Category: league of legends (Page 8 of 163)

Viktor gameplay commentary is up at IGN

As I’m sure you know by now, Riot’s next champion for League of Legends is Viktor, the Machine Herald. We’ve had the sneak peek comic, we’ve had some leaked information about his skillset, but nothing comes close to this video from IGN. The guys doing commentary aren’t particularly clear on a few points about Viktor’s mechanics, but on the whole it’s a pretty nice look at the next LoL champion.

The most interesting part of Viktor’s kit is definitely his passive, which gives Viktor an item from level one. The item can be upgraded in the shop to augment one of his abilities. I think this could be a cool mechanic, particularly if Viktor fulfilled some interesting role on a team, but in this instance I think this will mostly be a matter of which augment is functionally best, not necessarily which augment the player likes best. As for his position on a team, Viktor seems to fall under the general tanky DPS/utility that many of the recent releases have seen. He does seem to lean a little more to the mage side of things, but with a shield and a speed boost, he seems like most Tanky DPS today.

I’ll have more thoughts about his kit tomorrow. For now, enjoy the video.

Dodge refunds are starting to roll out

armsmaster_splash_1

It seems I was one of the earlier accounts to be refunded the IP cost of dodge runes. For me, the total came out to a whopping 14,000+ IP. I’m honestly not sure how I was refunded that amount of IP. When I added things up, the total cost was just over 7k, so I’m not exactly sure where the extra 7k came from.

I will say, I’m pretty pumped to have over 15k floating around again. I haven’t been playing League quite as often lately, so having a little buffer for the next few champion releases could be really handy.

I think it’s strange that Riot is still letting us purchase dodge runes. I understand that they don’t want to totally screw Jax players with the refunds, but why do them now? It’s a little odd. In any case, I’m glad to get a nice fat IP boost before the holidays. Have you received your refund yet?

No FG LoL Mondays tonight

FG LoL Mondays

I won’t be hosting FG LoL Mondays this evening as I will be getting on the road to Ohio bright and early tomorrow morning. As usual, it’s possible that I’ll get everything packed up and ready to go by 10 or so this evening, so feel free to hit me with an invite if you see me online, but I would say that’s unlikely.

In the meantime, enjoy some LoL or the new focus of your affection while I’m away. The Steam Holiday Sale started today, and we all know what that means – spending way too much money on new distractions. Happy Holidays!

Riot has been sitting on Ranked Dominion since September

Dominion Quarry.

Among the many and constant questions Riot receives, one of the top among Dominion players is why there is no ranked mode for Dominion. As it turns out, Riot has all the backend implementation for ranked mode complete, they just aren’t ready to throw the switch. Why not? According to Brackhar back in September, Riot “want[ed] the map to have a chance to mature enough before we flip the switch.”

To be honest, this issue isn’t exactly close to my heart. I stopped playing Dominion quite a while back. It just wasn’t as gripping as I thought it would be. And ranked? Well, ranked doesn’t matter. It doesn’t really mean anything. Riot doesn’t compensate highly ranked players in any way for attaining their rank. The games are typically just as troll-saturated as any other ELO. It does give people something to shoot for, but since that’s directly related to winning or losing, and I think most people are trying to win, it has little effect on anything in the game other than player attitude, and that it affects negatively.

So really, I couldn’t care less if Riot waits to implement Ranked Dominion, although I have to admit, I’m confused why they would wait any longer. From my perspective, Dominion is already a dying gamemode. The Dominion forums have no-response posts (the best way to judge new post count that I could come up with) from yesterday morning on the front page. In general discussion I couldn’t find a no-response post older than 10 minutes. In the top 40 red posts on CL Gaming’s Redtracker, just 1 is about Dominion. My friend list never has more than 5 people playing Dominion, and when it reaches 5, most of them are playing with one another.

Waiting for Dominion to mature much further seems to me like waiting for a major league pitcher in his late thirties to mature: you’re running out of time before you just scrap the guy altogether. I’m not saying Riot should scrap Dominion – I know there are those among you that enjoy the game mode – rather that there is no reason to wait any longer on releasing ranked play for Dominion. If anything, it might get people who are sick of the ranked grind on Summoner’s Rift interested in the capture-and-hold playstyle.

Ahri Impressions

Ahri.

I usually try to write my champion impression posts as early in release week as possible. With Ahri, though, I had to wait. I just didn’t have anything significant to say. Almost every game I played with her was a mirror match in lane, and mirror matches with Ahri are devastatingly boring (also very hard to win because you just end up using your ult when your opponent does, either to try for a kill or to escape her attempt at killing you). I think I’ve finally seen her enough that I can say something meaningful about her place in the game, so here goes.

First off, the Akali comparisons just don’t work. While her playstyle may be similar, in that she relies on one big combo to blow up a target, the two are fundamentally different champions. Ahri is much more reliable and sustainable in lane, but much less so in a teamfight. Her spell vamp will occasionally work wonders for her in a fight, but for the most part it’s about negating lane attrition.

This is the part of Ahri that really annoys me. She has has nearly infinite lane sustain from level 5 on. I say level 5 because in my experience, that’s where her mana regen is enough to cast Orb of Deception fairly often and the spell deals enough damage for the Spell Vamp to really keep her alive. The range on Orb is also high enough that she can do the leeching from a safe distance. I don’t know what it’s going to take for Riot to realize that lane attrition is a good thing. I know some of you disagree with me on this, but the whole infinite lane sustain thing is just crappy design. Really crappy design.

I actually found Ahri to be a little difficult to gank with in lane, so long as my opponents were smart. The best opponents would bury themselves in their minion wave once I ulted, avoiding my charm. Without the charm, they could typically Flash off or use a CC spell to keep me at enough distance. Ahri is highly susceptible to CC, particularly when her ult is down, and a lot of champions can easily exploit that weakness.

To me, it seems Ahri works best as skirmisher and pub-stomper. She does really well against teams that like to have smaller fights in the jungle and away from minions. She’s great against disorganized players. Against a comp with some reliable CC, though, she’s just not all that strong. Her own CC can be devastating if she picks off an enemy, much like Blitzcrank’s grab, but it becomes highly unreliable in lane fights thanks to minions. I’m not saying that’s a bad thing – it would be insanely overpowered if it went through minions – just that it limits her effectiveness.

I really hope Riot leaves Ahri as she is. I think she’s fairly easy to play against in lane, but if they give her much more power she’ll be unbearable. Personally, I want to try a few strange builds on her. I could see a Deathfire rush giving her devastating power after level 6 by further bumping her skirmish power. I’m sure some solid Ahri players will pop up in the near future, but for the time being you just need to survive her lane phase and get to the teamfighting.

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