Should Riot consider a testbed queue?

League of Legends.

This is an idea that came out of my latest post about Morello’s meta challenge and I’m interested in what you guys think. I love the idea of shaking up the meta – LoL grew stale for me quite a while ago – but to me that will require some widespread adjustments to the game or a professional team to win several tournaments in a row with a different comp. Riot’s current nerf/buff strategy is to move slowly and make changes over the course of several patches, which I totally understand. They’re trying to produce a consistent service without dramatically breaking the game with an overbuff or a mechanics nerf. It makes sense. I think it has some unfortunate side effects for a genre known for variability and flux.

What if Riot put together a testbed queue aimed at trying some wild play options. The idea would be to allow for changes of greater magnitude to see how the players adapt to the changes. There are definitely some issues to be worried about here, not the least of which is whether players would participate, whether it would eclipse normal queues, and what to do if it did. It could alienate tournament players along the way as well.

I think it also has the potential to breathe some serious life into the game, and to allow people to get more for the money they put into the game. Buying champions every two weeks gets expensive in a hurry. The cost is even higher if that champion doesn’t have a solid place in the current meta (and yes, I’m mostly talking about solo queuers here). A more radical approach to changes could bring more champions into the mix on a regular basis.

Obviously the resource commitment would be monstrous – I don’t even know if this sort of thing would be possible in the current server/client structure. It is interesting, though, to think of what the game would be like with more aggressive changes to the way the game works.

  

MW2 javelin glitch is grounds for Xbox Live ban

Modern Warfare 2 javelin.If you’re interested in what it feels like to get a temp ban on Xbox Live, go do a little suicide bombing in Modern Warfare 2. As Microsoft’s Stephen Toulouse tweets it: “While IW works on getting the MW2 glitch fixed, people we catch using it will recieve suspensions from LIVE. Play fair everyone.”

Now I understand the idea to an extent – bans because of game ruining – but banning players for something that game developers missed seems a little ridiculous. There are far easier ways to ruin games, like throwing them in your opponents favor, that won’t get you banned (I’m not talking about boosting here). And really, who hasn’t gotten a little tipsy/slaphappy/what-have-you and had a little fun.

I won’t say the glitch isn’t a game breaker. It is. But temp bans on a paid service for a glitch that almost everyone in the game is now aware of? One that really isn’t that hard to stop (how bout you don’t shoot the guy running around with a javy)? This kind of thing makes me want to go eat a glass apple.

  

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