Category: News (Page 23 of 108)

Want to design video games?

USC is still your best choice if you’re looking at this as a possible career.

In another sign that video games are growing as an entertainment medium, the number of colleges offering degrees in video game design is on the rise.

But the school most recommended for its video game design curriculum remains the same: The University of Southern California in Los Angeles. USC has held the top spots in The Princeton Review’s annual “Top Schools to Study Video Game Design” list each of its first three years now.

“USC comes out on top because of our focus on the artistry of game design,” says Tracy Fullerton, chair of the Interactive Media Division at USC’s School of Cinematic Arts. “Our faculty and students see beyond the trappings of technology and we are constantly driving the form forward.”

With the explosion of videos games and platforms it’s not surprising that universities are finally paying attention.

Guild Wars 2 beta takes 1 million sign-ups

Guild Wars 2.

I was more than a little mad at myself when I realized I missed the Guild Wars 2 signup window. ArenaNet had only made it available for 48 hours and, though I knew about it well in advance, I neglected to get myself into the pool. I feel a bit better about things now. I just found out that more than one million players signed up for the beta over those two days. That’s 4,000 interested players every minute. That’s a lot of people.

Granted, beta sign-ups are free, so its a bit dubious to compare the numbers to something like, oh, SWTOR. Still, I can’t help but wonder what would bring about that kind of feeding frenzy. I’ve dipped into various SWTOR communities here and there over the past couple months and found a lot of discontented players. Players are already bored with the game, a situation I find totally unsurprising given the careful cloning process that spawned that familiar beast.

If anything, I think we can definitely say that gamers are on the prowl for the next big game, and they have yet to find it. A million PC gamers rallying around anything in 48 hours is a big deal. The fact that they’re looking at the one MMO that really promises to do things differently tells me that players are bored, tired of the MMOs they’ve been playing for the last decade. I’m right there with them. I’m ready to be plucked from the clutches of weeknight boredom and shown a compelling game experience. I certainly hope ArenaNet can deliver.

Guild Wars 2 beta signups open for another 24 hours

Damn you ArenaNet. Why must you suck back in to the Guild Wars 2 news circuit? Why must you entice me to watch your manifesto again? Why am I yelling “yes!” after every point you make. Stop making me care about this game. At least I can’t be disappointed if I don’t care.

I do care, though, and you should too. Beta signups just opened for Guild Wars 2. You can bet this thing won’t be out until late Q3, early Q4, so there will probably be other chances. All the same, it doesn’t cost anything to sign up – you just have to submit your system specs.

Terraria successor Starbound looks promising

Starbound.

After all the doom and gloom of my latest post I decided to spend some time reading about Starbound, the upcoming successor to Terraria’s 2D sandbox adventure throne. I’m hesitant to even get excited–the game is likely a ways off–but Tiyuri, the lead developer, seems to have most of the game planned.

The game looks like it will play a lot like Terraria, with all the side-scrolling, zombie-smashing mayhem that made the first game great. If there was one thing I wished for Terraria, though, it was more and lots of it. That’s what Starbound looks set to deliver. Tiyuri is promising a massive number of items, multiple planets to explore, an ever-increasing difficulty system, and enough vanity items to keep the most dedicated Chinese farmers happy for at least a day or two.

Pop over to the game’s official dev site for more information. This is one game I’ll be adding to my hopeful future playlist. The moment a beta releases, you can bet I’ll be doing what it takes to get in.

Image from: Playstarbound.com

Should Riot consider a testbed queue?

League of Legends.

This is an idea that came out of my latest post about Morello’s meta challenge and I’m interested in what you guys think. I love the idea of shaking up the meta – LoL grew stale for me quite a while ago – but to me that will require some widespread adjustments to the game or a professional team to win several tournaments in a row with a different comp. Riot’s current nerf/buff strategy is to move slowly and make changes over the course of several patches, which I totally understand. They’re trying to produce a consistent service without dramatically breaking the game with an overbuff or a mechanics nerf. It makes sense. I think it has some unfortunate side effects for a genre known for variability and flux.

What if Riot put together a testbed queue aimed at trying some wild play options. The idea would be to allow for changes of greater magnitude to see how the players adapt to the changes. There are definitely some issues to be worried about here, not the least of which is whether players would participate, whether it would eclipse normal queues, and what to do if it did. It could alienate tournament players along the way as well.

I think it also has the potential to breathe some serious life into the game, and to allow people to get more for the money they put into the game. Buying champions every two weeks gets expensive in a hurry. The cost is even higher if that champion doesn’t have a solid place in the current meta (and yes, I’m mostly talking about solo queuers here). A more radical approach to changes could bring more champions into the mix on a regular basis.

Obviously the resource commitment would be monstrous – I don’t even know if this sort of thing would be possible in the current server/client structure. It is interesting, though, to think of what the game would be like with more aggressive changes to the way the game works.

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