the first half but magic damage after. Everything else he does is magic. I haven’t tried out an AP build yet, mostly because Skarner doesn’t seem like he would fair well in lane. That’s next on the test list.

How’s the scorpion been treating you this week?

  

Champ of the Week: Blitzcrank extension

steamgolem_splash_0

I’m finally back in North Carolina and, armed with a freshly cleaned apartment and a beautiful laptop HP was kind enough to lend me while I was in Ohio, I’m ready to dive back into the happy little world of Valoran. Unfortunately I didn’t have nearly enough time to spend with Blitzcrank this past week, so I’ll be extending his Champ of the Week feature so that the robot gets what he’s due.

In other news, I just attempted to log in, hoping to snag a quick Skarner game before succumbing to the inevitable result of an 11-hour car ride, but alas, a twenty minute queue timer is standing in the way. I think I’m going to let it win, too.

So how has Skarner been? The spotlight looked like a much more accurate representation of a given champion’s skills and abilities. Phreak actually died! OMGOMGOMG! Seriously, though, I don’t consider it a good thing that Skarner is relegated to jungle duty. It seems to me there are much more reliable junglers in the game and Wriggle’s feels like a total waste. Unfortunately, he has no dash, which means he’ll also get outperformed pretty badly in lane without a decent bit of burst damage. This is all conjecture, of course. If you’re finding that his heal allows for excellent lane sustain, let me know in the comments.

Also, how’s the Pantheon buff? I miss the days when I played him, which were basically just after he released. I haven’t messed with him much since.

With that, I’m going to call it a night. Look for me later in the week – I should be around quite a bit.

  

Skarner official skill list released

Skarner splash.

My schedule has been all out of sorts this weekend, thanks to a wedding, a trip to my beloved Cleveland, and my upcoming return trip south. Rest assured that I’m still keeping pace with the League and will try to get a little content together over the next couple days, despite my travel.

First on that list is the Skarner official skill list release. Without further ado, let’s take a look:

Abilities:

Energize (Passive): Basic attacks lower the cooldowns of Skarner’s abilities by 1 second against champions and 0.5 seconds against non-champions.

Crystal Slash: Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus magic damage and slows all targets hit.

Crystalline Exoskeleton: Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.

Fracture: Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.

Impale (Ultimate): Skarner suppresses an enemy champion and deals magic damage to it. During this time, skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner’s target will be dealt additional damage.

It’s no secret that Skarner is going to be Tanky DPS, a fact that’s confirmed by his skillset. He has an activated shield with passive damage boost, hybridized damage, and a self-heal. Golly, do you think we’ll see anyone build Trinity Force on him?

Answer: Yes. Crystal Slash is pretty much designed around Sheen – cast it once to proc Sheen, get in an attack or two, hit it againfor the slow and another Sheen proc.

I want to be clear – I’m not knocking his design. As I was writing that last paragraph I was actually thinking that Skarner sounds like a lot of fun. He’ll have great sticking power and strong survivability. The one thing he’s really missing is some mobility.

I will say this: I’m a little worried about the strength of a moving suppression. The other two suppressors in the game – Malzahar and Warwick – also self-stun when they suppress, which gives the skill some sort of balance. Skarner is going to be able to move about, which will definitely cause quite a few problems when coupled with another stunner on the team. The only thing that remains unclear is whether Skarner can use different attacks while his target is impaled. I have no idea how long his ultimate lasts, but it seems easy enough to assume that his best use will be to take a carry out of the fight and continue dealing damage to the rest of the enemy team. I’m not in love with the mechanic. Imagine if he can use Flash while a target is impaled. Suddenly his ult becomes a tower hook at a huge distance.

We’re bound to find out about his power level tomorrow. I’ll be on the road all day, but I’d love to check your comments and impressions of Skarner at my rest stops along the way. Drop your thoughts in the comments.

  

Upcoming Champion: Skarner, the Crystal Vanguard

Skarner, the Crystal Vanguard.

Riot had precious little to say regarding Skarner, but I can already tell that I like the guy. I was a huge fan of Crixalis (Sand King) in DotA, so obviously Skarner appeals to me. The only thing Riot mentioned about Skarner’s skillset is that he might be able to impale an opponent on his tale and drag them around. Sounds like a pretty cool skill. Depending on the range it might even be a sort of Rocket Grab.

With Skarner, Leona, and Yorick all coming soon, I can’t help but wonder when we’ll see the Monkey King. It’s been nearly two months since his assets were released in a preview video but we still have no word on his release date or his skillset.

  

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