Category: Patches (Page 18 of 23)

Trundle spotlight looks fantastic

The Trundle champion spotlight is officially live and, I gotta say it, I’m really excited. His not only look good, they look fun, and fun without being clearly broken. There was no “Vlad moment” where Phreak explained how the champion was good at every single aspect of the game. It also wasn’t boring, like the Irelia spotlight was.

As an example, I made this YouTube Doubler video. I know that comparisons are somewhat odious, and not every champion has to have huge and glowing skills, but there’s definitely something to be said for producing cool graphics while also producing some solid game mechanics. Irelia doesn’t really have either of those things. When I watch those two videos side-by-side (turn the sound off, by the way, or your brain will explode as it tries to reach Phreak’s level), there’s no question which character I’d rather play.

No LoL patch today

Little Slugger Trundle.

I woke up this morning excited to get a look at the Trundle spotlight and then wait eagerly for servers to come back online. No such luck. It looks like today isn’t going to be patch day after all, and though I haven’t been able to confirm it personally, I’ve heard we won’t see the update until Thursday. UPDATE: Tamat confirmed the patch is coming tomorrow (Wednesday).

I’m pretty bummed out, if only because I think Trundle could be a bit of a return to sanity in the design department. Irelia was underwhelming, both in her skillset and her playstyle. She just doesn’t have the fun factor that makes some of the other reasonably powered champions a blast to play and she isn’t really strong enough to be fun to dominate games with. Trundle, on the other hand, sounds like he’ll be a lot of fun, even if he doesn’t crush, and I’ve been itching for something new to play outside the tanky dps metagame.

At any rate, we’ll be waiting a couple days to see the nifty new character as well as the next round of patch notes. Exercise that patience, folks.

Hexdrinker and other recent item changes

runegorger

At long last, here’s a post about the newest item, Hexdrinker. I can definitely see the need for such an item, and it seems like this could be an early step toward addressing the power of Banshee’s Veil against mages. Hexdrinker works as follows:

+35 Attack Damage
+30 Magic Resistance
UNIQUE Passive: If you would take Magic Damage which would leave you at less than 30% of your Maximum Health, you first gain a shield which absorbs 300 Magic Damage for 4 seconds. 45 second cooldown.

For a total cost of 1800 gold, it’s really not a bad item. I often have a hard time deciding on my early-game magic resist item for my DPS toons and this readily fills that spot. The shield actually works quite well for the mid-game (levels 9-15 in my mind). The 300 damage shield is just enough to keep you alive in most instances without feeling heavily unbalanced to play against.

The big problem I see with Hexdrinker is that it doesn’t combine into anything. That will probably come at some point (as leaked in the picture above), as we’ve seen with the Gunblade, but for now it can feel like a wasted slot, especially if an opponent gets ahead. A fed Anivia will blow through 300 damage without thinking about it, but if you’re playing some controlled and consistent games, this could be a good choice for you.

Speaking of Gunblade, there’s an item that got a huge buff. Both spell vamp and lifesteal got serious boosts, which is good. I never believed in Gunblade, but it certainly looks a little more attractive for a few toons. The other spell vamp item, Will of the Ancients, got a nice cost reduction and a vamp boost. Again, it’s an item I never think to use. I might have to find space in my Vlad build.

Sword of the Divine got a small buff, but who uses that item anyway. Oracle’s now has a little truesight eye over the wearer, which is really nice. I do wish it was a little more pronounced. If you put a ping mark on a target it can be hard to see, but then again, you’re probably marking them for a reason.

Patch Day 11/16 – The nerfs that didn’t happen

attachment-7-php

It’s patch day again, a day that was supposedly going to bring some balance to the game. While I’m pleased with the nerfs Sona caught, some of the Riot posts on the forums led me to believe we’d see significant rebalancing this patch but there really wasn’t much.

That said, here’s the rundown, which, as usual, is only big picture stuff. You can read about all the little bug fixes yourselves.

Amumu got a bug fix and damage reduction to his ult, both of which look really nice. I know that Amumu is strong – anyone with an AOE disable is – but he’s often not a great pick for a team. He’s quite bad in lane, and he takes a jungling spot from your team. Granted, he’s a very strong jungler, but that leaves the enemy free to use a toon like Warwick or Shen or Udyr, all of which are strong picks as well and much less reliant on one big skill. In short, I think this is a good change.

Corki got nerfed, though not a ton. He’ll be extremely scary if he’s ahead, and I’d say, despite the nerfs, he’s still a top-tier carry. His Big Ones deal 60 percent increased damage, down from 100 percent, and Missile Barrage caught a general mana cost and base damage nerf.

LeBlanc got a buff to two of the stats that were recently hotfixed. Her ultimate now has a scaling cooldown and she gains .5 more armor per level. It’s very strange to me that she was apparently so broken she needed hotfixed but that the hotfix was apparently overkill. So why has Sona been so busted for so long? That’s another post for another time.

Lux caught some small buffs, but I don’t think it’ll be enough to make her a force in most games. Her Prismatic Barrier got a missile width increase and a slight AP buff, while Lucent Singularity has increased radius and greater slow values at all ranks. Her ultimate also now ignites her passive debuff if it’s already on the target and then reapplies the mark. Personally, I’ve never been able to make much of her passive. It’s decent against melee toons in lane, but anyone else just avoids the thing. I still think she needs some base damage buffs for her spells, even if they’re small.

Miss Fortune caught some nerfs and a strange little fix. Her auto attack missile speed is slower, though I’m not sure why. It’s not that she’s attacking slower, just that once she does, the actual bullet takes more time to land. It really makes very little sense to me. Bullet Time got some bug fixes that will result in damage nerfs and also had a significant cone width reduction. Make It Rain also got a slight damage nerf, though personally, I’d still maintain that it’s Double Up causing most of the lane problems.

Sona is probably the one place Riot delivered for me this patch. She’s still very strong, still a giant, walking Baron buff for her entire team, but she isn’t quite as easy to play. I still think her design is severely flawed, mostly because she isn’t encumbered by targeting her spells, but hey, it’s a lot better than they did on any other top-tier toon.

Here are the Sona changes:

-All aura durations reduced to 2 seconds from 3
-All aura buff durations reduced to 0.25 seconds from 1

Hymn of Valor
-Attack damage and ability power aura reduced to 6/8/10/12/14 from 8/11/14/17/20
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75

Song of Celerity
-Active movement speed boost reduced to 8/10/12/14/16 from 8/11/14/17/20
-Mana cost increased to 65/70/75/80/85 from 55/60/65/70/75
-Aria of Perseverance mana cost increased to 65/70/75/80/85 from 55/60/65/70/75

Crescendo range reduced to 1000 from 1100

That’s pretty much it for the champions. As I said, not a lot in the way of top-tier nerfs. I think Miss Fortune is ever so slightly less problematic, as is Amumu, but Galio is still a ban, no questions asked, and you’ll probably still see Sona on the list as well. The one bright light here is that Riot has talked at length about fixing some of the frustration around the AoE metagame, so maybe those changes (which would affect every champion I’ve listed) are lined up for a later date.

I’ll have another post later this evening regarding the new item and the item changes.

FINALLY client to game whisper is back

STFU Noob.spent most of the day hung up with work, but I did get a chance to test out the latest patch this afternoon. I’ll have a full set of impressions for you, but I experienced the absolute best part of today’s changes within the first three minutes of my first game. I got a whisper from a friend who wasn’t in my game.

For those who don’t know, players used to be able to communicate from client to game and vice versa before Season One. When ranked play launched, though, the feature was taken away, and though I’ve heard several reasons, I don’t know for sure so I won’t speculate too much. Whatever the reason, it was infuriating to be alt-tabbing to get the Skype messages my friends had sent just to see if I was playing another game.

Those days are finally gone, and we can once again annoy each other with cross-game chat.

« Older posts Newer posts »

© 2026 Fearless Gamer

Theme by Anders NorenUp ↑