Category: league of legends (Page 140 of 163)

LoL: Stealth TR update includes new hero (Al’Zahar) and a bunch of chnages

Al'Zahar pic.I was shocked when I logged in to the Test Realm forums yesterday and found an update post. I was even more shocked when I saw the massive list of changes inside, including yet another new hero, Al’Zahar, The Prophet of the Void.

I’ll start with the new hero, if only because he’s the easiest to cover.

Summon Voidling (Passive): After casting 5 spells, Al’Zahar summons a Voidling to engage enemy units for 21 seconds. Voidlings grow after 7 seconds (+50% Damage/Armor), and Frenzy after 14 seconds (+100% Attack Speed).

Call of the Void: Al’Zahar opens up two portals to the void, After a short delay, power erupts from the voids, dealing damage and silencing all enemies hit.

Null Zone: Al’Zahar creates a zone which deals the greater between a flat damage and a % of the target’s max health.

Malefic Visions: Al’Zahar infects his target’s mind with cruel visions of their demise, dealing damage each second. If the target dies while afflicted by the visions, they pass on to a nearby enemy unit and restore mana to Al’Zahar.

Nether Grasp: Al’Zahar grips his target in an engulfing void of energy, dealing damage each second.

I’m actually pretty excited about this guy. It’s nice to see someone that finally sounds like a pure caster, and a strong caster at that. AOE silence is great, especially if you have someone like Amumu or Shen to hold your targets in place, and his Voidlings plus the Malefic Visions will help you farm like mad. From the sound of things he’ll be a mix between Enigma and Atropos from DotA. The language for his ult even uses the word “grip,” (Atropos’ ult is called Fiend’s Grip). I’ll get you some more impressions once I have a chance to get into a game. As you might have guessed, the TR is swamped – so full you can’t even look at the practice game list.

I was going to try to cover all the other changes here, but there are so many that it would be eternal. For now, I’m off to see my sister’s baccalaureate graduation. I’ll update more when I get back.

LoL: lolbase.net

lolbase bannerI have often bemoaned LoL’s lack of comprehensive statistics. As it currently stands, you can only get detailed stats on your top 3 champions and your last 10 games, and neither are really that comprehensive. You still don’t get to see your teammates’ performance, for instance, or a numerical value for your K/D spread beyond the actual spread. You can get yourself some of the stats with a calculator, but having it all in hand would be mighty nice.

I found a post on the forums two days ago about lolbase.net, a site dedicated to providing comprehensive stats for players based on the info buried in the log files for each game. Players upload their log files to the site, which then parses them and keeps track of individual stats for every player. It’s not perfect by any means – it can’t record games either you or someone else doesn’t upload – but it’s the best solution I’ve seen so far. It was also a bit surprising to log in and find myself with almost 80 recorded matches when I haven’t done a thing.

The more I look around the site the more I hope Riot just buys them. It would be so nice to have a robust, web-based stat system to browse outside the game’s often slow and clunky interface. Until then, I’m going to start uploading some log files to get myself a nice stat list going.

LoL: Akali impressions (live)

Akali on TT.I’ve only had the time for four games today with Akali, but between that and my time on the TR I feel like I have enough data to offer up some initial impressions.

First, I like Akali. The energy system provides just enough spam to keep me happy while still limiting DPS output to a reasonable degree. That said, the fact that Akali is melee makes her incredibly susceptible to CC/AoE damage dealers, and without her own hard CC she can be easy to counter.

For my first game I set out to try AD. It was broken for most of her duration on the TR so it seemed right to give it a go. Akali is a great farmer, especially if you have a lane partner capable of some decent harass. I had quickly put together my Rageblade and a Phage (which I didn’t love). My burst was solid and I was healing well from her passive, but I was missing something. My next item was a BF sword, and in the time it took me to farm that (which wasn’t long) I watched my damage go from good to just below mediocre. She doesn’t have enough of a CC to keep an opponent close and her Mark of the Assassin (Q) and ultimate are both laughable as AD. Mark is so bad as AD you shouldn’t even waste the energy to use it. By the time I had a Bloodthirster and Infinity (yeah, my farm was huge in an average length game) I was cutting people down fairly quickly, though mostly through right clicks, which kills a lot of the “feel” of the character. Crescent Slash feels extremely lackluster the further the game gets, mostly because of the crappy damage coefficient. I know she’s meant ot be a hybrid toon, which is fine if you have a mix of AP and damage, but consider a skill like Volley, which is used at range, covers a wide radius, gets 100% of your attack damage plus bonus damage and shares a similar cooldown. For the number geeks, at 300 attack damage, Crescent Slash will deal 310 damage (180 from AD ratio plus the 130 bonus damage). Volley, by comparison, would deal 380.

For the second game I went AP and was similarly disappointed. The ult felt better, but her ratios are pretty bad for Mark (40%) and downright deplorable on Crescent (30%). Without a monster farm she is hardly something to fear, especially since she has to be on top of you to deal any damage. The only person I felt like I was rocking was a Zilean who had built zero survivability, and once he was down I was usually out of energy, leaving me woefully exposed to his allies. Consider that at 300 AP – which is a lot if you aren’t sitting on a 20-stack Soulstealer and can’t benefit from Archangels – her Crescent is dealing a meager 270 damage while Mark is hitting for 540 (including the proc). Compare that to Anivia’s Flash Frost – which you can proc for extra damage if you’re good – hitting for 660, stunning, slowing, and synergizing with her other nuke. I think increasing her ratios a bit would make AP feel much more viable. Since shroud deals no damage, she needs the other skills to hit hard. I feel like her passive is meant to counteract her melee vulnerability, but by level 10 a 20% spell vamp isn’t going to save you from much. In most cases you’re healing back something on the order of 60-90 damage for each cast. That’s fine if you’re at a distance and capable of running but when you’re buried in the mix it’s not going to help.

On the whole, I think it’s still very difficult to make melee DPS viable without some sort of survivability. Garen works well because he has both passive and active damage reduction, a speed boost, and slow immunity. Though you could argue that Shroud adds survivability, your enemy still knows where you are and can spend AOE skills to blow you up without much trouble.

As I play her more, you can bet I’ll be making more posts about her viability. Stay tuned.

LoL: Understanding zoning

I know that many of you have probably seen this video, but it’s so good I had to share it. I’ve played most of my games over the past couple days with a guy named Everett and we’ve been winning a ton. We even took down a high-tier TakashiX/Elementz combo, albeit largely because the rest of their team lacked synergy. In the games that we’ve been able to lane together, we’ve done an absolutely brutal job of zoning our opponents with combinations like Sion/Ezreal. With so much nuking power and Ezreal’s extreme range, we have effectively shut our opponents out of early XP, making the rest of the game very difficult for them.

Zoning is basically using your skills and position to keep your enemy away from creep lines, thereby denying them XP while still farming yourself. It is a rough tactic, and though some champions can counter it, most will struggle if you can do it well. Shurelia does a great job explaining the various aspects of zoning so I’ll save you the trouble.

On a side note, I may start a weekly learning series, in which I cover some aspect of the game, much like this. If you have any questions or a topic you’d like to see covered, drop a note in the comments. I’d also be open to guides if you need help with a specific hero. As always, you can find me in game as “The Wiggin Boy.”

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