Category: News (Page 3 of 108)

Instant Impressions of Camp Keepalive

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The great thing about indie games is that they’re diverse enough to offer at least one game that, at least in concept, sounds like it was tailor made for you. For instance, when I saw a 80’s horror inspired strategy game called “Camp Keepalive” was in the works, I could have sworn that somehow, someone, somewhere had looked into some half thought video game idea I‘d come up with as a child, or possibly underachieving college student, and made it into a fully realized experience.

Well, as it turns out, they actually just made a visual representation of that half thought idea.

“Camp Keepalive” is a turn based strategy game that has you choose four out of a group of eight camp counselors as they watch over the campers. Complicating the menial position are a group of horror monsters roaming the woods around you, whom all seem unusually dedicated to murder as many counselors and campers as possible. Only by navigating a grid based world and bringing the kids back to the camp can you survive.

Upon initial inspection “Camp Keepalive” is a fine little strategy game. Basically there’s a variety of monsters who roam the map and each have a different method of attack and movement, (for instance, some will beeline straight for counselors, while others will choose one target to stalk endlessly) and your counselors each have unique skills to provide like the ability to go invisible, a call that brings all campers touching the square you’re on to you, or just a weapon to attack monsters head on with. The available skills and attacks are all very diverse and do a good job of not only catering to unique play styles, but immediately provide replay value as you experiment with what combinations of counselors works best for you. Outside of those skills, your only method of defense is to lay traps on grids which kill monsters upon contact.

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It’s not a bad set up, but it quickly becomes apparent that the designer got that far and hit a major creative roadblock. The biggest problem with it is that it’s way too random. Sometimes games like these benefit from a healthy amount of random, but here it just breaks some already simple mechanics, by spawning both campers and monsters on random grids to the point of makes it impossible to truly think more than a move ahead. The campers are the worst part about this, as they have no incentive to move towards safety and away from danger, and usually spawn in places that are not possible to get to.

I suppose in a way the feeling of overwhelming dread and helplessness supports the horror environment, but that’s not the best place to start inserting cute references, especially when the places references are supposed to be in the game fall short of satisfying the horror element of the experience. Yes, it’s sad but the horror theme of this title turns out to be nothing more than window dressing. While the writing does a good job at making humorous pokes at horror tropes, the overall experience only incorporates the scary stuff on an aesthetic level. The basic game could be re-skinned in several different ways and be perfectly applicable, as it does almost nothing to really take advantage of the horror movies it claims to be inspired by.

Oddly enough I’d actually say this game is overall a case of failed tributes. It’s a tribute to strategy games, but pays little attention to achieving their refinement. It’s a tribute to horror movies, but uses them for so little that it might just be a tribute to horror movie covers. Finally it’s a tribute to 8 bit era games, but unfortunately doesn’t just stop at borrowing the graphics of that era, but incorporates a simple, chaotic, and troublesome design that feels like something that not only looks like a strategy game on the NES, but unfortunately plays like one as well.

Maybe it’s still the love for the concept blinding me, but as unimpressed as I am with the final game, I also find myself strangely drawn back to it at times. Overall though, I think that’s more a knee jerk reaction to those moments when the games concept matches its execution, and that doesn’t seem be near often enough to warrant a purchase. “Camp Keepalive” has a lot of things going for it which may one day make it a worthwhile experience. As it is now, though, much like a day trip to Camp Crystal Lake, just stay away.

Rockstar is Preparing to Compensate All Those Affected By GTA’s Online Issues

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The problems with”GTA Online” may be getting played out to a meme like level, but it doesn’t change the fact that the first week or so with the game was rough. While the connection problems and various glitch annoyances may have been the face of the issue, the growing reports of players losing their characters and in game assets entirely quickly became the most troubling news to come from the whole incident. It’s also one that Rockstar didn’t seem to have an answer to as the reports grew and grew.

Now, however, it appears a solution is available, as Rockstar has announced that it will be giving everyone who played the game since launch $500,000. That’s in-game cash of course, though with the sales numbers for the game, they could probably swing that in real currency as well.

The funds will be available to any players who’ve accessed “GTA Online” in the month of October, and will be distributed in two deposits of $250,000 to players bank accounts when a patch is released in early November. While this may not restore the level progress of some players who lost their original characters, all things considered this is about as generous of a compromise as could be expected, and should set up most users nicely.

Oh, and if you’re debating whether or not to buy that luxury apartment or the luxury sports car with your recent influx of cash, I say hold off until the in-game stock market is working, and invest in real estate which will be on the rise after everyone starts buying places to live with their winnings. That’s how the 1% would do it.

 

Good Guy Good Old Games Holds a Special Government Shutdown Sale

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Video game download site Good Old Games has long been known for their incredible deals and nearly unrivaled collection of classic PC titles available for download, but only those that regularly follow them will catch on to their often tounge-in-cheeck sales that in some way usually reflect some sort of event going on in the gaming world.

This time, however, they’re reaching beyond the gaming world to join the ever growing discussion regarding the government shutdown by offering a shutdown special, where any furloughed employee can send a picture of their furlough letter to thanksobama@gog.com (let it be known this sale is less subtle than those in the past) by October 11th at 12:00 PM and get a series of politically inspired titles like “The Guild,” “Capitalism Plus,” “Capitalism 2,” “Tropico Reloaded,” and “Alpha Centauri,” for free. To help understand the difficulties of balancing finances and providing health care, you also get “Theme Hospital,” and, in a move which GOG assures people is unrelated to the root cause of this shutdown, the whole thing is topped off by the classic FPS “Redneck Rampage.”

Even if you’re not a recently released government employee, you can still get in on the action as all of these games are on sale for the length of the free offer.

While it would probably be best in the future if video game sales are not targeted specifically at the unemployed, serious kudos has to go to the good guys over at GOG for giving those that are more frustrated with the government than the rest of us right now, a chance to show their employer how its done.

Or, in the case of “Redneck Rampage” show some extraterristials why Amurica is spelled with a double barrel.

The Best of the Most Recent Steam Greenlight Games

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Though featuring the word zombies in the title, the developers of this indie project are very insistent on letting everyone know, that this game has nothing to do with the “played out” undead.

Instead this is the isometric adventure of an office drone whose had enough and decides to rescue the innocent people trapped by the zombies of the bureaucratic and corporate worlds, and escape their clutches through extreme violence. Featuring a fun pixelated style and some catchy/trippy music, this could just be the spiritual video game adaptation of the 1993 classic film “Falling Down” that we never got.

Pulsar: Lost Colony

For years gamers have dreamed of the ultimate “Star Trek” game that would allow you and your friends to man a space ship and explore the galaxy. Some games have come close, but nothing so far has truly re-created the experience conceptualized by so many childhood imaginations.

“Pulsar” aims to accomplish just that, and might just have found the formula. Featuring randomized galaxies, you and four friends each take a role with unique responsibilities required to keep your ship afloat. Explore and form away teams as you engage on a variety of assignment, but be careful as the game does feature permanganate death should something go awry. Unfortunately “Wrath of Khan” style space funerals are unconfirmed.

The best part? “Pulsar” supports Occulus Rift

Nihilumbra

Born in a dark void, the protagonist of Nihilumbra finds himself in a world not different from our own and discovers that he can use these newfound colors to access different powers, and manipulate his environments. You’ll need to master these new found powers quickly too, as it turns out the void doesn’t like to have a part of itself separated and is trying to overtake this new world to get you back.

Incredibly dark and amazingly stylish, conceptually this game reminds me of a twisted version of “Kirby.” Innovative 2D games never really go out of style, and from everything that’s been shown so far, this looks destined to be an indie cult hit on the PC, just as it has been for the mobile scene.

MouseCraft

Dubious name aside (it has nothing to do with “Minecraft”) “MouseCraft” may just be the biggest sure thing of the newest Greenlit titles.

In it you are asked to use a series of Tetris like puzzle pieces to complete a path for some rats so they may reach the cheese on the other side. Naturally, the difficulty increases as you go along and new pieces become available to throw a wrench in the works, but even in the early levels demoed show an original puzzle experience that screams addiction. So far this is only set for PC, Mac, and Linux, but don’t be surprised to see this come to mobile very soon.

Hyper Light Drifter

A game that wears its old school action/adventure game love on its sleeve, “Hyper Light Drifter” graphically looks like an extremely well designed Sega Genesis game, and it’s colorful cyber-ish world design immediately makes this game noteworthy.

While it’s gameplay is slightly more mysterious, the developer’s description of it as a cross between “Diablo” and a “Link to the Past” is an encouraging sign it will follow suit and provide an advenure/RPG hybrid in line with so many classic games of past. Simple and addictive old-shcool games of this style are not easy to come by, so if you’re a fan of the genre, this is the one to watch.

Half-Life 3 Kind Of, Sort Of, Maybe Confirmed

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Call me ignorant, but I never thought that it was a question that a game called “Half-Life 3” does exist in some form and, though it may be maddeningly slow going to get released, will one day see the light of day once it is good and ready.

It seems though that the “Half-Life 3 Confirmed” mania on the internet has more to do with the acknowledgment that “Half-Life 3” exists, and not the visual reveal of the game itself. If you are one that subscribes to that form of the craze, then you may be interested by the recent finding of a NeoGaf user who found a listing on a trademark website filed on 9/29/2013 for “Half-Life 3” under the classification or computer game software, and filed by Valve corporation.

The full information regarding the public filing can be seen here.

Now this is still pretty far from a release date or true reveal of the game, and this is most likely just some sort of security measure to cover all legalities of the property, but it’s hard to deny the feeling of joy that comes from hearing that in some form, somewhere, Valve is acknowledging the existence of what is rapidly becoming the most anticipated game of all time.

So go ahead and prematurely pump your fist in the air and say “Half-Life 3” confirmed you increasingly impatient fans of the world. You’ve certainly earned it.

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